Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
 
Awilix
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MaconBacon38
Fenrir
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 28L
1,308 Elo+
Party 1
Sun Wukong
Sun Wukong
RockthisGodYo
Sun Wukong
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,430 Elo+
Party 1
Hou Yi
Hou Yi
Shabba LJ
Hou Yi
Level 87
God Stats
1W - 1L
1,434 SR
Queue Stats
18W - 11L
1,686 Elo+
Party 1
Team Averages
Level 118
1,487 SR
1,485 Elo+

VS

Team Averages
Level 81
1,551 SR
1,481 Elo+
Persephone
Persephone
Gnomemeat
Persephone
Level 67
God Stats
2W - 1L
1,759 SR
Queue Stats
26W - 34L
1,400 Elo+
Solo
Lancelot
Lancelot
Haullin
Lancelot
Level 62
God Stats
0W - 3L
1,267 SR
Queue Stats
180W - 185L
1,490 Elo+
Solo
King Arthur
King Arthur
SSeidzi
King Arthur
Level 144
God Stats
0W - 2L
1,295 SR
Queue Stats
157W - 186L
1,465 Elo+
Solo
Arachne
Arachne
beastpinto85
Arachne
Level 86
God Stats
1W - 2L
1,633 SR
Queue Stats
165W - 157L
1,545 Elo+
Party 2
Vulcan
Vulcan
regenboar
Vulcan
Level 46
God Stats
2W - 1L
1,799 SR
Queue Stats
145W - 154L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
6 / 1 / 12
10,885
837
17,413
18,930
18,838
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Awilix
 
Awilix
16
7 / 1 / 7
10,356
797
7,142
6,266
3,214
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
14
0 / 2 / 11
8,826
679
4,021
8,422
8,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
RockthisGodYo
Sun Wukong
16
3 / 1 / 14
9,634
741
9,324
12,546
14,483
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Shabba LJ
Hou Yi
16
3 / 2 / 10
9,921
763
11,798
8,729
3,689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Gnomemeat
Persephone
12
0 / 7 / 2
7,705
593
8,964
9,879
3,970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Haullin
Lancelot
14
1 / 0 / 4
8,190
630
2,463
7,098
6,020
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
SSeidzi
King Arthur
15
0 / 3 / 3
7,668
590
9,255
16,469
20,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
beastpinto85
Arachne
15
4 / 5 / 1
8,824
679
10,653
13,456
8,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
regenboar
Vulcan
14
1 / 5 / 3
7,885
607
10,615
8,708
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
19
Kills
6
7
Deaths
20
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
12
12
W
Awilix
 
Awilix
7
1
7
10.5
L
Persephone
Gnomemeat
Persephone
0
7
2
0.14
L
Lancelot
Haullin
Lancelot
1
0
4
3
W
Fenrir
0
2
11
2.75
W
Sun Wukong
RockthisGodYo
Sun Wukong
3
1
14
10
L
King Arthur
SSeidzi
King Arthur
0
3
3
0.5
W
Hou Yi
Shabba LJ
Hou Yi
3
2
10
4
L
Arachne
beastpinto85
Arachne
4
5
1
0.9
L
Vulcan
regenboar
Vulcan
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,698
Damage
41,950
54,893
Taken
55,610
48,423
Mitigated
42,951
26,230
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
17,413
692
3,696
7,447
18,930
18,838
410
8,005
10,925
49,591
310
W
Awilix
 
Awilix
7,142
1,621
416
1,117
6,266
3,214
1,303
1,957
4,309
0
16,604
L
Persephone
Gnomemeat
Persephone
8,964
1,014
76
825
9,879
3,970
0
3,783
6,006
24,010
0
L
Lancelot
Haullin
Lancelot
2,463
293
586
982
7,098
6,020
0
2,388
4,710
0
4,478
W
Fenrir
4,021
508
1,182
1,069
8,422
8,199
852
2,851
5,571
0
9,755
W
Sun Wukong
RockthisGodYo
Sun Wukong
9,324
1,754
3,766
3,932
12,546
14,483
532
3,534
9,012
0
21,416
L
King Arthur
SSeidzi
King Arthur
9,255
519
821
2,647
16,469
20,994
0
3,510
12,959
0
25,815
W
Hou Yi
Shabba LJ
Hou Yi
11,798
4,670
1,487
2,118
8,729
3,689
3,757
3,216
5,513
0
34,937
L
Arachne
beastpinto85
Arachne
10,653
5,196
179
4,252
13,456
8,054
0
4,405
9,051
0
17,268
L
Vulcan
regenboar
Vulcan
10,615
745
58
36
8,708
3,913
0
3,116
5,592
19,162
196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,622
Gold Earned
40,272
210
Minions Killed
89
0
Camps Cleared
0
1,200,875
Distance Traveled
1,285,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,885
837
89
7
0
235,595
0
W
Awilix
10,356
797
25
2
0
236,925
0
L
Persephone
7,705
593
25
2
0
193,471
0
L
Lancelot
8,190
630
3
0
0
373,239
0
W
Fenrir
8,826
679
15
1
0
248,560
0
W
Sun Wukong
9,634
741
38
3
0
232,389
0
L
King Arthur
7,668
590
24
2
0
237,516
0
W
Hou Yi
9,921
763
43
3
0
247,406
0
L
Arachne
8,824
679
13
1
0
246,639
0
L
Vulcan
7,885
607
24
2
0
234,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role