Player Matchup

Sol
Sol
AdenoidHynkel
Sol
Level 83
God Stats
5W - 7L
1,396 SR
Queue Stats
73W - 76L
1,491 Elo+
Party 3
Ra
Ra
Aminster
Ra
Level 87
God Stats
3W - 2L
1,740 SR
Queue Stats
32W - 34L
1,471 Elo+
Party 2
Xing Tian
Xing Tian
Lucas_corv
Xing Tian
Level 88
God Stats
4W - 5L
1,500 SR
Queue Stats
75W - 80L
1,391 Elo+
Solo
Artio
Artio
Mëwtwo
Artio
Level 148
God Stats
2W - 3L
1,416 SR
Queue Stats
270W - 246L
1,503 Elo+
Party 3
Awilix
Awilix
Stroker1981
Awilix
Level 127
God Stats
1W - 1L
1,559 SR
Queue Stats
9W - 13L
1,516 Elo+
Party 2
Team Averages
Level 107
1,522 SR
1,475 Elo+

VS

Team Averages
Level 113
1,584 SR
1,476 Elo+
Bacchus
Bacchus
AliensVsBiden69
Bacchus
Level 127
God Stats
3W - 4L
1,638 SR
Queue Stats
81W - 77L
1,461 Elo+
Party 4
Apollo
Apollo
Destaaan
Apollo
Level 121
God Stats
0W - 2L
1,277 SR
Queue Stats
122W - 113L
1,453 Elo+
Party 4
Sun Wukong
Sun Wukong
MateoVr2910
Sun Wukong
Level 83
God Stats
1W - 2L
1,486 SR
Queue Stats
45W - 30L
1,530 Elo+
Party 1
Ravana
Ravana
MgallegoP420
Ravana
Level 115
God Stats
10W - 3L
1,790 SR
Queue Stats
63W - 52L
1,481 Elo+
Party 1
Sol
Sol
kavaluccii
Sol
Level 117
God Stats
1W - 2L
1,728 SR
Queue Stats
92W - 94L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
6,017
547
6,459
6,607
1,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 0
6,087
553
2,373
5,854
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Lucas_corv
Xing Tian
9
0 / 1 / 2
5,539
504
1,517
8,245
4,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Mëwtwo
Artio
11
1 / 2 / 0
6,144
559
4,158
8,442
4,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
11
1 / 0 / 0
5,588
508
2,863
6,226
2,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
4,506
410
3,914
6,330
3,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Destaaan
Apollo
9
0 / 1 / 3
5,232
476
4,025
6,067
1,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MateoVr2910
Sun Wukong
11
1 / 1 / 1
6,014
547
2,847
6,181
2,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
11
5 / 1 / 2
6,443
586
5,654
5,186
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 1 / 0
6,494
590
2,718
4,466
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
5
Kills
7
7
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
0
1
3
1.5
W
1
2
0
0.5
L
Apollo
Destaaan
Apollo
0
1
3
1.5
W
Xing Tian
Lucas_corv
Xing Tian
0
1
2
1
L
Sun Wukong
MateoVr2910
Sun Wukong
1
1
1
1.5
L
Ravana
5
1
2
6
W
Artio
Mëwtwo
Artio
1
2
0
0.5
W
Awilix
1
0
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,370
Damage
19,158
35,374
Taken
28,230
15,169
Mitigated
10,495
10,192
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,459
3,705
0
3,175
6,607
1,568
0
1,537
4,850
44,264
3,959
L
3,914
138
0
240
6,330
3,289
0
4,425
1,807
11,659
0
W
2,373
242
106
1,640
5,854
1,930
0
1,155
4,699
43,965
0
L
Apollo
Destaaan
Apollo
4,025
2,694
0
1,098
6,067
1,896
0
3,594
2,451
0
31,124
W
Xing Tian
Lucas_corv
Xing Tian
1,517
134
0
725
8,245
4,807
0
1,576
6,293
13,038
0
L
Sun Wukong
MateoVr2910
Sun Wukong
2,847
449
0
1,630
6,181
2,577
0
3,146
2,632
0
38,055
L
Ravana
5,654
1,192
203
2,310
5,186
1,622
0
1,471
3,475
0
27,227
W
Artio
Mëwtwo
Artio
4,158
184
0
3,590
8,442
4,817
0
0
8,442
39,025
1,686
W
Awilix
2,863
850
0
956
6,226
2,047
0
1,718
4,498
0
30,315
L
2,718
939
0
2,450
4,466
1,111
898
606
3,774
42,762
1,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
28,689
325
Minions Killed
254
0
Camps Cleared
0
1,102,524
Distance Traveled
997,886
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,017
547
81
7
0
193,843
0
L
Bacchus
4,506
410
9
1
0
193,960
5
W
Ra
6,087
553
88
8
0
218,063
4
L
Apollo
5,232
476
57
5
0
209,716
0
W
Xing Tian
5,539
504
19
2
0
215,230
6
L
Sun Wukong
6,014
547
64
6
0
161,944
0
L
Ravana
6,443
586
39
4
0
215,296
0
W
Artio
6,144
559
83
8
0
205,923
1
W
Awilix
5,588
508
54
5
0
269,465
0
L
Sol
6,494
590
85
8
0
216,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role