Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
HeavenMasquerade
Geb
Level 157
God Stats
4W - 6L
1,661 SR
Queue Stats
68W - 54L
1,636 Elo+
Solo
Hades
Hades
JAZYCACTUZ
Hades
Level 69
God Stats
0W - 2L
1,297 SR
Queue Stats
0W - 2L
1,310 Elo+
Solo
Yu Huang
Yu Huang
JSharts
Yu Huang
Level 166
God Stats
1W - 3L
1,320 SR
Queue Stats
169W - 142L
1,554 Elo+
Solo
Medusa
Medusa
PhysicianAke
Medusa
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 77L
1,269 Elo+
Solo
Team Averages
Level 133
1,455 SR
1,454 Elo+

VS

Team Averages
Level 169
1,541 SR
1,536 Elo+
Janus
Janus
 
Janus
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
 
Martichoras
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
IllPlasma
Horus
Level 149
God Stats
12W - 8L
1,633 SR
Queue Stats
110W - 92L
1,603 Elo+
Solo
Geb
Geb
masterchief8467
Geb
Level 142
God Stats
4W - 2L
1,748 SR
Queue Stats
277W - 271L
1,518 Elo+
Solo
Ymir
Ymir
zeus_vibrant
Ymir
Level 158
God Stats
5W - 7L
1,322 SR
Queue Stats
862W - 844L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
1 / 0 / 3
4,385
439
938
2,108
690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 3
5,250
525
1,798
3,812
1,289
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
9
1 / 3 / 0
5,340
534
1,883
7,056
1,925
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Yu Huang
JSharts
Yu Huang
11
1 / 0 / 0
6,026
603
2,691
3,799
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
2 / 0 / 1
5,704
570
6,227
6,171
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 1 / 0
6,051
605
1,791
3,368
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
 
Martichoras
11
0 / 1 / 0
5,609
561
4,029
5,751
2,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
IllPlasma
Horus
10
1 / 0 / 0
5,299
530
1,381
7,039
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,156
516
2,402
6,605
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 1
7,067
707
4,369
6,591
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
5
Kills
3
3
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
0
3
2.5
W
Janus
 
Janus
0
1
0
0
W
Martichoras
 
Martichoras
0
1
0
0
L
0
0
3
1.5
W
Horus
IllPlasma
Horus
1
0
0
1
L
Hades
1
3
0
0.33
L
Yu Huang
JSharts
Yu Huang
1
0
0
1
L
Medusa
2
0
1
2.5
W
0
2
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,537
Damage
13,972
22,946
Taken
29,354
6,863
Mitigated
12,252
8,577
Healing
11,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
938
294
0
717
2,108
690
0
139
1,969
0
9,796
W
Janus
 
Janus
1,791
0
0
750
3,368
843
0
1,250
1,836
47,638
0
W
Martichoras
 
Martichoras
4,029
1,341
0
1,652
5,751
2,039
0
439
5,312
0
45,569
L
1,798
310
1,665
1,466
3,812
1,289
0
784
3,028
10,318
0
W
Horus
IllPlasma
Horus
1,381
763
120
5,123
7,039
2,561
0
910
6,005
0
37,352
L
Hades
1,883
675
20
2,566
7,056
1,925
0
4,047
3,009
22,123
0
L
Yu Huang
JSharts
Yu Huang
2,691
137
0
1,393
3,799
1,052
0
1,593
2,008
40,824
715
L
Medusa
6,227
2,539
0
750
6,171
1,907
0
1,520
4,651
0
37,901
W
2,402
302
0
1,562
6,605
3,927
0
1,436
5,121
16,269
0
W
4,369
1,637
0
2,600
6,591
2,882
0
1,883
4,708
33,024
11,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,705
Gold Earned
29,182
250
Minions Killed
361
0
Camps Cleared
0
854,915
Distance Traveled
1,080,565
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,385
439
24
2
0
84,830
0
W
Janus
6,051
605
109
11
0
221,870
2
W
Martichoras
5,609
561
86
9
0
189,818
0
L
Geb
5,250
525
11
1
0
172,795
0
W
Horus
5,299
530
67
7
0
233,596
0
L
Hades
5,340
534
53
5
0
166,969
0
L
Yu Huang
6,026
603
92
9
0
219,763
4
L
Medusa
5,704
570
70
7
0
210,558
0
W
Geb
5,156
516
29
3
0
230,984
1
W
Ymir
7,067
707
70
7
0
204,297
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role