Player Matchup

Merlin
Merlin
GrantedHEAT
Merlin
Level 144
God Stats
3W - 2L
1,548 SR
Queue Stats
146W - 145L
1,510 Elo+
Solo
Discordia
Discordia
Grimm x Master
Discordia
Level 29
God Stats
1W - 1L
1,206 SR
Queue Stats
22W - 31L
1,455 Elo+
Party 1
Chiron
Chiron
Live Free9714
Chiron
Level 65
God Stats
2W - 2L
1,292 SR
Queue Stats
242W - 240L
1,482 Elo+
Party 1
Charon
Charon
Shanezilla1313
Charon
Level 77
God Stats
6W - 3L
1,564 SR
Queue Stats
97W - 103L
1,511 Elo+
Party 1
Cabrakan
Cabrakan
TheRandomKinght
Cabrakan
Level 143
God Stats
3W - 1L
1,745 SR
Queue Stats
211W - 222L
1,537 Elo+
Party 1
Team Averages
Level 92
1,471 SR
1,499 Elo+

VS

Team Averages
Level 119
1,544 SR
1,478 Elo+
Ah Puch
Ah Puch
Easypickens82
Ah Puch
Level 156
God Stats
3W - 2L
1,747 SR
Queue Stats
130W - 126L
1,450 Elo+
Solo
Anhur
Anhur
Football_Titans
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,476 Elo+
Party 2
Nike
Nike
LoganTheeGreat
Nike
Level 79
God Stats
0W - 3L
1,204 SR
Queue Stats
182W - 174L
1,479 Elo+
Party 2
Gilgamesh
Gilgamesh
Zambonite259
Gilgamesh
Level 120
God Stats
1W - 3L
1,438 SR
Queue Stats
203W - 196L
1,432 Elo+
Party 2
Odin
Odin
kdaggzGG
Odin
Level 114
God Stats
2W - 3L
1,832 SR
Queue Stats
103W - 97L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
5 / 2 / 14
10,699
823
13,941
6,439
2,665
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
Grimm x Master
Discordia
13
4 / 3 / 10
8,995
692
4,797
6,105
1,845
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
5 / 1 / 19
10,666
820
9,028
9,262
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
3 / 0 / 17
10,696
823
9,666
12,501
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
17
7 / 1 / 13
10,708
824
13,267
18,906
13,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
19
3 / 3 / 2
10,052
773
16,667
8,030
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 5 / 2
7,833
603
4,469
8,211
3,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 6 / 4
7,809
601
8,178
15,200
9,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Zambonite259
Gilgamesh
8
0 / 5 / 0
6,651
512
2,123
8,596
4,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Odin
15
2 / 5 / 1
8,482
652
5,096
14,980
11,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
15
24
Kills
6
7
Deaths
24
73
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
3
3
2
1.33
L
1
5
2
0.4
W
Merlin
5
2
14
6
W
Discordia
Grimm x Master
Discordia
4
3
10
3
W
5
1
19
14.5
L
0
6
4
0.33
W
3
0
17
11.5
W
Cabrakan
7
1
13
13.5
L
Gilgamesh
Zambonite259
Gilgamesh
0
5
0
0
L
Odin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,699
Damage
36,533
53,213
Taken
55,017
31,631
Mitigated
32,708
26,291
Healing
8,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
16,667
403
553
1,101
8,030
3,155
0
6,244
1,542
42,813
0
L
4,469
946
0
1,240
8,211
3,033
0
4,892
3,205
0
11,954
W
Merlin
13,941
1,176
2,330
704
6,439
2,665
2,402
2,929
3,510
41,929
0
W
Discordia
Grimm x Master
Discordia
4,797
191
881
398
6,105
1,845
312
1,134
4,895
11,915
21
W
9,028
2,204
2,897
2,293
9,262
3,574
2,007
2,343
6,879
0
31,232
L
8,178
123
149
1,965
15,200
9,927
0
11,445
3,185
0
12,635
W
9,666
1,482
3,684
3,420
12,501
9,669
1,663
4,306
8,043
20,855
1,513
W
Cabrakan
13,267
1,313
2,066
7,618
18,906
13,878
464
5,955
12,782
15,621
1,850
L
Gilgamesh
Zambonite259
Gilgamesh
2,123
189
145
343
8,596
4,649
0
5,755
2,647
0
3,984
L
Odin
5,096
838
615
2,562
14,980
11,944
0
9,893
4,941
0
11,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,764
Gold Earned
40,827
174
Minions Killed
107
0
Camps Cleared
0
1,067,656
Distance Traveled
753,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,052
773
53
4
0
199,178
0
L
Anhur
7,833
603
24
2
0
119,622
0
W
Merlin
10,699
823
69
5
0
188,892
0
W
Discordia
8,995
692
17
1
0
225,874
0
W
Chiron
10,666
820
57
4
0
191,594
0
L
Nike
7,809
601
15
1
0
162,270
0
W
Charon
10,696
823
21
2
0
230,688
0
W
Cabrakan
10,708
824
10
1
0
230,608
0
L
Gilgamesh
6,651
512
1
0
0
68,627
0
L
Odin
8,482
652
14
1
0
203,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role