Player Matchup

Merlin
Merlin
AldaXXxxz23
Merlin
Level 147
God Stats
0W - 2L
1,452 SR
Queue Stats
120W - 111L
1,560 Elo+
Solo
Cerberus
Cerberus
MisterGreeen
Cerberus
Level 105
God Stats
40W - 32L
1,691 SR
Queue Stats
195W - 186L
1,547 Elo+
Solo
Skadi
Skadi
Passionoia
Skadi
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 77L
1,536 Elo+
Solo
Ra
Ra
StoneBongo56431
Ra
Level 107
God Stats
0W - 3L
1,226 SR
Queue Stats
96W - 98L
1,483 Elo+
Solo
Arachne
Arachne
gtredct65324678
Arachne
Level 144
God Stats
3W - 10L
1,444 SR
Queue Stats
209W - 176L
1,503 Elo+
Solo
Team Averages
Level 118
1,463 SR
1,526 Elo+

VS

Team Averages
Level 98
1,413 SR
1,283 Elo+
Da Ji
Da Ji
Espra Nova
Da Ji
Level 137
God Stats
1W - 2L
1,187 SR
Queue Stats
13W - 22L
1,239 Elo+
Party 1
Sylvanus
Sylvanus
L0RD N3BULA
Sylvanus
Level 103
God Stats
5W - 3L
1,392 SR
Queue Stats
7W - 19L
1,163 Elo+
Party 1
Surtr
Surtr
Rinkillin
Surtr
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,263 Elo+
Party 1
Nut
Nut
ZMAXED
Nut
Level 98
God Stats
2W - 6L
1,418 SR
Queue Stats
17W - 24L
1,254 Elo+
Party 1
Ix Chel
Ix Chel
joejun
Ix Chel
Level 89
God Stats
11W - 6L
1,566 SR
Queue Stats
132W - 133L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 0 / 0
5,966
597
2,474
3,275
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
MisterGreeen
Cerberus
9
0 / 0 / 1
4,530
453
1,487
5,572
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
1
0 / 0 / 0
1,950
195
0
0
0
10
0 / 3 / 0
5,243
524
747
5,462
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 0
5,215
522
1,132
6,912
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
1 / 0 / 1
5,228
523
1,501
5,050
1,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
L0RD N3BULA
Sylvanus
9
0 / 1 / 1
5,120
512
930
5,251
2,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
Rinkillin
Surtr
8
0 / 0 / 0
5,023
502
1,435
4,916
1,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nut
ZMAXED
Nut
9
0 / 0 / 1
5,305
531
1,338
4,039
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
joejun
Ix Chel
11
2 / 0 / 1
6,165
617
4,295
2,785
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
0
0
0
W
Da Ji
1
0
1
1.5
W
Sylvanus
L0RD N3BULA
Sylvanus
0
1
1
0.5
L
Cerberus
MisterGreeen
Cerberus
0
0
1
0.5
L
Skadi
0
0
0
0
W
Surtr
Rinkillin
Surtr
0
0
0
0
L
0
3
0
0
W
Nut
ZMAXED
Nut
0
0
1
0.5
L
1
0
0
1
W
Ix Chel
joejun
Ix Chel
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,840
Damage
9,499
21,221
Taken
22,041
7,198
Mitigated
8,036
10,718
Healing
8,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,474
0
0
1,375
3,275
953
0
66
3,209
35,012
190
W
Da Ji
1,501
213
0
0
5,050
1,725
0
1,035
4,015
0
29,756
W
Sylvanus
L0RD N3BULA
Sylvanus
930
304
1,311
2,318
5,251
2,901
511
488
4,763
15,897
0
L
Cerberus
MisterGreeen
Cerberus
1,487
0
68
2,577
5,572
2,506
0
839
4,733
13,236
0
L
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Surtr
Rinkillin
Surtr
1,435
485
0
2,238
4,916
1,586
0
1,843
3,073
290
21,274
L
747
40
52
1,578
5,462
1,538
0
2,934
2,132
33,554
1,606
W
Nut
ZMAXED
Nut
1,338
851
0
1,609
4,039
1,020
1,153
726
3,313
0
32,565
L
1,132
767
0
5,068
6,912
2,201
0
950
5,856
0
29,681
W
Ix Chel
joejun
Ix Chel
4,295
242
103
1,239
2,785
804
80
538
2,247
38,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,904
Gold Earned
26,841
240
Minions Killed
275
0
Camps Cleared
0
794,617
Distance Traveled
952,166
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,966
597
73
7
0
185,930
0
W
Da Ji
5,228
523
51
5
0
230,664
0
W
Sylvanus
5,120
512
30
3
0
159,428
2
L
Cerberus
4,530
453
30
3
0
216,770
3
L
Skadi
1,950
195
0
0
0
0
0
W
Surtr
5,023
502
49
5
0
208,502
0
L
Ra
5,243
524
59
6
0
187,912
0
W
Nut
5,305
531
67
7
0
177,699
0
L
Arachne
5,215
522
78
8
0
204,005
0
W
Ix Chel
6,165
617
78
8
0
175,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role