Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum V
 
Ishtar
Platinum V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
Leftyandrew
Artio
Gold III
Level 88
God Stats
7W - 4L
1,937 SR
Queue Stats
141W - 135L
1,572 MMR
Solo
Serqet
Serqet
Gold IV
WorstSupp
Serqet
Gold IV
Level 138
God Stats
2W - 1L
1,287 SR
Queue Stats
39W - 24L
1,711 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
ŁÖẦY
Sun Wukong
Platinum IV
Level 125
God Stats
15W - 16L
1,592 SR
Queue Stats
421W - 426L
1,728 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,563 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,602 SR
1,661 MMR
Xbalanque
Xbalanque
Gold III
Chantlex
Xbalanque
Gold III
Level 176
God Stats
87W - 59L
1,658 SR
Queue Stats
215W - 219L
1,605 MMR
Solo
Ravana
Ravana
Platinum II
Chøri
Ravana
Platinum II
Level 199
God Stats
6W - 4L
1,714 SR
Queue Stats
137W - 123L
1,724 MMR
Solo
Sobek
Sobek
Bronze III
GaabriiiiR11
Sobek
Bronze III
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,546 MMR
Solo
Chaac
Chaac
Gold III
MiTsuMoro
Chaac
Gold III
Level 109
God Stats
19W - 12L
1,591 SR
Queue Stats
48W - 39L
1,697 MMR
Solo
Zeus
Zeus
Platinum V
Noxova
Zeus
Platinum V
Level 182
God Stats
10W - 8L
1,546 SR
Queue Stats
50W - 64L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
5 / 1 / 6
8,999
692
5,984
6,105
1,711
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
 
Ishtar
14
5 / 1 / 6
8,698
669
7,273
6,648
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
2 / 0 / 9
8,289
638
8,814
10,778
7,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Serqet
WorstSupp
Serqet
15
7 / 1 / 4
8,419
648
7,584
9,741
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
ŁÖẦY
Sun Wukong
14
0 / 0 / 3
8,490
653
5,989
12,746
7,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
PoseidonAthenaFreya

VS

Bans
TyrSusanoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Chantlex
Xbalanque
11
0 / 3 / 1
6,415
493
4,242
8,164
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ravana
Chøri
Ravana
13
1 / 4 / 1
6,671
513
4,192
8,280
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 4 / 1
5,870
452
2,451
9,726
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
MiTsuMoro
Chaac
12
0 / 3 / 0
6,756
520
8,288
11,053
7,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
Noxova
Zeus
13
2 / 5 / 0
7,433
572
4,252
10,232
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
19
Kills
3
3
Deaths
19
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
6
8
W
Ishtar
 
Ishtar
5
1
6
8
L
Xbalanque
Chantlex
Xbalanque
0
3
1
0.17
L
Ravana
Chøri
Ravana
1
4
1
0.38
L
0
4
1
0.13
W
2
0
9
6.5
L
Chaac
MiTsuMoro
Chaac
0
3
0
0
L
Zeus
Noxova
Zeus
2
5
0
0.4
W
Serqet
WorstSupp
Serqet
7
1
4
9
W
Sun Wukong
ŁÖẦY
Sun Wukong
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,644
Damage
23,425
46,018
Taken
47,455
22,249
Mitigated
20,568
21,437
Healing
10,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,984
990
0
2,317
6,105
1,711
0
1,088
4,975
62,276
0
W
Ishtar
 
Ishtar
7,273
4,005
0
2,209
6,648
2,031
747
752
5,896
0
58,039
L
Xbalanque
Chantlex
Xbalanque
4,242
1,776
0
1,797
8,164
2,156
0
3,157
5,007
0
41,784
L
Ravana
Chøri
Ravana
4,192
556
0
1,371
8,280
2,852
0
3,338
4,871
0
56,201
L
2,451
436
0
1,752
9,726
5,359
0
3,036
6,690
13,171
0
W
8,814
865
810
5,415
10,778
7,719
0
1,876
8,902
23,785
3,364
L
Chaac
MiTsuMoro
Chaac
8,288
1,139
0
4,895
11,053
7,620
0
1,229
9,785
0
49,941
L
Zeus
Noxova
Zeus
4,252
394
0
634
10,232
2,581
0
3,667
5,920
44,661
1,942
W
Serqet
WorstSupp
Serqet
7,584
2,533
0
5,631
9,741
3,590
0
3,215
6,526
0
63,433
W
Sun Wukong
ŁÖẦY
Sun Wukong
5,989
749
0
5,055
12,746
7,198
97
0
12,118
0
66,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,895
Gold Earned
33,145
462
Minions Killed
396
0
Camps Cleared
0
1,383,785
Distance Traveled
1,201,101
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,999
692
120
9
0
291,768
0
W
Ishtar
8,698
669
98
8
0
259,922
1
L
Xbalanque
6,415
493
80
6
0
245,072
3
L
Ravana
6,671
513
102
8
0
285,688
0
L
Sobek
5,870
452
15
1
0
214,830
4
W
Artio
8,289
638
33
3
0
267,009
0
L
Chaac
6,756
520
96
7
0
212,521
2
L
Zeus
7,433
572
103
8
0
242,990
3
W
Serqet
8,419
648
96
7
0
341,954
0
W
Sun Wukong
8,490
653
115
9
0
223,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role