Player Matchup

Chiron
Chiron
Platinum IV
CaptainDaylight
Chiron
Platinum IV
Level 159
God Stats
2W - 3L
1,264 SR
Queue Stats
183W - 176L
1,711 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
ICommandUDie
Ao Kuang
Diamond V
Level 170
God Stats
1W - 0L
1,670 SR
Queue Stats
232W - 213L
1,804 MMR
Solo
Ares
Ares
Platinum III
ThunderC00kie
Ares
Platinum III
Level 164
God Stats
11W - 3L
1,562 SR
Queue Stats
185W - 181L
1,711 MMR
Party 1
Medusa
Medusa
Gold III
WorstSupp
Medusa
Gold III
Level 138
God Stats
1W - 0L
1,308 SR
Queue Stats
39W - 24L
1,757 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
mario_vianor
Sun Wukong
Gold I
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 183L
1,736 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,461 SR
1,744 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,650 SR
1,743 MMR
Fafnir
Fafnir
Platinum V
Easywinstreack
Fafnir
Platinum V
Level 82
God Stats
3W - 3L
1,648 SR
Queue Stats
203W - 195L
1,745 MMR
Solo
Janus
Janus
Platinum V
Sneaky Bork
Janus
Platinum V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 98L
1,753 MMR
Party 2
Ne Zha
Ne Zha
Platinum V
TextbookSwing68
Ne Zha
Platinum V
Level 86
God Stats
2W - 1L
1,840 SR
Queue Stats
105W - 98L
1,753 MMR
Party 2
Danzaburou
Danzaburou
Gold I
bambilionar
Danzaburou
Gold I
Level 129
God Stats
93W - 83L
1,513 SR
Queue Stats
597W - 600L
1,753 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ÃłìštãŔ
Kuzenbo
Gold V
Level 134
God Stats
5W - 4L
1,750 SR
Queue Stats
282W - 278L
1,710 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 7
11,788
655
10,135
13,239
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
ICommandUDie
Ao Kuang
18
7 / 0 / 8
11,042
613
11,479
15,208
6,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 3 / 17
11,586
644
12,578
20,624
23,299
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
WorstSupp
Medusa
17
9 / 2 / 7
11,703
650
19,914
11,875
4,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
mario_vianor
Sun Wukong
18
5 / 3 / 8
12,053
670
14,145
20,965
15,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
ThorSusanoTyrHorusErlang Shen

VS

Bans
King ArthurAthenaCliodhnaZhong KuiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
8,543
475
6,549
18,912
12,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
0 / 7 / 2
8,612
478
8,244
11,977
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
3 / 7 / 2
9,042
502
7,314
18,539
10,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
bambilionar
Danzaburou
16
1 / 6 / 1
9,526
529
8,494
17,790
5,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
16
5 / 6 / 2
10,902
606
10,210
19,442
19,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
33
Kills
10
10
Deaths
33
47
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
2
7
4.25
L
1
7
5
0.5
W
Ao Kuang
ICommandUDie
Ao Kuang
7
0
8
11
L
0
7
2
0.14
L
3
7
2
0.57
W
7
3
17
5.17
W
Medusa
WorstSupp
Medusa
9
2
7
6.25
L
Danzaburou
bambilionar
Danzaburou
1
6
1
0.25
W
Sun Wukong
mario_vianor
Sun Wukong
5
3
8
3
L
Kuzenbo
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,251
Damage
40,811
81,911
Taken
86,660
54,356
Mitigated
51,858
32,354
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,135
4,615
1,234
6,501
13,239
5,071
1,419
3,008
10,219
0
108,422
L
6,549
3,055
0
6,096
18,912
12,409
0
4,164
13,923
27,800
3,830
W
Ao Kuang
ICommandUDie
Ao Kuang
11,479
2,078
0
5,146
15,208
6,158
5,097
3,578
11,454
97,471
0
L
8,244
288
0
983
11,977
3,690
0
3,612
8,313
67,928
0
L
7,314
1,746
0
3,036
18,539
10,716
0
6,494
11,865
0
62,335
W
12,578
640
0
6,297
20,624
23,299
1,145
5,347
15,114
31,405
1,939
W
Medusa
WorstSupp
Medusa
19,914
6,573
0
3,293
11,875
4,071
3,911
5,840
5,853
0
90,434
L
Danzaburou
bambilionar
Danzaburou
8,494
1,990
0
3,690
17,790
5,917
160
5,611
12,079
0
80,566
W
Sun Wukong
mario_vianor
Sun Wukong
14,145
2,901
0
9,883
20,965
15,757
1,067
7,793
13,052
0
84,097
L
Kuzenbo
10,210
3,662
0
1,510
19,442
19,126
40
4,011
15,387
35,019
720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,172
Gold Earned
46,625
596
Minions Killed
485
0
Camps Cleared
0
1,890,407
Distance Traveled
1,698,687
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,788
655
173
10
0
371,256
4
L
Fafnir
8,543
475
51
3
0
270,635
1
W
Ao Kuang
11,042
613
130
7
0
413,828
0
L
Janus
8,612
478
162
9
0
339,769
2
L
Ne Zha
9,042
502
79
4
0
382,825
6
W
Ares
11,586
644
29
2
0
350,857
1
W
Medusa
11,703
650
134
7
0
389,313
1
L
Danzaburou
9,526
529
142
8
0
323,881
0
W
Sun Wukong
12,053
670
130
7
0
365,153
4
L
Kuzenbo
10,902
606
51
3
0
381,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role