Player Matchup

Atlas
Atlas
DMan5000
Atlas
Level 147
God Stats
12W - 12L
1,525 SR
Queue Stats
215W - 214L
1,477 Elo+
Solo
Ix Chel
Ix Chel
FwuffyEagle
Ix Chel
Level 147
God Stats
0W - 3L
1,346 SR
Queue Stats
105W - 58L
1,643 Elo+
Solo
Medusa
Medusa
KurgerBingMyNuts
Medusa
Level 81
God Stats
1W - 2L
1,713 SR
Queue Stats
81W - 77L
1,511 Elo+
Solo
Nemesis
Nemesis
VolgaSolari
Nemesis
Level 85
God Stats
1W - 2L
1,804 SR
Queue Stats
66W - 45L
1,514 Elo+
Solo
Bellona
Bellona
thebrownguy28
Bellona
Level 65
God Stats
0W - 1L
1,278 SR
Queue Stats
15W - 11L
1,533 Elo+
Solo
Team Averages
Level 105
1,533 SR
1,536 Elo+

VS

Team Averages
Level 147
1,513 SR
1,515 Elo+
Shiva
Shiva
Angel_SlayerSena
Shiva
Level 123
God Stats
48W - 35L
1,625 SR
Queue Stats
291W - 265L
1,529 Elo+
Solo
Nu Wa
Nu Wa
AzDirtfish
Nu Wa
Level 158
God Stats
13W - 12L
1,560 SR
Queue Stats
203W - 200L
1,462 Elo+
Solo
Chang'e
Chang'e
LEMONSxWORTH
Chang'e
Level 148
God Stats
12W - 10L
1,521 SR
Queue Stats
318W - 244L
1,611 Elo+
Solo
Cabrakan
Cabrakan
Misanthroptomist
Cabrakan
Level 185
God Stats
24W - 25L
1,245 SR
Queue Stats
1,214W - 1,214L
1,469 Elo+
Solo
Artemis
Artemis
SammyySam
Artemis
Level 123
God Stats
18W - 12L
1,615 SR
Queue Stats
222W - 193L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
DMan5000
Atlas
9
1 / 3 / 3
5,863
451
3,791
11,303
7,744
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
FwuffyEagle
Ix Chel
13
6 / 1 / 1
8,102
623
7,268
8,245
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 3
5,989
461
2,133
6,239
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
VolgaSolari
Nemesis
13
4 / 2 / 1
6,788
522
5,092
10,810
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
8
0 / 2 / 0
5,390
415
1,590
7,265
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
7,185
553
8,000
8,582
6,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
12
0 / 5 / 2
6,814
524
6,463
6,626
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
LEMONSxWORTH
Chang'e
14
2 / 0 / 1
8,333
641
7,462
5,928
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 3 / 0
6,243
480
2,076
8,521
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
SammyySam
Artemis
12
2 / 3 / 1
6,836
526
5,365
6,171
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
9
9
Deaths
12
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
W
Nu Wa
0
5
2
0.2
L
Atlas
DMan5000
Atlas
1
3
3
0.83
L
Ix Chel
FwuffyEagle
Ix Chel
6
1
1
6.5
L
1
1
3
2.5
W
Chang'e
LEMONSxWORTH
Chang'e
2
0
1
2.5
W
1
3
0
0.33
W
Artemis
SammyySam
Artemis
2
3
1
0.83
L
Nemesis
VolgaSolari
Nemesis
4
2
1
2.25
L
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,874
Damage
29,366
43,862
Taken
35,828
19,475
Mitigated
15,488
6,096
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,000
1,305
0
2,952
8,582
6,030
0
2,652
5,837
0
35,676
W
Nu Wa
6,463
2,105
0
0
6,626
1,092
27
4,889
1,457
42,240
72
L
Atlas
DMan5000
Atlas
3,791
1,715
0
2,114
11,303
7,744
0
1,450
9,351
17,360
0
L
Ix Chel
FwuffyEagle
Ix Chel
7,268
892
233
1,473
8,245
2,581
65
4,401
3,418
65,464
2,556
L
2,133
753
0
500
6,239
1,812
0
413
5,593
0
33,835
W
Chang'e
LEMONSxWORTH
Chang'e
7,462
705
600
4,233
5,928
1,670
627
87
5,841
58,441
2,375
W
2,076
243
0
3,393
8,521
4,941
0
1,635
6,814
43,743
0
W
Artemis
SammyySam
Artemis
5,365
1,566
0
2,246
6,171
1,755
118
1,219
4,952
0
43,751
L
Nemesis
VolgaSolari
Nemesis
5,092
2,272
0
1,077
10,810
4,428
0
3,178
7,317
0
51,897
L
Bellona
1,590
0
0
699
7,265
2,910
0
4,971
1,702
0
25,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,132
Gold Earned
35,411
356
Minions Killed
372
0
Camps Cleared
0
1,288,625
Distance Traveled
1,162,427
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,185
553
42
3
0
251,992
0
W
Nu Wa
6,814
524
75
6
0
237,359
2
L
Atlas
5,863
451
13
1
0
251,093
5
L
Ix Chel
8,102
623
139
11
0
270,540
2
L
Medusa
5,989
461
67
5
0
262,504
0
W
Chang'e
8,333
641
116
9
0
249,413
0
W
Cabrakan
6,243
480
72
6
0
225,552
0
W
Artemis
6,836
526
67
5
0
198,111
0
L
Nemesis
6,788
522
83
6
0
332,703
2
L
Bellona
5,390
415
54
4
0
171,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role