Player Matchup

Shiva
Shiva
Cortes-White
Shiva
Level 117
God Stats
6W - 1L
1,823 SR
Queue Stats
77W - 76L
1,516 Elo+
Party 2
Loki
Loki
Dr_Frowny
Loki
Level 157
God Stats
5W - 3L
1,604 SR
Queue Stats
131W - 127L
1,545 Elo+
Party 2
Zhong Kui
Zhong Kui
ImNotHatred
Zhong Kui
Level 120
God Stats
11W - 2L
1,833 SR
Queue Stats
40W - 45L
1,460 Elo+
Party 2
Vamana
Vamana
PraiseHarambe1
Vamana
Level 129
God Stats
5W - 0L
1,909 SR
Queue Stats
45W - 34L
1,581 Elo+
Party 2
Skadi
Skadi
ninja20000k
Skadi
Level 27
God Stats
3W - 2L
1,612 SR
Queue Stats
17W - 27L
1,370 Elo+
Party 2
Team Averages
Level 110
1,756 SR
1,494 Elo+

VS

Team Averages
Level 142
1,517 SR
1,551 Elo+
Medusa
Medusa
Darevenchy
Medusa
Level 152
God Stats
8W - 9L
1,526 SR
Queue Stats
272W - 276L
1,512 Elo+
Party 1
Ravana
Ravana
HoodieDrew
Ravana
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 163L
1,512 Elo+
Party 1
Mulan
Mulan
TheHorde1908
Mulan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,692 Elo+
Party 3
Freya
Freya
Yin87_Yang88
Freya
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 165L
1,531 Elo+
Party 3
Geb
Geb
ZenMartian
Geb
Level 227
God Stats
39W - 37L
1,556 SR
Queue Stats
902W - 843L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 7
7,849
523
4,744
9,834
7,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Loki
16
7 / 1 / 4
9,691
646
10,273
8,382
3,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
ImNotHatred
Zhong Kui
16
6 / 1 / 2
9,197
613
9,349
9,123
6,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 1 / 3
8,683
579
7,336
14,578
15,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
1 / 2 / 3
7,314
488
6,445
7,635
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Darevenchy
Medusa
12
0 / 2 / 1
7,413
494
3,102
6,955
1,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ravana
HoodieDrew
Ravana
6
2 / 2 / 0
5,450
363
1,193
2,842
654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 0
8,771
585
12,638
16,311
12,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
3 / 5 / 0
7,478
499
8,486
10,586
3,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 3 / 2
5,976
398
4,640
15,236
13,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
16
Kills
7
8
Deaths
16
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
3
7
1.5
L
Medusa
Darevenchy
Medusa
0
2
1
0.25
W
Loki
7
1
4
9
L
Ravana
HoodieDrew
Ravana
2
2
0
1
W
Zhong Kui
ImNotHatred
Zhong Kui
6
1
2
7
W
1
1
3
2.5
L
2
4
0
0.5
L
3
5
0
0.6
L
0
3
2
0.33
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,147
Damage
30,059
49,552
Taken
51,930
36,415
Mitigated
31,784
14,396
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,744
665
140
1,575
9,834
7,950
37
5,319
3,939
0
24,964
L
Medusa
Darevenchy
Medusa
3,102
997
0
1,584
6,955
1,990
0
521
5,929
0
52,537
W
Loki
10,273
2,387
0
3,860
8,382
3,461
176
826
7,540
0
64,063
L
Ravana
HoodieDrew
Ravana
1,193
463
0
1,220
2,842
654
0
372
2,379
0
12,263
W
Zhong Kui
ImNotHatred
Zhong Kui
9,349
1,819
0
4,064
9,123
6,820
1,840
2,291
6,718
72,495
1,072
W
7,336
3,503
0
4,507
14,578
15,876
0
615
13,923
0
59,786
L
12,638
1,881
0
5,491
16,311
12,230
0
3,383
12,102
178
72,741
L
8,486
2,259
0
2,069
10,586
3,417
0
1,897
8,605
48,545
3,614
L
4,640
604
0
2,270
15,236
13,493
0
3,139
11,870
28,652
0
W
6,445
1,690
0
250
7,635
2,308
292
3,123
4,200
0
43,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,734
Gold Earned
35,088
429
Minions Killed
392
0
Camps Cleared
0
1,623,820
Distance Traveled
1,182,521
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,849
523
32
2
0
301,894
4
L
Medusa
7,413
494
104
7
0
261,732
3
W
Loki
9,691
646
115
8
0
353,166
0
L
Ravana
5,450
363
33
2
0
90,436
0
W
Zhong Kui
9,197
613
112
7
0
332,570
0
W
Vamana
8,683
579
99
7
0
315,733
5
L
Mulan
8,771
585
133
9
0
280,010
0
L
Freya
7,478
499
91
6
0
262,559
0
L
Geb
5,976
398
31
2
0
287,784
0
W
Skadi
7,314
488
71
5
0
320,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role