Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
AjaxOutlaw
Erlang Shen
Level 138
God Stats
1W - 1L
1,598 SR
Queue Stats
106W - 83L
1,551 Elo+
Solo
Anhur
Anhur
Bermudav3
Anhur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 130L
1,554 Elo+
Solo
Osiris
Osiris
DRaG0nDAn
Osiris
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 86L
1,452 Elo+
Party 1
Team Averages
Level 151
1,520 SR
1,512 Elo+

VS

Team Averages
Level 86
1,480 SR
1,530 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MarvTheMoral
Medusa
Level 100
God Stats
2W - 4L
1,557 SR
Queue Stats
87W - 79L
1,598 Elo+
Solo
Fenrir
Fenrir
Meekks
Fenrir
Level 43
God Stats
5W - 3L
1,500 SR
Queue Stats
133W - 119L
1,494 Elo+
Solo
Hades
Hades
Samlosa
Hades
Level 46
God Stats
2W - 1L
1,218 SR
Queue Stats
118W - 137L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
lord_Spooky78
Sun Wukong
Level 157
God Stats
64W - 45L
1,624 SR
Queue Stats
325W - 297L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 2 / 0
6,238
520
2,921
6,130
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
 
Jormungandr
9
1 / 3 / 2
5,968
497
3,791
9,523
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
AjaxOutlaw
Erlang Shen
10
1 / 1 / 0
5,628
469
2,445
8,564
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Bermudav3
Anhur
13
1 / 1 / 2
6,962
580
4,009
5,804
1,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Osiris
DRaG0nDAn
Osiris
11
0 / 3 / 0
6,327
527
3,699
9,114
7,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 3 / 4
6,007
501
6,129
4,090
482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Medusa
13
3 / 0 / 3
7,194
600
5,704
4,458
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
Meekks
Fenrir
9
0 / 0 / 3
5,916
493
3,766
9,917
6,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hades
Samlosa
Hades
12
3 / 0 / 1
6,705
559
2,771
8,620
3,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
lord_Spooky78
Sun Wukong
13
2 / 0 / 3
7,529
627
4,739
7,411
4,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
3
Kills
10
10
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
2
0
0
L
Jormungandr
 
Jormungandr
1
3
2
0.67
W
Nu Wa
 
Nu Wa
2
3
4
1.33
L
Erlang Shen
AjaxOutlaw
Erlang Shen
1
1
0
1
L
Anhur
Bermudav3
Anhur
1
1
2
2
L
Osiris
DRaG0nDAn
Osiris
0
3
0
0
W
Medusa
3
0
3
4.5
W
Fenrir
Meekks
Fenrir
0
0
3
1.5
W
Hades
Samlosa
Hades
3
0
1
3.5
W
Sun Wukong
lord_Spooky78
Sun Wukong
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,865
Damage
23,109
39,135
Taken
34,496
21,537
Mitigated
16,668
14,926
Healing
16,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,921
277
606
2,203
6,130
2,360
0
799
5,331
44,592
923
L
Jormungandr
 
Jormungandr
3,791
827
0
1,010
9,523
6,394
0
3,135
6,388
28,325
0
W
Nu Wa
 
Nu Wa
6,129
2,875
0
724
4,090
482
0
143
3,947
28,831
5,643
L
Erlang Shen
AjaxOutlaw
Erlang Shen
2,445
937
0
4,130
8,564
3,918
0
2,080
6,484
0
39,272
L
Anhur
Bermudav3
Anhur
4,009
1,742
0
3,770
5,804
1,720
336
1,778
4,026
0
51,618
L
Osiris
DRaG0nDAn
Osiris
3,699
1,919
0
3,207
9,114
7,145
0
633
8,481
0
41,378
W
Medusa
5,704
1,857
0
1,550
4,458
1,540
954
2,119
2,339
0
55,075
W
Fenrir
Meekks
Fenrir
3,766
1,108
0
3,926
9,917
6,479
0
2,786
7,131
0
21,012
W
Hades
Samlosa
Hades
2,771
307
580
6,706
8,620
3,649
0
2,045
6,575
53,055
1,286
W
Sun Wukong
lord_Spooky78
Sun Wukong
4,739
1,317
0
3,182
7,411
4,518
0
90
7,321
0
53,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,123
Gold Earned
33,351
369
Minions Killed
366
0
Camps Cleared
0
1,178,413
Distance Traveled
1,197,701
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,238
520
96
8
0
246,201
4
L
Jormungandr
5,968
497
40
3
0
238,111
0
W
Nu Wa
6,007
501
51
4
0
221,500
0
L
Erlang Shen
5,628
469
66
6
0
285,200
2
L
Anhur
6,962
580
95
8
0
221,209
2
L
Osiris
6,327
527
72
6
0
187,692
0
W
Medusa
7,194
600
90
8
0
236,619
3
W
Fenrir
5,916
493
30
3
0
248,558
2
W
Hades
6,705
559
103
9
0
259,037
1
W
Sun Wukong
7,529
627
92
8
0
231,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role