Player Matchup

Artemis
Artemis
Diamond IV
 
Artemis
Diamond IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
Col7
Chaac
Gold V
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,683 MMR
Party 1
Janus
Janus
Gold III
ScorpionKing480
Janus
Gold III
Level 181
God Stats
7W - 4L
1,965 SR
Queue Stats
40W - 22L
1,777 MMR
Party 1
Thor
Thor
Gold II
Slayer x LG
Thor
Gold II
Level 156
God Stats
141W - 111L
1,556 SR
Queue Stats
550W - 570L
1,616 MMR
Solo
Ganesha
Ganesha
Gold I
Str8Ballr69
Ganesha
Gold I
Level 133
God Stats
2W - 0L
1,588 SR
Queue Stats
40W - 36L
1,619 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,622 SR
1,639 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,590 SR
1,729 MMR
Sobek
Sobek
Platinum III
Bersace
Sobek
Platinum III
Level 127
God Stats
2W - 4L
1,426 SR
Queue Stats
120W - 117L
1,585 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
NascentFlash
Gilgamesh
Platinum IV
Level 147
God Stats
0W - 1L
1,714 SR
Queue Stats
17W - 8L
1,969 MMR
Party 2
Persephone
Persephone
Gold IV
Xenoglossy
Persephone
Gold IV
Level 135
God Stats
2W - 2L
1,606 SR
Queue Stats
16W - 14L
1,614 MMR
Party 2
Lancelot
Lancelot
Gold II
dROIDtoo
Lancelot
Gold II
Level 138
God Stats
8W - 1L
1,677 SR
Queue Stats
47W - 36L
1,607 MMR
Solo
Izanami
Izanami
Platinum IV
rikielcaballo64
Izanami
Platinum IV
Level 157
God Stats
2W - 2L
1,526 SR
Queue Stats
301W - 291L
1,868 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
15 / 2 / 5
13,421
671
18,592
12,924
5,330
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chaac
Col7
Chaac
18
2 / 1 / 10
12,153
608
15,682
22,920
21,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

20
11 / 0 / 9
12,957
648
16,219
9,851
4,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
6 / 5 / 7
10,885
544
7,722
17,456
7,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ganesha
Str8Ballr69
Ganesha
15
0 / 2 / 16
10,234
512
5,569
20,438
18,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SusanoKing ArthurApolloFreya

VS

Bans
NutSerqetCu ChulainnMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bersace
Sobek
12
0 / 10 / 4
8,283
414
9,360
23,663
22,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
NascentFlash
Gilgamesh
18
3 / 5 / 3
10,477
524
10,156
24,184
17,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Persephone
Xenoglossy
Persephone
15
1 / 6 / 4
9,471
474
7,781
10,050
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
dROIDtoo
Lancelot
17
3 / 7 / 3
9,559
478
8,185
15,010
6,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
3 / 6 / 1
9,689
484
6,972
11,776
2,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
25
34
Kills
10
10
Deaths
34
47
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
15
2
5
8.75
L
Sobek
Bersace
Sobek
0
10
4
0.2
W
Chaac
Col7
Chaac
2
1
10
7
L
Gilgamesh
NascentFlash
Gilgamesh
3
5
3
0.9
W
11
0
9
15.5
W
6
5
7
1.9
W
Ganesha
Str8Ballr69
Ganesha
0
2
16
4
L
Persephone
Xenoglossy
Persephone
1
6
4
0.5
L
Lancelot
dROIDtoo
Lancelot
3
7
3
0.64
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,784
Damage
42,454
83,589
Taken
84,683
57,749
Mitigated
51,952
26,967
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
18,592
11,236
0
5,277
12,924
5,330
2,498
3,407
9,517
0
112,591
L
Sobek
Bersace
Sobek
9,360
1,055
0
6,028
23,663
22,236
126
8,156
15,182
25,857
668
W
Chaac
Col7
Chaac
15,682
3,309
0
7,089
22,920
21,878
1,620
1,870
20,259
302
99,076
L
Gilgamesh
NascentFlash
Gilgamesh
10,156
2,738
0
6,035
24,184
17,544
0
3,071
20,965
0
80,907
W
16,219
2,654
0
2,489
9,851
4,415
605
3,696
6,155
109,240
950
W
7,722
1,656
0
3,833
17,456
7,589
0
2,987
14,346
0
95,241
W
Ganesha
Str8Ballr69
Ganesha
5,569
697
3,957
4,322
20,438
18,537
153
6,550
13,888
22,384
1,847
L
Persephone
Xenoglossy
Persephone
7,781
303
0
1,697
10,050
2,680
317
3,828
5,944
75,078
0
L
Lancelot
dROIDtoo
Lancelot
8,185
1,326
0
292
15,010
6,650
0
4,294
10,509
0
77,556
L
6,972
4,117
0
1,623
11,776
2,842
22
1,531
10,207
0
73,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,650
Gold Earned
47,479
667
Minions Killed
550
0
Camps Cleared
0
1,974,950
Distance Traveled
1,946,682
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,421
671
184
9
0
413,148
4
L
Sobek
8,283
414
16
1
0
370,597
2
W
Chaac
12,153
608
155
8
0
345,422
1
L
Gilgamesh
10,477
524
127
6
0
366,401
0
W
Janus
12,957
648
203
10
0
449,553
5
W
Thor
10,885
544
118
6
0
390,094
2
W
Ganesha
10,234
512
7
0
0
376,733
5
L
Persephone
9,471
474
133
7
0
426,800
3
L
Lancelot
9,559
478
139
7
0
430,433
5
L
Izanami
9,689
484
135
7
0
352,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role