Player Matchup

Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold IV
J0SHUA O29
Freya
Gold IV
Level 147
God Stats
1W - 2L
1,484 SR
Queue Stats
219W - 236L
1,143 MMR
Solo
Loki
Loki
Gold III
Slvrcoast
Loki
Gold III
Level 126
God Stats
1W - 2L
1,752 SR
Queue Stats
118W - 116L
1,423 MMR
Party 1
Mulan
Mulan
Gold III
Warchi Omar
Mulan
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 120L
1,344 MMR
Solo
Medusa
Medusa
Gold III
rdiohedlol
Medusa
Gold III
Level 126
God Stats
6W - 5L
1,678 SR
Queue Stats
226W - 227L
1,443 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,583 SR
1,371 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 166
1,519 SR
1,364 MMR
Geb
Geb
Platinum IV
GlitzyBirch3857
Geb
Platinum IV
Level 204
God Stats
15W - 9L
1,651 SR
Queue Stats
276W - 274L
1,428 MMR
Solo
Scylla
Scylla
Silver II
Lord Adrios
Scylla
Silver II
Level 183
God Stats
3W - 8L
1,357 SR
Queue Stats
402W - 421L
1,188 MMR
Solo
King Arthur
King Arthur
Gold V
MargaAfro
King Arthur
Gold V
Level 144
God Stats
69W - 60L
1,527 SR
Queue Stats
366W - 376L
1,447 MMR
Party 2
Ne Zha
Ne Zha
Silver II
OrbedFuneral
Ne Zha
Silver II
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,354 MMR
Solo
Skadi
Skadi
Gold IV
bubba200
Skadi
Gold IV
Level 147
God Stats
206W - 199L
1,561 SR
Queue Stats
442W - 448L
1,401 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 0 / 0
5,305
482
2,493
7,854
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
7
0 / 2 / 0
4,447
404
1,526
4,230
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
11
4 / 1 / 2
6,128
557
3,171
6,379
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 2
6,250
568
7,627
12,125
6,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
rdiohedlol
Medusa
11
1 / 3 / 5
5,931
539
6,011
8,419
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Cu ChulainnSusanoLancelot

VS

Bans
AthenaAo KuangAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,147
559
2,351
6,294
4,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
10
2 / 4 / 0
5,882
535
4,369
5,753
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
MargaAfro
King Arthur
11
5 / 2 / 0
6,818
620
9,682
12,756
10,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
11
1 / 1 / 1
5,793
527
1,906
7,203
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
bubba200
Skadi
12
3 / 1 / 0
6,523
593
5,398
4,640
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
8
Kills
11
11
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
0
1
W
0
0
3
1.5
L
Freya
0
2
0
0
W
Scylla
2
4
0
0.5
W
King Arthur
MargaAfro
King Arthur
5
2
0
2.5
W
Ne Zha
1
1
1
1.5
L
Loki
4
1
2
5
L
2
5
2
0.6
W
Skadi
bubba200
Skadi
3
1
0
3
L
Medusa
rdiohedlol
Medusa
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,828
Damage
23,706
39,007
Taken
36,646
15,876
Mitigated
20,838
11,972
Healing
9,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,493
762
0
3,607
7,854
3,776
0
1,877
5,977
0
16,217
W
2,351
401
0
1,946
6,294
4,240
0
264
5,910
15,939
0
L
Freya
1,526
450
0
1,154
4,230
1,180
0
371
3,859
17,545
0
W
Scylla
4,369
346
0
810
5,753
1,522
0
0
5,753
37,605
400
W
King Arthur
MargaAfro
King Arthur
9,682
1,575
0
3,218
12,756
10,860
0
0
12,756
1,653
35,701
W
Ne Zha
1,906
631
0
2,469
7,203
2,652
0
58
7,105
0
40,546
L
Loki
3,171
652
0
2,812
6,379
1,811
0
402
5,977
0
34,896
L
7,627
1,509
0
3,289
12,125
6,521
0
858
11,267
0
40,690
W
Skadi
bubba200
Skadi
5,398
2,112
0
738
4,640
1,564
6
856
3,596
0
55,556
L
Medusa
rdiohedlol
Medusa
6,011
1,466
0
1,110
8,419
2,588
14
3,881
4,538
0
40,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,061
Gold Earned
31,163
256
Minions Killed
315
0
Camps Cleared
0
995,567
Distance Traveled
1,153,595
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,305
482
25
2
0
199,887
0
W
Geb
6,147
559
25
2
0
260,612
5
L
Freya
4,447
404
29
3
0
126,085
0
W
Scylla
5,882
535
72
7
0
226,467
5
W
King Arthur
6,818
620
60
5
0
220,732
2
W
Ne Zha
5,793
527
73
7
0
243,966
2
L
Loki
6,128
557
55
5
0
262,870
0
L
Mulan
6,250
568
72
7
0
201,076
1
W
Skadi
6,523
593
85
8
0
201,818
2
L
Medusa
5,931
539
75
7
0
205,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role