Player Matchup

Janus
Janus
Gold III
Chantlex
Janus
Gold III
Level 176
God Stats
3W - 4L
1,514 SR
Queue Stats
215W - 219L
1,605 MMR
Solo
Bacchus
Bacchus
Silver II
Cry4_Me
Bacchus
Silver II
Level 158
God Stats
2W - 1L
2,002 SR
Queue Stats
25W - 33L
1,531 MMR
Party 2
Agni
Agni
Platinum IV
Deantje038_
Agni
Platinum IV
Level 164
God Stats
1W - 2L
1,410 SR
Queue Stats
417W - 414L
1,612 MMR
Solo
Odin
Odin
Gold III
MiTsuMoro
Odin
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 31L
1,606 MMR
Solo
Danzaburou
Danzaburou
Silver I
greenbay
Danzaburou
Silver I
Level 149
God Stats
1W - 2L
1,403 SR
Queue Stats
13W - 17L
1,626 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,566 SR
1,596 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,572 SR
1,602 MMR
Artio
Artio
Platinum V
 
Artio
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
NichoIIs
Ganesha
Gold I
Level 127
God Stats
61W - 54L
1,584 SR
Queue Stats
86W - 80L
1,582 MMR
Solo
Hun Batz
Hun Batz
Gold V
NjDimas
Hun Batz
Gold V
Level 154
God Stats
3W - 1L
1,834 SR
Queue Stats
43W - 32L
1,704 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Ragefire91
Zhong Kui
Gold V
Level 78
God Stats
2W - 1L
1,518 SR
Queue Stats
21W - 17L
1,655 MMR
Party 1
Poseidon
Poseidon
Platinum III
RealAnuelAA
Poseidon
Platinum III
Level 65
God Stats
4W - 2L
1,422 SR
Queue Stats
202W - 197L
1,568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chantlex
Janus
11
1 / 7 / 0
6,520
466
5,931
9,264
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Cry4_Me
Bacchus
12
1 / 1 / 5
7,410
529
5,299
10,459
10,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 2
6,893
492
3,606
9,042
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
10
0 / 0 / 0
5,986
428
3,127
7,664
4,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
greenbay
Danzaburou
12
3 / 6 / 2
6,771
484
5,775
12,468
4,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
FreyaChang'eLokiGeb

VS

Bans
Ao KuangMartichorasThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
1 / 0 / 2
8,907
636
4,707
9,862
6,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
NichoIIs
Ganesha
12
0 / 0 / 6
7,817
558
4,677
8,553
7,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
NjDimas
Hun Batz
15
4 / 2 / 6
8,292
592
9,735
12,525
4,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
Ragefire91
Zhong Kui
13
7 / 2 / 1
8,239
589
5,188
8,835
6,423
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Poseidon
RealAnuelAA
Poseidon
15
5 / 3 / 0
8,565
612
9,269
8,416
2,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
17
17
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
2
2
L
Janus
Chantlex
Janus
1
7
0
0.14
L
Bacchus
Cry4_Me
Bacchus
1
1
5
3.5
L
2
3
2
1
L
Odin
0
0
0
0
W
Ganesha
NichoIIs
Ganesha
0
0
6
3
W
Hun Batz
NjDimas
Hun Batz
4
2
6
3.5
W
Zhong Kui
Ragefire91
Zhong Kui
7
2
1
3.75
W
Poseidon
RealAnuelAA
Poseidon
5
3
0
1.67
L
Danzaburou
greenbay
Danzaburou
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,738
Damage
33,576
48,897
Taken
48,191
25,702
Mitigated
27,833
12,884
Healing
21,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,707
224
443
3,761
9,862
6,962
15
1,223
8,183
51,456
1,987
L
Janus
Chantlex
Janus
5,931
323
0
545
9,264
2,664
0
5,593
3,647
36,513
548
L
Bacchus
Cry4_Me
Bacchus
5,299
1,067
0
2,407
10,459
10,480
0
5,018
5,394
26,174
0
L
3,606
453
0
3,662
9,042
2,916
0
1,316
7,722
57,824
0
L
Odin
3,127
200
0
2,974
7,664
4,817
0
3,192
3,984
0
31,626
W
Ganesha
NichoIIs
Ganesha
4,677
612
0
2,937
8,553
7,196
61
2,171
6,199
27,661
944
W
Hun Batz
NjDimas
Hun Batz
9,735
2,706
0
5,275
12,525
4,316
0
3,493
8,938
0
70,744
W
Zhong Kui
Ragefire91
Zhong Kui
5,188
585
0
4,998
8,835
6,423
957
3,345
5,144
48,016
0
W
Poseidon
RealAnuelAA
Poseidon
9,269
2,598
0
3,696
8,416
2,936
0
3,732
4,644
70,937
2,330
L
Danzaburou
greenbay
Danzaburou
5,775
2,787
0
3,296
12,468
4,825
0
7,182
5,286
0
40,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,580
Gold Earned
41,820
345
Minions Killed
476
0
Camps Cleared
0
1,269,377
Distance Traveled
1,392,660
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,907
636
116
8
0
253,399
4
L
Janus
6,520
466
83
6
0
268,224
2
L
Bacchus
7,410
529
41
3
0
277,267
3
L
Agni
6,893
492
105
8
0
301,580
3
L
Odin
5,986
428
54
4
0
185,322
2
W
Ganesha
7,817
558
25
2
0
305,320
7
W
Hun Batz
8,292
592
123
9
0
345,815
1
W
Zhong Kui
8,239
589
94
7
0
233,851
0
W
Poseidon
8,565
612
118
8
0
254,275
0
L
Danzaburou
6,771
484
62
4
0
236,984
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role