Player Matchup

Bacchus
Bacchus
Guizma
Bacchus
Level 187
God Stats
61W - 60L
1,527 SR
Queue Stats
587W - 589L
1,410 Elo+
Solo
Zeus
Zeus
Shadesword
Zeus
Level 37
God Stats
12W - 6L
1,622 SR
Queue Stats
28W - 27L
1,468 Elo+
Party 3
Izanami
Izanami
TEETS37
Izanami
Level 27
God Stats
7W - 11L
1,401 SR
Queue Stats
53W - 69L
1,388 Elo+
Party 3
Kali
Kali
notKoLToN
Kali
Level 29
God Stats
14W - 18L
1,506 SR
Queue Stats
193W - 196L
1,418 Elo+
Party 2
Persephone
Persephone
notXcalibur
Persephone
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
298W - 285L
1,434 Elo+
Party 2
Team Averages
Level 74
1,511 SR
1,424 Elo+

VS

Team Averages
Level 65
1,575 SR
1,527 Elo+
Hades
Hades
 
Hades
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Grimjow976814
Cthulhu
Level 125
God Stats
3W - 1L
1,715 SR
Queue Stats
172W - 168L
1,456 Elo+
Solo
Artemis
Artemis
Mowgl13
Artemis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 50L
1,397 Elo+
Party 1
Arachne
Arachne
SnazzyMage97063
Arachne
Level 59
God Stats
11W - 7L
1,824 SR
Queue Stats
15W - 16L
1,543 Elo+
Solo
Nu Wa
Nu Wa
iEquality
Nu Wa
Level 71
God Stats
2W - 0L
1,338 SR
Queue Stats
30W - 9L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Guizma
Bacchus
8
0 / 0 / 2
4,822
482
2,809
6,752
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 0
4,473
447
2,542
3,521
730
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
TEETS37
Izanami
7
2 / 6 / 0
4,656
466
1,568
6,890
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
10
1 / 2 / 1
4,947
495
1,829
8,659
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
notXcalibur
Persephone
9
0 / 4 / 0
5,152
515
2,947
5,037
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 0 / 0
6,173
617
1,395
4,448
1,729
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
9
3 / 2 / 4
5,840
584
5,361
9,032
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
Mowgl13
Artemis
10
5 / 1 / 2
6,118
612
6,428
5,103
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
4 / 0 / 1
5,695
570
1,742
6,129
1,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
iEquality
Nu Wa
10
1 / 1 / 3
5,783
578
4,583
4,411
1,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
15
15
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
2
0
0
2
W
Cthulhu
3
2
4
2.5
L
Bacchus
Guizma
Bacchus
0
0
2
1
W
Artemis
Mowgl13
Artemis
5
1
2
6
L
0
3
0
0
W
4
0
1
4.5
L
Izanami
TEETS37
Izanami
2
6
0
0.33
W
Nu Wa
iEquality
Nu Wa
1
1
3
2.5
L
Kali
1
2
1
0.75
L
Persephone
notXcalibur
Persephone
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,695
Damage
19,509
30,859
Taken
29,123
11,004
Mitigated
10,612
9,706
Healing
10,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
1,395
242
0
3,383
4,448
1,729
429
1,351
3,097
30,740
3,079
W
Cthulhu
5,361
92
109
1,671
9,032
3,852
0
1,625
7,407
28,213
574
L
Bacchus
Guizma
Bacchus
2,809
535
0
2,715
6,752
4,889
0
2,129
4,216
12,287
0
W
Artemis
Mowgl13
Artemis
6,428
3,676
137
2,421
5,103
1,540
622
1,158
3,945
0
25,507
L
2,542
678
0
906
3,521
730
0
1,338
2,165
15,797
426
W
1,742
848
0
2,085
6,129
1,837
342
2,115
4,014
0
24,112
L
Izanami
TEETS37
Izanami
1,568
1,297
0
977
6,890
1,621
0
2,395
4,051
0
17,938
W
Nu Wa
iEquality
Nu Wa
4,583
840
0
878
4,411
1,654
0
1,994
2,417
33,699
1,326
L
Kali
1,829
713
0
3,781
8,659
2,608
0
1,467
7,012
0
32,104
L
Persephone
notXcalibur
Persephone
2,947
99
0
1,327
5,037
1,156
0
2,517
2,223
34,979
959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,050
Gold Earned
29,609
201
Minions Killed
253
0
Camps Cleared
0
898,658
Distance Traveled
995,491
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,173
617
70
7
0
180,325
2
W
Cthulhu
5,840
584
49
5
0
198,687
2
L
Bacchus
4,822
482
15
2
0
181,970
0
W
Artemis
6,118
612
43
4
0
176,716
2
L
Zeus
4,473
447
33
3
0
127,158
0
W
Arachne
5,695
570
39
4
0
231,178
0
L
Izanami
4,656
466
29
3
0
199,700
0
W
Nu Wa
5,783
578
52
5
0
208,585
0
L
Kali
4,947
495
61
6
0
211,848
0
L
Persephone
5,152
515
63
6
0
177,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role