Player Matchup

Freya
Freya
Last_ottoman01
Freya
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 73L
1,548 Elo+
Party 2
Gilgamesh
Gilgamesh
Meddy97x
Gilgamesh
Level 128
God Stats
3W - 1L
1,862 SR
Queue Stats
166W - 156L
1,455 Elo+
Solo
Shiva
Shiva
Pinkywithbrain
Shiva
Level 153
God Stats
11W - 17L
1,421 SR
Queue Stats
308W - 308L
1,414 Elo+
Solo
Cthulhu
Cthulhu
Scarlet-Rebo
Cthulhu
Level 127
God Stats
9W - 10L
1,382 SR
Queue Stats
108W - 99L
1,510 Elo+
Party 2
Anubis
Anubis
micki_cod
Anubis
Level 85
God Stats
120W - 96L
1,545 SR
Queue Stats
287W - 289L
1,440 Elo+
Solo
Team Averages
Level 124
1,542 SR
1,473 Elo+

VS

Team Averages
Level 92
1,456 SR
1,460 Elo+
Sobek
Sobek
CYRIL22
Sobek
Level 122
God Stats
6W - 10L
1,442 SR
Queue Stats
197W - 176L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
GOUMI76
Jormungandr
Level 82
God Stats
23W - 14L
1,402 SR
Queue Stats
179W - 150L
1,399 Elo+
Solo
Ra
Ra
NSLOS
Ra
Level 124
God Stats
8W - 5L
1,500 SR
Queue Stats
183W - 169L
1,456 Elo+
Party 1
Anhur
Anhur
Savvysatsuma760
Anhur
Level 65
God Stats
9W - 5L
1,337 SR
Queue Stats
195W - 188L
1,431 Elo+
Solo
Loki
Loki
raller123
Loki
Level 69
God Stats
14W - 4L
1,599 SR
Queue Stats
22W - 11L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 1
9,504
528
13,051
16,485
5,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Meddy97x
Gilgamesh
15
6 / 2 / 1
8,912
495
8,790
17,170
7,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
1 / 3 / 4
7,545
419
6,343
13,288
10,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Scarlet-Rebo
Cthulhu
15
1 / 5 / 3
9,043
502
10,442
18,266
19,395
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
micki_cod
Anubis
11
3 / 6 / 1
7,364
409
3,558
8,399
3,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CYRIL22
Sobek
14
4 / 1 / 7
9,390
522
6,432
15,059
13,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
GOUMI76
Jormungandr
16
3 / 3 / 2
9,724
540
11,484
14,851
11,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ra
15
3 / 4 / 6
9,269
515
11,742
11,179
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 6 / 2
8,627
479
7,516
14,654
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
18
10 / 2 / 2
10,910
606
14,047
13,691
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
16
Kills
20
20
Deaths
16
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sobek
CYRIL22
Sobek
4
1
7
7.5
W
Jormungandr
GOUMI76
Jormungandr
3
3
2
1.33
L
5
4
1
1.38
L
Gilgamesh
Meddy97x
Gilgamesh
6
2
1
3.25
W
Ra
3
4
6
1.5
L
1
3
4
1
W
0
6
2
0.17
L
Cthulhu
Scarlet-Rebo
Cthulhu
1
5
3
0.5
L
Anubis
micki_cod
Anubis
3
6
1
0.58
W
Loki
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,184
Damage
51,221
73,608
Taken
69,434
46,049
Mitigated
39,433
17,223
Healing
23,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
CYRIL22
Sobek
6,432
908
0
4,411
15,059
13,658
120
3,378
11,681
20,170
311
W
Jormungandr
GOUMI76
Jormungandr
11,484
3,199
0
4,332
14,851
11,356
176
6,279
8,572
69,052
1,520
L
13,051
4,273
0
6,598
16,485
5,005
780
4,438
11,672
67,229
3,393
L
Gilgamesh
Meddy97x
Gilgamesh
8,790
2,752
0
1,947
17,170
7,809
0
5,054
11,878
0
67,046
W
Ra
11,742
953
1,154
3,343
11,179
3,963
0
4,956
6,223
65,614
0
L
6,343
1,205
346
2,228
13,288
10,671
0
4,799
8,217
0
32,045
W
7,516
3,540
0
5,252
14,654
5,170
1,931
8,535
6,119
0
64,203
L
Cthulhu
Scarlet-Rebo
Cthulhu
10,442
1,819
56
3,783
18,266
19,395
0
9,991
8,188
60,811
2,202
L
Anubis
micki_cod
Anubis
3,558
66
0
2,265
8,399
3,169
0
4,102
4,011
30,652
79
W
Loki
14,047
4,607
0
5,246
13,691
5,286
222
3,489
10,202
0
82,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,368
Gold Earned
47,920
400
Minions Killed
466
0
Camps Cleared
0
1,484,374
Distance Traveled
1,712,951
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,390
522
19
1
0
357,571
2
W
Jormungandr
9,724
540
92
5
0
283,384
0
L
Freya
9,504
528
104
6
0
333,535
1
L
Gilgamesh
8,912
495
83
5
0
315,672
0
W
Ra
9,269
515
112
6
0
361,358
0
L
Shiva
7,545
419
32
2
0
318,307
3
W
Anhur
8,627
479
102
6
0
305,519
0
L
Cthulhu
9,043
502
118
7
0
328,607
2
L
Anubis
7,364
409
63
4
0
188,253
2
W
Loki
10,910
606
141
8
0
405,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role