Player Matchup

Neith
Neith
BTM P0P
Neith
Level 86
God Stats
14W - 10L
1,471 SR
Queue Stats
24W - 27L
1,426 Elo+
Solo
King Arthur
King Arthur
M2KML
King Arthur
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 83L
1,842 Elo+
Party 1
Janus
Janus
erokoi
Janus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 17L
1,761 Elo+
Party 1
Team Averages
Level 124
1,490 SR
1,676 Elo+

VS

Team Averages
Level 71
1,543 SR
1,439 Elo+
Janus
Janus
Kus-TraoLaw_Taha
Janus
Level 91
God Stats
1W - 5L
1,329 SR
Queue Stats
62W - 73L
1,376 Elo+
Party 2
Cupid
Cupid
MalleyCakes
Cupid
Level 83
God Stats
21W - 14L
1,801 SR
Queue Stats
348W - 354L
1,580 Elo+
Solo
Khepri
Khepri
the_guardian_000
Khepri
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 33L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BTM P0P
Neith
13
1 / 1 / 5
7,480
935
7,815
6,148
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
M2KML
King Arthur
13
3 / 1 / 4
7,595
949
4,783
10,283
8,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Janus
erokoi
Janus
13
3 / 1 / 2
8,047
1,006
4,162
4,092
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,563
820
2,971
5,995
1,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
5,972
747
1,767
3,367
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 3 / 2
6,637
830
2,158
9,253
7,600
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
7
Kills
3
3
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
BTM P0P
Neith
1
1
5
3.5
L
2
2
1
1.25
W
King Arthur
M2KML
King Arthur
3
1
4
5
L
0
2
1
0.25
W
Janus
erokoi
Janus
3
1
2
4
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,760
Damage
6,896
20,523
Taken
18,615
11,405
Mitigated
10,562
5,640
Healing
1,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BTM P0P
Neith
7,815
2,675
138
1,644
6,148
1,953
1,698
2,246
3,902
0
20,476
L
2,971
335
0
380
5,995
1,824
0
1,791
3,844
18,650
0
W
King Arthur
M2KML
King Arthur
4,783
249
0
3,095
10,283
8,080
224
1,498
8,785
0
17,085
L
1,767
492
28
204
3,367
1,138
0
294
2,856
0
14,171
W
Janus
erokoi
Janus
4,162
158
80
683
4,092
1,372
1,371
1,425
2,667
32,978
968
L
2,158
199
0
670
9,253
7,600
0
1,413
7,422
4,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,122
Gold Earned
19,172
121
Minions Killed
56
0
Camps Cleared
0
488,069
Distance Traveled
333,144
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,480
935
30
4
0
157,100
2
L
Janus
6,563
820
17
2
0
94,836
0
W
King Arthur
7,595
949
22
3
0
168,411
0
L
Cupid
5,972
747
35
4
0
100,700
2
W
Janus
8,047
1,006
69
9
0
162,558
0
L
Khepri
6,637
830
4
1
0
137,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role