Player Matchup

Izanami
Izanami
Darweash
Izanami
Level 123
God Stats
4W - 7L
1,247 SR
Queue Stats
23W - 34L
1,375 Elo+
Party 1
Arachne
Arachne
Shebita9
Arachne
Level 125
God Stats
65W - 75L
1,270 SR
Queue Stats
168W - 207L
1,388 Elo+
Party 1
Khepri
Khepri
peepeeGee
Khepri
Level 101
God Stats
10W - 5L
1,592 SR
Queue Stats
175W - 161L
1,526 Elo+
Solo
Erlang Shen
Erlang Shen
shegazy-z
Erlang Shen
Level 144
God Stats
11W - 5L
1,763 SR
Queue Stats
176W - 244L
1,427 Elo+
Party 1
Scylla
Scylla
sherif_tarek96
Scylla
Level 109
God Stats
4W - 9L
1,142 SR
Queue Stats
131W - 171L
1,392 Elo+
Party 1
Team Averages
Level 120
1,403 SR
1,422 Elo+

VS

Team Averages
Level 82
1,478 SR
1,461 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Crashlandin
Mercury
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,270 Elo+
Solo
Xbalanque
Xbalanque
McFluffleBear
Xbalanque
Level 126
God Stats
5W - 7L
1,344 SR
Queue Stats
109W - 118L
1,486 Elo+
Solo
Sol
Sol
qava
Sol
Level 151
God Stats
0W - 1L
1,544 SR
Queue Stats
11W - 4L
1,452 Elo+
Solo
Ullr
Ullr
shadowk1
Ullr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darweash
Izanami
15
4 / 3 / 2
8,935
558
7,677
11,901
3,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Shebita9
Arachne
15
4 / 1 / 1
8,564
535
6,295
11,166
4,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
peepeeGee
Khepri
13
1 / 0 / 7
8,343
521
7,767
16,793
13,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
shegazy-z
Erlang Shen
15
8 / 1 / 3
10,302
644
12,631
16,220
11,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 1 / 1
8,109
507
6,206
7,555
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
1 / 3 / 1
7,660
479
6,058
13,902
9,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
Crashlandin
Mercury
13
1 / 5 / 1
7,365
460
7,130
13,321
5,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
McFluffleBear
Xbalanque
15
2 / 2 / 1
8,518
532
10,270
11,791
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
qava
Sol
13
1 / 2 / 3
7,597
475
11,958
9,023
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ullr
11
1 / 6 / 0
7,240
453
2,246
10,044
3,118
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
18
Kills
6
6
Deaths
18
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
3
1
0.5
L
Mercury
Crashlandin
Mercury
1
5
1
0.3
W
Izanami
Darweash
Izanami
4
3
2
1.67
L
Xbalanque
McFluffleBear
Xbalanque
2
2
1
1.25
W
Arachne
Shebita9
Arachne
4
1
1
4.5
W
Khepri
peepeeGee
Khepri
1
0
7
4.5
L
Sol
qava
Sol
1
2
3
1.25
L
Ullr
1
6
0
0.17
W
Erlang Shen
shegazy-z
Erlang Shen
8
1
3
9.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,576
Damage
37,662
63,635
Taken
58,081
34,954
Mitigated
24,194
23,021
Healing
23,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,058
2,154
2,448
8,252
13,902
9,476
69
4,940
8,962
32,616
0
L
Mercury
Crashlandin
Mercury
7,130
3,180
0
3,277
13,321
5,068
0
2,284
11,037
0
53,117
W
Izanami
Darweash
Izanami
7,677
5,214
0
2,785
11,901
3,668
2,411
3,071
8,830
0
67,165
L
Xbalanque
McFluffleBear
Xbalanque
10,270
5,491
0
5,535
11,791
3,617
275
2,201
9,590
0
75,276
W
Arachne
Shebita9
Arachne
6,295
4,690
0
5,442
11,166
4,200
1,221
713
10,453
0
62,678
W
Khepri
peepeeGee
Khepri
7,767
1,284
2,805
5,824
16,793
13,167
0
8,318
8,475
28,098
1,605
L
Sol
qava
Sol
11,958
5,979
107
2,734
9,023
2,915
0
3,793
5,230
52,163
204
L
Ullr
2,246
679
0
1,054
10,044
3,118
870
0
10,044
0
31,596
W
Erlang Shen
shegazy-z
Erlang Shen
12,631
5,945
0
4,658
16,220
11,390
1,239
1,592
14,628
0
66,283
W
6,206
970
0
1,507
7,555
2,529
435
4,298
3,257
55,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,253
Gold Earned
38,380
477
Minions Killed
433
0
Camps Cleared
0
1,556,852
Distance Traveled
1,409,997
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,660
479
50
3
0
268,710
0
L
Mercury
7,365
460
94
6
0
364,957
1
W
Izanami
8,935
558
121
8
0
282,957
0
L
Xbalanque
8,518
532
135
8
0
281,004
4
W
Arachne
8,564
535
104
7
0
312,461
0
W
Khepri
8,343
521
39
2
0
324,081
0
L
Sol
7,597
475
93
6
0
282,976
0
L
Ullr
7,240
453
61
4
0
212,350
0
W
Erlang Shen
10,302
644
107
7
0
333,757
2
W
Scylla
8,109
507
106
7
0
303,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role