Player Matchup

Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Olorun
Olorun
Masters
Crimsynic
Olorun
Masters
Level 157
God Stats
2W - 2L
1,269 SR
Queue Stats
423W - 374L
2,503 MMR
Party 3
Eset
Eset
Diamond II
LmfaoYourMomDied
Eset
Diamond II
Level 86
God Stats
1W - 1L
1,344 SR
Queue Stats
104W - 83L
2,381 MMR
Solo
Apollo
Apollo
Masters
YAHNUS
Apollo
Masters
Level 68
God Stats
3W - 1L
2,002 SR
Queue Stats
77W - 48L
2,580 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 104
1,523 SR
2,093 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,687 SR
2,428 MMR
Sun Wukong
Sun Wukong
Masters
KINGMuFasa23
Sun Wukong
Masters
Level 169
God Stats
19W - 15L
1,645 SR
Queue Stats
602W - 547L
2,498 MMR
Party 2
Ymir
Ymir
Diamond II
MiggsOP
Ymir
Diamond II
Level 167
God Stats
34W - 26L
1,694 SR
Queue Stats
491W - 407L
2,374 MMR
Party 4
Artemis
Artemis
Diamond II
OMGItsHarryy
Artemis
Diamond II
Level 168
God Stats
23W - 29L
1,675 SR
Queue Stats
762W - 692L
2,172 MMR
Party 4
Lancelot
Lancelot
Masters
THEYNOTLIKEUS
Lancelot
Masters
Level 127
God Stats
31W - 28L
1,694 SR
Queue Stats
259W - 215L
2,697 MMR
Party 2
Cabrakan
Cabrakan
Diamond I
vJayy
Cabrakan
Diamond I
Level 109
God Stats
14W - 9L
1,729 SR
Queue Stats
286W - 255L
2,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
2 / 0 / 11
7,458
678
2,700
5,423
5,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
 
Nemesis
12
5 / 1 / 5
6,820
620
6,278
7,121
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
Crimsynic
Olorun
13
6 / 3 / 2
7,843
713
7,995
8,088
2,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
5 / 1 / 2
7,920
720
9,107
5,813
1,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
YAHNUS
Apollo
11
3 / 4 / 2
6,777
616
6,119
11,179
5,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Chang'eSylvanusKing ArthurZhong Kui

VS

Bans
RavanaChronosRaijinErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KINGMuFasa23
Sun Wukong
12
4 / 6 / 0
6,551
596
7,688
12,661
8,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
MiggsOP
Ymir
9
0 / 2 / 3
5,646
513
2,188
9,604
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
OMGItsHarryy
Artemis
11
2 / 7 / 1
6,004
546
6,238
9,191
2,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
THEYNOTLIKEUS
Lancelot
11
2 / 4 / 2
6,047
550
3,897
10,508
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
vJayy
Cabrakan
10
0 / 3 / 1
5,471
497
2,365
8,464
4,458
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
21
Kills
8
9
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
0
11
7.5
W
Nemesis
 
Nemesis
5
1
5
7.5
W
Olorun
Crimsynic
Olorun
6
3
2
2.33
L
Sun Wukong
KINGMuFasa23
Sun Wukong
4
6
0
0.67
W
5
1
2
6
L
Ymir
MiggsOP
Ymir
0
2
3
0.75
L
Artemis
OMGItsHarryy
Artemis
2
7
1
0.36
L
Lancelot
THEYNOTLIKEUS
Lancelot
2
4
2
0.75
W
Apollo
YAHNUS
Apollo
3
4
2
1
L
Cabrakan
vJayy
Cabrakan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,199
Damage
22,376
37,624
Taken
50,428
18,627
Mitigated
23,052
13,726
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,700
440
0
2,237
5,423
5,111
0
805
4,579
15,105
0
W
Nemesis
 
Nemesis
6,278
3,353
0
1,313
7,121
3,102
797
403
6,718
0
32,186
W
Olorun
Crimsynic
Olorun
7,995
3,378
120
2,797
8,088
2,926
0
914
7,174
52,399
4,154
L
Sun Wukong
KINGMuFasa23
Sun Wukong
7,688
1,831
0
4,176
12,661
8,257
103
888
11,130
0
38,347
W
9,107
1,233
0
2,716
5,813
1,819
0
2,391
3,422
77,463
1,013
L
Ymir
MiggsOP
Ymir
2,188
585
0
2,231
9,604
4,579
0
4,540
5,064
15,576
0
L
Artemis
OMGItsHarryy
Artemis
6,238
2,899
0
1,636
9,191
2,180
0
4,924
4,267
0
35,343
L
Lancelot
THEYNOTLIKEUS
Lancelot
3,897
888
0
2,397
10,508
3,578
0
5,079
5,429
0
38,033
W
Apollo
YAHNUS
Apollo
6,119
3,210
0
4,543
11,179
5,669
0
0
10,660
0
42,220
L
Cabrakan
vJayy
Cabrakan
2,365
323
0
1,108
8,464
4,458
0
4,037
4,427
31,294
1,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,818
Gold Earned
29,719
374
Minions Killed
301
0
Camps Cleared
0
1,188,407
Distance Traveled
1,118,092
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,458
678
15
1
0
261,948
5
W
Nemesis
6,820
620
60
5
0
276,316
0
W
Olorun
7,843
713
99
9
0
205,258
0
L
Sun Wukong
6,551
596
72
7
0
222,131
0
W
Eset
7,920
720
121
11
0
236,374
0
L
Ymir
5,646
513
26
2
0
210,713
0
L
Artemis
6,004
546
69
6
0
192,994
1
L
Lancelot
6,047
550
71
6
0
258,141
0
W
Apollo
6,777
616
79
7
0
208,511
0
L
Cabrakan
5,471
497
63
6
0
234,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role