Player Matchup

Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
HoboOnAHelo
Cu Chulainn
Platinum V
Level 243
God Stats
37W - 27L
1,689 SR
Queue Stats
663W - 664L
1,756 MMR
Solo
Raijin
Raijin
Platinum III
MidnightlnTokyo
Raijin
Platinum III
Level 106
God Stats
0W - 1L
1,585 SR
Queue Stats
36W - 28L
1,835 MMR
Party 2
Susano
Susano
Diamond V
Toyinng
Susano
Diamond V
Level 158
God Stats
33W - 30L
1,669 SR
Queue Stats
118W - 122L
1,991 MMR
Solo
Nut
Nut
Platinum II
YourOnlySavior
Nut
Platinum II
Level 149
God Stats
4W - 3L
1,967 SR
Queue Stats
94W - 82L
1,640 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,682 SR
1,744 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 193
1,578 SR
1,789 MMR
Olorun
Olorun
Gold I
EvilShadowDragon
Olorun
Gold I
Level 228
God Stats
90W - 88L
1,508 SR
Queue Stats
253W - 254L
1,598 MMR
Solo
Jormungandr
Jormungandr
Platinum V
MaceWinduMofo
Jormungandr
Platinum V
Level 166
God Stats
14W - 17L
1,576 SR
Queue Stats
93W - 95L
1,713 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
Monito90
Erlang Shen
Platinum I
Level 239
God Stats
10W - 5L
1,763 SR
Queue Stats
518W - 514L
1,874 MMR
Party 1
Mulan
Mulan
Platinum II
PPastel
Mulan
Platinum II
Level 157
God Stats
2W - 2L
1,337 SR
Queue Stats
160W - 151L
1,710 MMR
Solo
Chang'e
Chang'e
Diamond IV
TremendoJunior
Chang'e
Diamond IV
Level 174
God Stats
4W - 3L
1,705 SR
Queue Stats
244W - 229L
2,049 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
2 / 1 / 0
4,913
614
3,437
4,769
1,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cu Chulainn
HoboOnAHelo
Cu Chulainn
9
0 / 1 / 0
4,847
606
3,022
6,549
3,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
0 / 2 / 1
4,065
508
667
2,352
522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
Toyinng
Susano
9
0 / 3 / 0
4,339
542
1,870
6,373
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 1
4,318
540
4,327
4,581
1,378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
LancelotFafnirKing ArthurMedusa

VS

Bans
BacchusFreyaOdinAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,152
644
3,540
4,977
1,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
MaceWinduMofo
Jormungandr
9
0 / 1 / 1
5,243
655
3,724
5,688
3,278
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
Monito90
Erlang Shen
9
2 / 1 / 5
5,115
639
1,844
5,033
2,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mulan
PPastel
Mulan
9
1 / 1 / 3
4,801
600
3,171
5,562
3,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
4 / 0 / 2
5,757
720
2,318
2,809
696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
9
9
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
1
0
2
W
2
0
1
2.5
L
Cu Chulainn
HoboOnAHelo
Cu Chulainn
0
1
0
0
W
Jormungandr
MaceWinduMofo
Jormungandr
0
1
1
0.5
L
0
2
1
0.25
W
Erlang Shen
Monito90
Erlang Shen
2
1
5
4.5
W
Mulan
PPastel
Mulan
1
1
3
2.5
L
Susano
Toyinng
Susano
0
3
0
0
W
4
0
2
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,323
Damage
14,597
24,624
Taken
24,069
8,668
Mitigated
10,643
6,946
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,437
1,594
0
1,643
4,769
1,708
0
1,131
3,638
0
20,002
W
3,540
1,314
180
2,598
4,977
1,222
0
0
4,977
29,604
2,596
L
Cu Chulainn
HoboOnAHelo
Cu Chulainn
3,022
909
0
1,443
6,549
3,243
0
3,718
2,791
0
32,113
W
Jormungandr
MaceWinduMofo
Jormungandr
3,724
1,568
0
2,133
5,688
3,278
0
0
5,688
32,957
1,859
L
667
64
0
629
2,352
522
0
409
1,915
15,789
381
W
Erlang Shen
Monito90
Erlang Shen
1,844
988
0
2,623
5,033
2,056
8
109
4,924
0
24,652
W
Mulan
PPastel
Mulan
3,171
771
0
2,184
5,562
3,391
0
0
5,562
32
14,217
L
Susano
Toyinng
Susano
1,870
950
0
2,094
6,373
1,817
0
1,444
4,725
0
28,630
W
2,318
99
703
2,160
2,809
696
0
522
2,287
31,198
0
L
4,327
2,788
0
1,137
4,581
1,378
0
2,387
2,194
0
27,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,482
Gold Earned
26,068
242
Minions Killed
275
0
Camps Cleared
0
762,393
Distance Traveled
802,025
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,913
614
27
3
0
160,337
0
W
Olorun
5,152
644
68
9
0
153,783
0
L
Cu Chulainn
4,847
606
69
9
0
163,503
1
W
Jormungandr
5,243
655
63
8
0
124,478
1
L
Raijin
4,065
508
36
5
0
112,987
0
W
Erlang Shen
5,115
639
53
7
0
179,445
1
W
Mulan
4,801
600
23
3
0
161,757
4
L
Susano
4,339
542
59
7
0
180,545
0
W
Chang'e
5,757
720
68
9
0
182,562
1
L
Nut
4,318
540
51
6
0
145,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role