Player Matchup

Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Thor
Thor
Platinum III
Adnáyerc
Thor
Platinum III
Level 172
God Stats
14W - 6L
1,748 SR
Queue Stats
41W - 31L
1,833 MMR
Party 3
Thoth
Thoth
Platinum II
BIGBALDMAN
Thoth
Platinum II
Level 203
God Stats
5W - 7L
1,724 SR
Queue Stats
83W - 76L
1,971 MMR
Party 1
Hun Batz
Hun Batz
Platinum IV
NoProblèm
Hun Batz
Platinum IV
Level 109
God Stats
6W - 4L
1,681 SR
Queue Stats
31W - 33L
1,760 MMR
Party 1
Anhur
Anhur
Platinum IV
TheTychee
Anhur
Platinum IV
Level 174
God Stats
11W - 6L
1,500 SR
Queue Stats
74W - 53L
1,791 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,631 SR
1,771 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,598 SR
1,728 MMR
Danzaburou
Danzaburou
Platinum III
 
Danzaburou
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Platinum I
K__Nuckles
Bacchus
Platinum I
Level 126
God Stats
65W - 56L
1,632 SR
Queue Stats
443W - 414L
1,789 MMR
Solo
Ne Zha
Ne Zha
Platinum III
ozan2005
Ne Zha
Platinum III
Level 133
God Stats
43W - 43L
1,600 SR
Queue Stats
168W - 151L
1,787 MMR
Solo
Scylla
Scylla
Platinum II
xXxSLOTH2311xXx
Scylla
Platinum II
Level 159
God Stats
84W - 55L
1,626 SR
Queue Stats
259W - 238L
1,841 MMR
Solo
Poseidon
Poseidon
Platinum V
丶熊猫灬大树
Poseidon
Platinum V
Level 158
God Stats
6W - 1L
1,633 SR
Queue Stats
38W - 21L
1,722 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 1 / 1
6,292
484
3,034
12,146
8,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
11
1 / 2 / 1
6,210
478
3,721
9,589
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
11
0 / 4 / 1
6,438
495
5,208
6,461
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
NoProblèm
Hun Batz
11
1 / 5 / 2
6,595
507
4,228
10,472
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
TheTychee
Anhur
13
1 / 3 / 0
6,951
535
4,233
10,303
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Da JiThanatosAo KuangAres

VS

Bans
MedusaAthenaAgniErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
3 / 0 / 2
9,023
694
6,706
5,675
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
K__Nuckles
Bacchus
12
4 / 3 / 5
7,780
598
6,557
14,546
11,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
ozan2005
Ne Zha
13
2 / 1 / 5
7,322
563
5,903
8,531
3,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
2 / 0 / 3
8,263
636
5,173
5,170
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 1
8,592
661
8,088
7,036
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
15
15
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
1
0.5
W
Danzaburou
 
Danzaburou
3
0
2
4
L
Thor
1
2
1
0.75
L
Thoth
0
4
1
0.13
W
Bacchus
K__Nuckles
Bacchus
4
3
5
2.17
L
Hun Batz
NoProblèm
Hun Batz
1
5
2
0.4
L
Anhur
TheTychee
Anhur
1
3
0
0.33
W
Ne Zha
ozan2005
Ne Zha
2
1
5
4.5
W
2
0
3
3.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,424
Damage
32,427
48,971
Taken
40,958
20,620
Mitigated
21,499
8,419
Healing
12,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,034
802
0
1,789
12,146
8,893
0
5,773
6,037
12,307
0
W
Danzaburou
 
Danzaburou
6,706
3,400
0
4,569
5,675
2,057
1,123
923
4,690
0
71,149
L
Thor
3,721
586
0
688
9,589
3,248
0
2,415
6,932
0
49,266
L
Thoth
5,208
42
0
703
6,461
1,869
0
2,859
3,494
42,450
712
W
Bacchus
K__Nuckles
Bacchus
6,557
760
0
4,798
14,546
11,893
0
2,861
11,563
17,969
3,632
L
Hun Batz
NoProblèm
Hun Batz
4,228
596
0
2,357
10,472
2,921
0
5,267
4,715
0
34,553
L
Anhur
TheTychee
Anhur
4,233
1,481
0
2,882
10,303
3,689
0
2,119
8,144
0
53,479
W
Ne Zha
ozan2005
Ne Zha
5,903
584
0
1,045
8,531
3,037
0
1,588
6,827
0
54,323
W
5,173
488
0
1,404
5,170
1,387
27
2,221
2,639
58,194
1,321
W
8,088
2,100
0
940
7,036
3,125
561
880
6,130
52,250
583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,486
Gold Earned
40,980
382
Minions Killed
446
0
Camps Cleared
0
1,367,771
Distance Traveled
1,438,412
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,292
484
27
2
0
281,423
2
W
Danzaburou
9,023
694
135
10
0
280,265
0
L
Thor
6,210
478
77
6
0
302,286
0
L
Thoth
6,438
495
102
8
0
266,125
4
W
Bacchus
7,780
598
16
1
0
274,532
6
L
Hun Batz
6,595
507
59
5
0
277,218
1
L
Anhur
6,951
535
117
9
0
240,719
2
W
Ne Zha
7,322
563
71
5
0
305,314
3
W
Scylla
8,263
636
125
10
0
289,807
0
W
Poseidon
8,592
661
99
8
0
288,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role