Player Matchup

Jormungandr
Jormungandr
FanaticsFREDz
Jormungandr
Level 124
God Stats
2W - 1L
1,774 SR
Queue Stats
97W - 84L
1,529 Elo+
Solo
Danzaburou
Danzaburou
SSDDTwiggy80
Danzaburou
Level 149
God Stats
4W - 0L
1,513 SR
Queue Stats
119W - 115L
1,494 Elo+
Party 1
Hachiman
Hachiman
Tekau
Hachiman
Level 157
God Stats
1W - 3L
1,216 SR
Queue Stats
269W - 242L
1,540 Elo+
Solo
Hel
Hel
ahomelessrat
Hel
Level 189
God Stats
1W - 0L
1,229 SR
Queue Stats
13W - 6L
1,619 Elo+
Solo
Sobek
Sobek
beansmcferson
Sobek
Level 163
God Stats
1W - 2L
1,563 SR
Queue Stats
121W - 114L
1,504 Elo+
Party 1
Team Averages
Level 156
1,459 SR
1,537 Elo+

VS

Team Averages
Level 115
1,425 SR
1,478 Elo+
Nu Wa
Nu Wa
BamBam2
Nu Wa
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
171W - 185L
1,533 Elo+
Solo
He Bo
He Bo
Bloodyuwu
He Bo
Level 60
God Stats
0W - 2L
1,259 SR
Queue Stats
32W - 34L
1,483 Elo+
Party 2
Yemoja
Yemoja
Pookie-9-11
Yemoja
Level 157
God Stats
0W - 2L
1,298 SR
Queue Stats
64W - 69L
1,477 Elo+
Party 2
Cernunnos
Cernunnos
Pookie-Gooner
Cernunnos
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 28L
1,406 Elo+
Party 2
Poseidon
Poseidon
Pookie-Steiny
Poseidon
Level 124
God Stats
4W - 2L
1,567 SR
Queue Stats
60W - 62L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FanaticsFREDz
Jormungandr
17
6 / 3 / 17
10,054
914
13,189
16,804
18,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SSDDTwiggy80
Danzaburou
17
5 / 1 / 10
10,915
992
14,082
11,198
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hachiman
Tekau
Hachiman
16
6 / 2 / 10
10,207
928
8,494
8,753
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 3 / 14
9,342
849
7,100
14,577
8,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 2 / 12
10,118
920
8,040
23,585
21,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BamBam2
Nu Wa
16
2 / 5 / 5
8,139
740
9,862
8,591
3,397
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
Bloodyuwu
He Bo
14
2 / 6 / 3
8,094
736
6,477
10,579
3,825
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
13
1 / 4 / 4
7,656
696
3,821
10,110
6,691
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
Pookie-Gooner
Cernunnos
14
1 / 6 / 4
7,898
718
7,800
13,834
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Pookie-Steiny
Poseidon
14
3 / 5 / 4
8,167
742
15,041
10,454
3,547
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
29
26
Kills
9
11
Deaths
26
63
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
BamBam2
Nu Wa
2
5
5
0.9
L
He Bo
Bloodyuwu
He Bo
2
6
3
0.58
W
Jormungandr
FanaticsFREDz
Jormungandr
6
3
17
4.83
L
Yemoja
1
4
4
0.75
L
Cernunnos
Pookie-Gooner
Cernunnos
1
6
4
0.5
L
Poseidon
Pookie-Steiny
Poseidon
3
5
4
1
W
Danzaburou
SSDDTwiggy80
Danzaburou
5
1
10
10
W
Hachiman
Tekau
Hachiman
6
2
10
5.5
W
3
3
14
3.33
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,905
Damage
43,001
74,917
Taken
53,568
56,761
Mitigated
23,028
44,473
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
BamBam2
Nu Wa
9,862
2,292
594
342
8,591
3,397
0
4,322
4,176
16,889
620
L
He Bo
Bloodyuwu
He Bo
6,477
516
598
423
10,579
3,825
0
4,858
5,339
14,105
175
W
Jormungandr
FanaticsFREDz
Jormungandr
13,189
1,462
448
3,252
16,804
18,092
474
6,101
10,703
28,481
624
L
Yemoja
3,821
845
4,418
1,067
10,110
6,691
0
5,515
3,981
6,165
0
L
Cernunnos
Pookie-Gooner
Cernunnos
7,800
1,616
588
2,230
13,834
5,568
0
5,993
7,301
0
17,536
L
Poseidon
Pookie-Steiny
Poseidon
15,041
1,563
313
2,195
10,454
3,547
0
5,031
4,909
29,876
0
W
Danzaburou
SSDDTwiggy80
Danzaburou
14,082
3,475
823
2,396
11,198
5,080
3,608
7,903
3,295
0
50,253
W
Hachiman
Tekau
Hachiman
8,494
4,737
950
996
8,753
3,704
2,264
4,619
4,134
0
18,667
W
7,100
65
16,414
8,734
14,577
8,418
66
8,633
5,944
13,555
364
W
8,040
256
993
9,467
23,585
21,467
261
7,563
16,022
19,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,636
Gold Earned
39,954
183
Minions Killed
94
0
Camps Cleared
0
1,117,484
Distance Traveled
897,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,139
740
15
1
0
194,118
0
L
He Bo
8,094
736
14
1
0
177,164
0
W
Jormungandr
10,054
914
24
2
0
239,149
0
L
Yemoja
7,656
696
4
0
0
178,542
0
L
Cernunnos
7,898
718
27
2
0
153,392
0
L
Poseidon
8,167
742
34
3
0
194,771
0
W
Danzaburou
10,915
992
94
9
0
221,020
0
W
Hachiman
10,207
928
24
2
0
208,572
0
W
Hel
9,342
849
14
1
0
234,574
0
W
Sobek
10,118
920
27
2
0
214,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role