Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FearTheeBeard1
Mercury
Level 149
God Stats
5W - 6L
1,439 SR
Queue Stats
268W - 262L
1,540 Elo+
Party 1
Maui
Maui
R O IF IL
Maui
Level 136
God Stats
24W - 16L
1,680 SR
Queue Stats
252W - 243L
1,536 Elo+
Party 1
Osiris
Osiris
notengohuevos
Osiris
Level 124
God Stats
9W - 4L
1,621 SR
Queue Stats
98W - 72L
1,600 Elo+
Solo
Scylla
Scylla
tmickeyd29
Scylla
Level 139
God Stats
61W - 51L
1,614 SR
Queue Stats
294W - 275L
1,531 Elo+
Party 1
Team Averages
Level 137
1,571 SR
1,541 Elo+

VS

Team Averages
Level 141
1,581 SR
1,576 Elo+
King Arthur
King Arthur
BamBamJr5
King Arthur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 172L
1,551 Elo+
Party 2
Nemesis
Nemesis
Monnnnnnster
Nemesis
Level 125
God Stats
6W - 5L
1,667 SR
Queue Stats
336W - 296L
1,619 Elo+
Solo
Mulan
Mulan
Riiggs
Mulan
Level 175
God Stats
6W - 3L
1,884 SR
Queue Stats
303W - 280L
1,590 Elo+
Solo
Skadi
Skadi
odysseuses
Skadi
Level 126
God Stats
56W - 49L
1,550 SR
Queue Stats
57W - 54L
1,545 Elo+
Solo
Freya
Freya
vsoyy
Freya
Level 125
God Stats
1W - 3L
1,303 SR
Queue Stats
115W - 80L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 0 / 3
5,973
597
3,664
4,896
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 0 / 5
5,993
599
2,895
5,447
1,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
8
1 / 0 / 6
5,274
527
3,143
6,195
4,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

11
1 / 1 / 0
5,998
600
3,893
10,438
9,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
tmickeyd29
Scylla
12
4 / 0 / 1
6,790
679
3,668
3,127
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BamBamJr5
King Arthur
8
0 / 3 / 0
4,315
432
2,748
8,590
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Nemesis
Monnnnnnster
Nemesis
11
0 / 0 / 0
5,309
531
1,660
6,384
1,861
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Riiggs
Mulan
12
1 / 0 / 0
6,713
671
5,658
7,716
4,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
10
0 / 2 / 0
5,399
540
3,360
4,394
1,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Freya
vsoyy
Freya
9
0 / 5 / 0
5,112
511
913
6,840
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
10
Kills
1
1
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
3
2.5
L
King Arthur
BamBamJr5
King Arthur
0
3
0
0
W
3
0
5
5.5
L
Nemesis
Monnnnnnster
Nemesis
0
0
0
0
W
Maui
1
0
6
4
L
Mulan
Riiggs
Mulan
1
0
0
1
W
1
1
0
1
L
Skadi
0
2
0
0
W
Scylla
tmickeyd29
Scylla
4
0
1
4.5
L
Freya
vsoyy
Freya
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,263
Damage
14,339
30,103
Taken
33,924
18,661
Mitigated
13,192
12,201
Healing
11,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
3,664
1,917
0
3,177
4,896
1,823
0
0
4,896
0
46,446
L
King Arthur
BamBamJr5
King Arthur
2,748
436
0
675
8,590
3,729
0
1,707
6,856
0
16,557
W
2,895
977
0
891
5,447
1,913
0
172
5,275
0
43,236
L
Nemesis
Monnnnnnster
Nemesis
1,660
562
0
5,002
6,384
1,861
0
1,032
5,290
0
40,164
W
Maui
3,143
396
0
2,426
6,195
4,928
0
369
5,826
16,795
468
L
Mulan
Riiggs
Mulan
5,658
876
0
3,397
7,716
4,416
0
0
7,716
0
51,434
W
3,893
1,426
0
4,281
10,438
9,191
0
84
10,354
0
41,360
L
Skadi
3,360
1,150
0
624
4,394
1,111
0
902
3,492
0
38,370
W
Scylla
tmickeyd29
Scylla
3,668
267
0
1,426
3,127
806
0
462
2,665
40,739
0
L
Freya
vsoyy
Freya
913
343
0
1,343
6,840
2,075
0
2,750
3,930
22,065
2,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,028
Gold Earned
26,848
393
Minions Killed
356
0
Camps Cleared
0
1,089,243
Distance Traveled
1,027,863
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,973
597
93
9
0
187,040
0
L
King Arthur
4,315
432
31
3
0
193,589
0
W
Mercury
5,993
599
75
8
0
272,512
0
L
Nemesis
5,309
531
84
8
0
229,197
0
W
Maui
5,274
527
23
2
0
216,361
0
L
Mulan
6,713
671
97
10
0
183,594
0
W
Osiris
5,998
600
100
10
0
212,039
2
L
Skadi
5,399
540
76
8
0
241,198
0
W
Scylla
6,790
679
102
10
0
201,291
0
L
Freya
5,112
511
68
7
0
180,285
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role