Player Matchup

Hercules
Hercules
Silver II
 
Hercules
Silver II
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
KRATOS 8o9
Sol
Gold V
Level 166
God Stats
10W - 7L
1,581 SR
Queue Stats
148W - 158L
1,250 MMR
Solo
Cerberus
Cerberus
Silver II
Think Still
Cerberus
Silver II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,356 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 171
1,527 SR
1,368 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,541 SR
1,291 MMR
Horus
Horus
Silver I
Baklava 105779
Horus
Silver I
Level 163
God Stats
19W - 19L
1,605 SR
Queue Stats
294W - 334L
1,137 MMR
Solo
Hades
Hades
Silver IV
Faded_Native420
Hades
Silver IV
Level 101
God Stats
1W - 1L
1,460 SR
Queue Stats
19W - 39L
1,118 MMR
Solo
Cthulhu
Cthulhu
Gold I
THE-QUEEN-MX1
Cthulhu
Gold I
Level 130
God Stats
104W - 117L
1,557 SR
Queue Stats
484W - 550L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 0 / 4
8,867
887
6,899
7,997
9,344
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 2 / 4
8,647
865
6,950
6,079
2,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Think Still
Cerberus
15
3 / 0 / 4
8,892
889
4,876
8,656
8,851
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
ThothAchillesBellonaBacchusMulan

VS

Bans
VulcanIx ChelHou YiNoxMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,798
780
4,968
11,970
8,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

13
0 / 3 / 0
7,527
753
2,920
6,946
2,992
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
13
1 / 1 / 1
7,724
772
9,908
10,694
8,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
7
Kills
2
2
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
4
5
L
1
3
1
0.5
L
0
3
0
0
W
1
2
4
1.5
L
Cthulhu
1
1
1
1.5
W
Cerberus
Think Still
Cerberus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,725
Damage
17,796
22,732
Taken
29,610
20,338
Mitigated
19,996
8,865
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,899
2,261
0
3,492
7,997
9,344
0
5,064
2,574
0
14,842
L
4,968
2,440
324
2,538
11,970
8,936
0
6,082
5,855
464
20,075
L
2,920
559
242
1,641
6,946
2,992
0
2,817
4,078
16,590
0
W
6,950
1,559
0
1,505
6,079
2,143
1,783
2,561
3,308
34,741
0
L
Cthulhu
9,908
637
210
2,491
10,694
8,068
0
3,765
6,825
29,394
0
W
Cerberus
Think Still
Cerberus
4,876
610
0
3,868
8,656
8,851
0
4,520
3,724
25,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,406
Gold Earned
23,049
141
Minions Killed
106
0
Camps Cleared
0
569,268
Distance Traveled
539,167
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,867
887
27
3
0
175,104
0
L
Horus
7,798
780
28
3
0
170,034
0
L
Hades
7,527
753
35
4
0
159,025
0
W
Sol
8,647
865
73
7
0
195,285
2
L
Cthulhu
7,724
772
43
4
0
210,108
2
W
Cerberus
8,892
889
41
4
0
198,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role