Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
IIzNightzII
Cthulhu
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 88L
1,447 Elo+
Party 2
Erlang Shen
Erlang Shen
MargaAfro
Erlang Shen
Level 144
God Stats
6W - 5L
1,486 SR
Queue Stats
229W - 262L
1,436 Elo+
Party 2
Ah Puch
Ah Puch
Ratatoolie6902
Ah Puch
Level 105
God Stats
1W - 0L
1,807 SR
Queue Stats
30W - 47L
1,457 Elo+
Party 2
Arachne
Arachne
mtgstein
Arachne
Level 129
God Stats
12W - 3L
1,721 SR
Queue Stats
142W - 135L
1,506 Elo+
Party 1
Team Averages
Level 126
1,603 SR
1,469 Elo+

VS

Team Averages
Level 99
1,486 SR
1,429 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dräkora
Ah Muzen Cab
Level 85
God Stats
7W - 4L
1,715 SR
Queue Stats
401W - 443L
1,486 Elo+
Solo
Jormungandr
Jormungandr
ISmellfeet4177
Jormungandr
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Artio
Artio
Trilogy_LZD
Artio
Level 82
God Stats
1W - 2L
1,287 SR
Queue Stats
1W - 5L
1,314 Elo+
Party 3
Ix Chel
Ix Chel
WOLVI2005
Ix Chel
Level 89
God Stats
6W - 2L
1,428 SR
Queue Stats
58W - 77L
1,411 Elo+
Solo
Tyr
Tyr
wimpy25
Tyr
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 13L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 1 / 1
6,028
670
5,155
5,046
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
IIzNightzII
Cthulhu
10
1 / 1 / 2
5,758
640
4,092
7,582
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
MargaAfro
Erlang Shen
10
1 / 2 / 0
5,690
632
6,149
10,436
6,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 3 / 1
6,044
672
3,288
4,411
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
mtgstein
Arachne
10
2 / 1 / 0
5,812
646
1,427
5,714
1,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dräkora
Ah Muzen Cab
9
0 / 1 / 2
4,739
527
4,700
6,750
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
ISmellfeet4177
Jormungandr
10
1 / 1 / 1
5,529
614
4,889
8,444
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
1 / 2 / 3
5,063
563
3,008
7,777
5,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
WOLVI2005
Ix Chel
7
0 / 2 / 0
4,252
472
565
2,988
815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
11
6 / 2 / 2
6,383
709
6,548
8,150
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
8
Kills
8
8
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
1
1
2.5
L
Ah Muzen Cab
Dräkora
Ah Muzen Cab
0
1
2
1
W
Cthulhu
IIzNightzII
Cthulhu
1
1
2
2
L
Jormungandr
ISmellfeet4177
Jormungandr
1
1
1
1.5
W
Erlang Shen
MargaAfro
Erlang Shen
1
2
0
0.5
W
2
3
1
0.83
L
1
2
3
1.25
L
Ix Chel
WOLVI2005
Ix Chel
0
2
0
0
W
Arachne
mtgstein
Arachne
2
1
0
2
L
Tyr
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,111
Damage
19,710
33,189
Taken
34,109
14,559
Mitigated
19,181
12,002
Healing
10,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,155
2,388
0
2,113
5,046
1,391
789
800
4,246
0
43,053
L
Ah Muzen Cab
Dräkora
Ah Muzen Cab
4,700
1,682
0
1,558
6,750
1,908
0
1,236
5,514
0
32,113
W
Cthulhu
IIzNightzII
Cthulhu
4,092
613
82
2,441
7,582
4,120
100
1,493
6,089
20,242
0
L
Jormungandr
ISmellfeet4177
Jormungandr
4,889
1,828
0
3,355
8,444
6,919
12
0
8,444
34,330
901
W
Erlang Shen
MargaAfro
Erlang Shen
6,149
3,839
0
5,037
10,436
6,291
0
5,017
5,419
0
33,763
W
3,288
0
0
464
4,411
991
180
593
3,818
36,194
0
L
3,008
205
321
3,040
7,777
5,391
0
3,253
4,524
10,893
0
L
Ix Chel
WOLVI2005
Ix Chel
565
0
100
1,015
2,988
815
0
1,996
992
16,812
10
W
Arachne
mtgstein
Arachne
1,427
1,225
0
1,865
5,714
1,766
0
419
5,295
0
32,306
L
Tyr
6,548
1,914
0
1,606
8,150
4,148
0
895
7,255
0
34,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,332
Gold Earned
25,966
300
Minions Killed
226
0
Camps Cleared
0
907,029
Distance Traveled
852,593
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,028
670
91
10
0
163,174
0
L
Ah Muzen Cab
4,739
527
44
5
0
166,537
0
W
Cthulhu
5,758
640
26
3
0
197,627
2
L
Jormungandr
5,529
614
55
6
0
162,671
1
W
Erlang Shen
5,690
632
58
6
0
178,870
2
W
Ah Puch
6,044
672
63
7
0
157,220
1
L
Artio
5,063
563
20
2
0
203,513
3
L
Ix Chel
4,252
472
39
4
0
99,477
0
W
Arachne
5,812
646
62
7
0
210,138
2
L
Tyr
6,383
709
68
8
0
220,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role