Player Matchup

Sol
Sol
BMSFHD
Sol
Level 106
God Stats
15W - 14L
1,472 SR
Queue Stats
32W - 40L
1,380 Elo+
Party 1
Sobek
Sobek
Corleon13
Sobek
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,309 Elo+
Party 1
Cupid
Cupid
stokman545678231
Cupid
Level 113
God Stats
2W - 1L
1,533 SR
Queue Stats
186W - 194L
1,519 Elo+
Solo
Team Averages
Level 75
1,502 SR
1,402 Elo+

VS

Team Averages
Level 86
1,613 SR
1,484 Elo+
Cthulhu
Cthulhu
iRyanB
Cthulhu
Level 109
God Stats
8W - 6L
1,635 SR
Queue Stats
279W - 284L
1,463 Elo+
Solo
Nu Wa
Nu Wa
k3i47zt4rfg
Nu Wa
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,588 Elo+
Solo
Jing Wei
Jing Wei
watchful_nephew3
Jing Wei
Level 67
God Stats
3W - 3L
1,703 SR
Queue Stats
240W - 249L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BMSFHD
Sol
18
6 / 1 / 4
11,208
934
14,995
13,910
5,023
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Corleon13
Sobek
14
2 / 4 / 7
9,356
780
6,194
16,168
13,824
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 1 / 7
10,206
851
7,946
12,071
4,633
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
iRyanB
Cthulhu
16
2 / 1 / 4
9,705
809
17,614
13,974
9,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 3 / 2
9,080
757
10,443
7,608
2,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 8 / 2
9,117
760
6,481
12,244
4,369
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
12
Kills
6
6
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
BMSFHD
Sol
6
1
4
8
W
Sobek
Corleon13
Sobek
2
4
7
1.38
L
Cthulhu
iRyanB
Cthulhu
2
1
4
4
L
2
3
2
1
W
4
1
7
7.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,135
Damage
34,538
42,149
Taken
33,826
23,480
Mitigated
16,902
18,568
Healing
6,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
BMSFHD
Sol
14,995
5,752
0
7,884
13,910
5,023
989
8,245
5,100
63,386
2,677
W
Sobek
Corleon13
Sobek
6,194
515
0
4,243
16,168
13,824
28
10,073
5,295
20,728
0
L
Cthulhu
iRyanB
Cthulhu
17,614
1,222
253
3,964
13,974
9,913
0
8,784
5,043
36,068
840
L
10,443
1,851
0
230
7,608
2,620
30
3,244
4,293
28,115
0
W
7,946
4,803
935
5,506
12,071
4,633
729
7,488
3,883
0
28,492
L
6,481
3,280
0
1,705
12,244
4,369
46
8,290
3,866
0
18,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,770
Gold Earned
27,902
165
Minions Killed
115
0
Camps Cleared
0
688,179
Distance Traveled
681,589
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,208
934
111
9
0
251,221
0
W
Sobek
9,356
780
22
2
0
213,348
0
L
Cthulhu
9,705
809
61
5
0
244,267
0
L
Nu Wa
9,080
757
32
3
0
217,989
2
W
Cupid
10,206
851
32
3
0
223,610
0
L
Jing Wei
9,117
760
22
2
0
219,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role