Player Matchup

Yu Huang
Yu Huang
Caboose04
Yu Huang
Level 156
God Stats
1W - 1L
1,523 SR
Queue Stats
11W - 15L
1,412 Elo+
Party 1
Fenrir
Fenrir
DashingDozer
Fenrir
Level 142
God Stats
1W - 0L
1,353 SR
Queue Stats
66W - 62L
1,559 Elo+
Party 1
Poseidon
Poseidon
Elha
Poseidon
Level 162
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
MingusDew
Sun Wukong
Level 159
God Stats
2W - 0L
1,683 SR
Queue Stats
58W - 46L
1,601 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Otiss
Ah Muzen Cab
Level 154
God Stats
4W - 3L
1,609 SR
Queue Stats
114W - 112L
1,569 Elo+
Party 1
Team Averages
Level 155
1,490 SR
1,528 Elo+

VS

Team Averages
Level 150
1,376 SR
1,537 Elo+
Bacchus
Bacchus
Jiveturkeys
Bacchus
Level 116
God Stats
0W - 1L
1,266 SR
Queue Stats
150W - 142L
1,537 Elo+
Party 2
Anubis
Anubis
Kubâll
Anubis
Level 129
God Stats
3W - 5L
1,454 SR
Queue Stats
195W - 199L
1,506 Elo+
Party 2
Fenrir
Fenrir
Moonveil 420
Fenrir
Level 139
God Stats
0W - 2L
1,338 SR
Queue Stats
88W - 86L
1,544 Elo+
Solo
Thor
Thor
RPGoblin
Thor
Level 106
God Stats
2W - 1L
1,629 SR
Queue Stats
377W - 361L
1,550 Elo+
Solo
Discordia
Discordia
o9naquiam
Discordia
Level 260
God Stats
1W - 4L
1,193 SR
Queue Stats
217W - 226L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Caboose04
Yu Huang
16
4 / 2 / 10
9,290
929
9,825
6,646
3,299
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
14
3 / 3 / 8
8,868
887
5,874
8,783
9,935
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
Elha
Poseidon
16
6 / 3 / 11
9,461
946
7,759
6,691
2,260
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MingusDew
Sun Wukong
14
2 / 3 / 10
8,820
882
5,074
8,746
10,044
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Otiss
Ah Muzen Cab
14
6 / 3 / 7
8,903
890
10,593
6,951
2,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jiveturkeys
Bacchus
13
0 / 3 / 5
7,703
770
2,507
11,463
12,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Kubâll
Anubis
13
3 / 6 / 4
7,894
789
7,247
7,197
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
12
1 / 5 / 6
7,239
724
7,191
11,441
10,803
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
12
3 / 4 / 3
7,444
744
4,044
8,376
3,197
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Discordia
o9naquiam
Discordia
14
7 / 3 / 4
8,517
852
11,805
7,273
2,845
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
36
21
Kills
14
14
Deaths
21
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Caboose04
Yu Huang
4
2
10
4.5
W
Fenrir
3
3
8
2.33
W
Poseidon
Elha
Poseidon
6
3
11
3.83
L
Bacchus
Jiveturkeys
Bacchus
0
3
5
0.83
L
Anubis
Kubâll
Anubis
3
6
4
0.83
W
Sun Wukong
MingusDew
Sun Wukong
2
3
10
2.33
L
Fenrir
1
5
6
0.8
W
Ah Muzen Cab
Otiss
Ah Muzen Cab
6
3
7
3.17
L
Thor
3
4
3
1.13
L
Discordia
o9naquiam
Discordia
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,125
Damage
32,794
37,817
Taken
45,750
28,268
Mitigated
32,742
9,499
Healing
13,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Caboose04
Yu Huang
9,825
323
1,087
1,908
6,646
3,299
652
4,958
1,688
16,886
817
W
Fenrir
5,874
804
282
1,750
8,783
9,935
124
4,036
4,747
0
12,051
W
Poseidon
Elha
Poseidon
7,759
1,135
941
1,287
6,691
2,260
1,287
3,767
2,924
20,476
630
L
Bacchus
Jiveturkeys
Bacchus
2,507
355
622
3,741
11,463
12,321
0
4,119
7,272
6,410
0
L
Anubis
Kubâll
Anubis
7,247
126
138
767
7,197
3,576
0
3,221
3,895
14,444
394
W
Sun Wukong
MingusDew
Sun Wukong
5,074
556
0
1,187
8,746
10,044
61
5,056
3,690
0
9,950
L
Fenrir
7,191
1,202
952
1,661
11,441
10,803
0
3,282
8,026
0
10,172
W
Ah Muzen Cab
Otiss
Ah Muzen Cab
10,593
3,848
687
370
6,951
2,730
1,665
3,496
3,455
0
22,482
L
Thor
4,044
652
674
1,566
8,376
3,197
0
3,429
4,876
0
15,703
L
Discordia
o9naquiam
Discordia
11,805
43
794
2,532
7,273
2,845
0
2,416
4,783
22,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,342
Gold Earned
38,797
105
Minions Killed
87
0
Camps Cleared
0
954,200
Distance Traveled
870,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
9,290
929
20
2
0
190,716
0
W
Fenrir
8,868
887
16
2
0
202,120
0
W
Poseidon
9,461
946
28
3
0
204,271
0
L
Bacchus
7,703
770
12
1
0
180,061
0
L
Anubis
7,894
789
15
2
0
141,852
0
W
Sun Wukong
8,820
882
9
1
0
191,454
0
L
Fenrir
7,239
724
7
1
0
197,628
0
W
Ah Muzen Cab
8,903
890
32
3
0
165,639
0
L
Thor
7,444
744
27
3
0
178,677
0
L
Discordia
8,517
852
26
3
0
171,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role