Player Matchup

Guan Yu
Guan Yu
AIwaysLethaI
Guan Yu
Level 191
God Stats
0W - 3L
1,233 SR
Queue Stats
312W - 283L
1,569 Elo+
Party 2
Khepri
Khepri
Krakenphobia
Khepri
Level 158
God Stats
3W - 6L
1,389 SR
Queue Stats
125W - 116L
1,594 Elo+
Party 2
Mercury
Mercury
SURREALISMx_
Mercury
Level 188
God Stats
2W - 2L
1,520 SR
Queue Stats
306W - 274L
1,565 Elo+
Party 2
Freya
Freya
SinisterAres
Freya
Level 213
God Stats
14W - 9L
1,617 SR
Queue Stats
593W - 542L
1,540 Elo+
Party 2
Zeus
Zeus
ToSixy
Zeus
Level 57
God Stats
2W - 1L
1,915 SR
Queue Stats
86W - 58L
1,567 Elo+
Solo
Team Averages
Level 161
1,535 SR
1,567 Elo+

VS

Team Averages
Level 148
1,536 SR
1,550 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AngryBruteMinion
Janus
Level 187
God Stats
1W - 1L
1,502 SR
Queue Stats
29W - 15L
1,634 Elo+
Party 1
Chiron
Chiron
AngryHouYisus
Chiron
Level 142
God Stats
1W - 1L
1,679 SR
Queue Stats
20W - 12L
1,568 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CoastyyToastyy
Tsukuyomi
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AIwaysLethaI
Guan Yu
9
1 / 1 / 1
5,490
549
5,807
8,246
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
7
0 / 3 / 0
4,203
420
1,247
6,104
3,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
SURREALISMx_
Mercury
10
2 / 3 / 0
5,454
545
3,075
8,080
2,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 1
4,898
490
4,563
5,498
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
ToSixy
Zeus
11
3 / 2 / 0
6,481
648
3,567
3,757
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 1 / 2
5,850
585
5,224
6,887
4,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bastet
 
Bastet
11
1 / 1 / 5
5,401
540
3,704
8,337
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
4 / 2 / 1
6,217
622
2,777
4,840
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 3
5,633
563
4,734
6,380
1,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
CoastyyToastyy
Tsukuyomi
10
1 / 1 / 1
5,641
564
5,141
8,371
4,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
6
Kills
12
12
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
2
5
W
Bastet
 
Bastet
1
1
5
3.5
L
Guan Yu
AIwaysLethaI
Guan Yu
1
1
1
1.5
W
4
2
1
2.25
W
2
1
3
3.5
W
Tsukuyomi
CoastyyToastyy
Tsukuyomi
1
1
1
1.5
L
Khepri
0
3
0
0
L
Mercury
SURREALISMx_
Mercury
2
3
0
0.67
L
0
3
1
0.17
L
Zeus
ToSixy
Zeus
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,259
Damage
21,580
31,685
Taken
34,815
13,985
Mitigated
13,966
7,652
Healing
11,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,224
196
152
2,119
6,887
4,061
0
2,585
4,028
22,084
1,675
W
Bastet
 
Bastet
3,704
889
0
2,636
8,337
2,437
0
1,541
6,666
0
35,228
L
Guan Yu
AIwaysLethaI
Guan Yu
5,807
456
68
2,839
8,246
4,346
0
0
7,645
0
28,168
W
2,777
0
0
583
4,840
1,314
0
2,207
2,333
39,785
631
W
4,734
2,064
309
2,208
6,380
1,747
0
2,006
4,058
0
35,512
W
Tsukuyomi
CoastyyToastyy
Tsukuyomi
5,141
1,123
0
3,261
8,371
4,407
0
0
8,371
0
35,210
L
Khepri
1,247
177
0
1,475
6,104
3,748
0
2,714
3,344
8,143
0
L
Mercury
SURREALISMx_
Mercury
3,075
733
0
960
8,080
2,929
0
2,205
5,758
0
29,271
L
4,563
1,299
0
1,660
5,498
1,732
20
1,948
3,550
21,892
1,619
L
Zeus
ToSixy
Zeus
3,567
354
0
650
3,757
1,230
0
717
2,970
40,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,526
Gold Earned
28,742
258
Minions Killed
301
0
Camps Cleared
0
1,023,491
Distance Traveled
1,045,570
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,850
585
35
4
0
215,833
0
W
Bastet
5,401
540
54
5
0
233,801
0
L
Guan Yu
5,490
549
48
5
0
195,121
0
W
Janus
6,217
622
95
10
0
218,659
2
W
Chiron
5,633
563
58
6
0
188,994
0
W
Tsukuyomi
5,641
564
59
6
0
188,283
0
L
Khepri
4,203
420
17
2
0
204,534
2
L
Mercury
5,454
545
54
5
0
214,361
2
L
Freya
4,898
490
50
5
0
194,893
0
L
Zeus
6,481
648
89
9
0
214,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role