Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
IReminho9781
Surtr
Level 140
God Stats
10W - 12L
1,399 SR
Queue Stats
313W - 301L
1,493 Elo+
Solo
Medusa
Medusa
Stronkia
Medusa
Level 118
God Stats
1W - 1L
1,666 SR
Queue Stats
35W - 39L
1,460 Elo+
Party 1
Ymir
Ymir
Twitch_Memox
Ymir
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 104L
1,376 Elo+
Solo
Ra
Ra
axerziv
Ra
Level 122
God Stats
1W - 2L
1,282 SR
Queue Stats
34W - 36L
1,490 Elo+
Party 1
Team Averages
Level 117
1,469 SR
1,464 Elo+

VS

Team Averages
Level 109
1,606 SR
1,473 Elo+
Surtr
Surtr
SKULLYZEDIE
Surtr
Level 68
God Stats
14W - 7L
1,696 SR
Queue Stats
177W - 200L
1,449 Elo+
Solo
Eset
Eset
elanonimo
Eset
Level 149
God Stats
9W - 7L
1,638 SR
Queue Stats
323W - 301L
1,550 Elo+
Solo
Janus
Janus
fabulous_bloke00
Janus
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 216L
1,357 Elo+
Solo
Ullr
Ullr
sugerdaddy246
Ullr
Level 139
God Stats
80W - 75L
1,582 SR
Queue Stats
213W - 195L
1,576 Elo+
Solo
Guan Yu
Guan Yu
龙的传人中国心
Guan Yu
Level 145
God Stats
52W - 43L
1,612 SR
Queue Stats
438W - 435L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
0 / 0 / 0
3,995
571
732
2,761
677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 1 / 0
5,086
727
3,677
5,533
2,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Stronkia
Medusa
8
1 / 0 / 1
4,041
577
2,172
3,121
835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 0
3,739
534
377
2,731
1,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 1 / 1
4,569
653
1,949
2,700
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,467
495
1,485
5,009
3,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Eset
7
0 / 0 / 1
3,876
554
1,659
1,781
745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

3
0 / 1 / 0
3,096
442
414
889
176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 1 / 0
3,870
553
873
3,333
908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
1 / 3 / 0
4,022
575
2,573
5,727
4,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
6
Kills
2
2
Deaths
6
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
0
0
0
W
3
1
0
3
L
0
1
0
0
W
Medusa
Stronkia
Medusa
1
0
1
1.5
W
0
0
0
0
W
2
1
1
2.5
L
Eset
0
0
1
0.5
L
0
1
0
0
L
1
1
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,907
Damage
7,004
16,846
Taken
16,739
6,339
Mitigated
9,093
8,808
Healing
5,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
732
334
0
1,917
2,761
677
0
442
2,319
0
24,122
W
3,677
1,454
0
1,985
5,533
2,552
0
489
5,044
588
26,658
L
1,485
592
0
1,416
5,009
3,083
0
333
4,676
290
17,209
W
Medusa
Stronkia
Medusa
2,172
1,151
0
2,332
3,121
835
0
505
2,576
0
19,817
W
377
144
170
1,314
2,731
1,512
0
745
1,986
9,172
0
W
1,949
307
120
970
2,700
763
0
393
2,267
29,227
568
L
Eset
1,659
424
0
814
1,781
745
0
1,026
755
19,521
1,167
L
414
86
0
178
889
176
0
172
717
5,573
0
L
873
310
0
1,776
3,333
908
0
646
2,687
0
13,088
L
2,573
228
0
1,323
5,727
4,181
0
192
5,134
3,586
15,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,430
Gold Earned
18,331
212
Minions Killed
147
0
Camps Cleared
0
716,858
Distance Traveled
590,415
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
3,995
571
46
7
0
138,066
0
W
Surtr
5,086
727
61
9
0
117,170
1
L
Surtr
3,467
495
20
3
0
132,537
1
W
Medusa
4,041
577
44
6
0
158,072
0
W
Ymir
3,739
534
14
2
0
138,925
0
W
Ra
4,569
653
47
7
0
164,625
0
L
Eset
3,876
554
39
6
0
127,824
1
L
Janus
3,096
442
19
3
0
46,347
1
L
Ullr
3,870
553
32
5
0
158,481
2
L
Guan Yu
4,022
575
37
5
0
125,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role