Player Matchup

Freya
Freya
Diamond II
 
Freya
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chaac
Chaac
Diamond I
Pávise
Chaac
Diamond I
Level 159
God Stats
4W - 2L
1,756 SR
Queue Stats
113W - 69L
2,286 MMR
Party 3
Bastet
Bastet
Diamond III
hugo1199
Bastet
Diamond III
Level 173
God Stats
5W - 8L
1,688 SR
Queue Stats
349W - 328L
2,185 MMR
Solo
Ra
Ra
Diamond III
paolo159
Ra
Diamond III
Level 176
God Stats
31W - 32L
1,715 SR
Queue Stats
434W - 405L
2,082 MMR
Party 1
Ymir
Ymir
Diamond I
player61423
Ymir
Diamond I
Level 156
God Stats
9W - 9L
1,634 SR
Queue Stats
647W - 616L
2,301 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,659 SR
2,071 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 186
1,636 SR
2,051 MMR
Cu Chulainn
Cu Chulainn
Diamond I
 
Cu Chulainn
Diamond I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Diamond III
DefenderDO
Ullr
Diamond III
Level 235
God Stats
11W - 17L
1,445 SR
Queue Stats
500W - 463L
2,160 MMR
Solo
Mercury
Mercury
Diamond II
Raganko
Mercury
Diamond II
Level 272
God Stats
15W - 9L
1,692 SR
Queue Stats
269W - 241L
2,207 MMR
Solo
Hercules
Hercules
Diamond III
Rihitoo
Hercules
Diamond III
Level 149
God Stats
13W - 12L
1,714 SR
Queue Stats
84W - 66L
2,172 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond III
SparkyElectrode
Zhong Kui
Diamond III
Level 212
God Stats
14W - 7L
1,828 SR
Queue Stats
84W - 66L
2,217 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
6
2 / 1 / 0
3,525
705
3,515
2,991
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Pávise
Chaac
7
2 / 0 / 0
4,546
909
2,314
3,190
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bastet
hugo1199
Bastet
6
0 / 2 / 1
3,207
641
2,296
4,084
1,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 0 / 0
4,230
846
2,288
3,544
929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 2 / 2
3,428
686
1,551
4,125
2,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
CamazotzAthenaErlang ShenArtio

VS

Bans
Sun WukongChang'eMedusaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
4
0 / 2 / 0
2,949
590
1,390
3,271
945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

7
0 / 2 / 0
3,507
701
2,103
3,794
1,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
Raganko
Mercury
6
1 / 0 / 0
3,335
667
2,385
4,195
1,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hercules
Rihitoo
Hercules
6
1 / 2 / 3
3,764
753
2,207
5,780
2,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
SparkyElectrode
Zhong Kui
7
3 / 0 / 1
3,975
795
3,393
2,185
1,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
6
Kills
5
5
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
0
2
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
L
0
2
0
0
W
Chaac
Pávise
Chaac
2
0
0
2
L
Mercury
Raganko
Mercury
1
0
0
1
L
Hercules
Rihitoo
Hercules
1
2
3
1.25
L
Zhong Kui
SparkyElectrode
Zhong Kui
3
0
1
3.5
W
Bastet
hugo1199
Bastet
0
2
1
0.25
W
2
0
0
2
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,964
Damage
11,478
17,934
Taken
19,225
6,496
Mitigated
7,251
6,903
Healing
5,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,515
1,068
0
1,410
2,991
806
0
1,189
1,802
14,565
0
L
Cu Chulainn
 
Cu Chulainn
1,390
426
0
823
3,271
945
0
92
3,179
449
10,726
L
2,103
675
0
621
3,794
1,019
0
1,674
2,120
0
19,616
W
Chaac
Pávise
Chaac
2,314
676
0
1,068
3,190
1,384
0
166
3,024
92
25,295
L
Mercury
Raganko
Mercury
2,385
1,501
0
1,000
4,195
1,138
0
875
3,286
0
16,286
L
Hercules
Rihitoo
Hercules
2,207
781
0
2,183
5,780
2,825
0
3,622
1,874
0
6,229
L
Zhong Kui
SparkyElectrode
Zhong Kui
3,393
1,424
0
1,050
2,185
1,324
0
673
1,320
16,564
4,471
W
Bastet
hugo1199
Bastet
2,296
958
0
1,158
4,084
1,142
0
389
3,695
0
13,768
W
2,288
390
54
1,893
3,544
929
0
0
3,544
29,514
0
W
1,551
480
0
1,320
4,125
2,235
0
1,535
2,590
5,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,936
Gold Earned
17,530
176
Minions Killed
144
0
Camps Cleared
0
564,504
Distance Traveled
479,859
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
3,525
705
33
7
0
108,530
0
L
Cu Chulainn
2,949
590
20
4
0
54,463
0
L
Ullr
3,507
701
42
8
0
94,185
0
W
Chaac
4,546
909
51
10
0
102,770
0
L
Mercury
3,335
667
36
7
0
124,027
0
L
Hercules
3,764
753
8
2
0
116,691
0
L
Zhong Kui
3,975
795
38
8
0
90,493
0
W
Bastet
3,207
641
26
5
0
122,770
0
W
Ra
4,230
846
60
12
0
124,304
1
W
Ymir
3,428
686
6
1
0
106,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role