Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
MisterHoliday
Susano
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,526 Elo+
Party 1
Hel
Hel
NSH110
Hel
Level 149
God Stats
18W - 7L
1,817 SR
Queue Stats
679W - 638L
1,562 Elo+
Party 1
Anhur
Anhur
saifnasee
Anhur
Level 174
God Stats
15W - 7L
1,707 SR
Queue Stats
85W - 88L
1,608 Elo+
Party 1
Team Averages
Level 168
1,605 SR
1,539 Elo+

VS

Team Averages
Level 121
1,592 SR
1,542 Elo+
Chiron
Chiron
GetPacified
Chiron
Level 86
God Stats
2W - 3L
1,416 SR
Queue Stats
214W - 200L
1,592 Elo+
Solo
Lancelot
Lancelot
RainOver
Lancelot
Level 162
God Stats
9W - 13L
1,590 SR
Queue Stats
765W - 727L
1,636 Elo+
Solo
Jormungandr
Jormungandr
Stronkia
Jormungandr
Level 118
God Stats
1W - 2L
1,679 SR
Queue Stats
35W - 39L
1,441 Elo+
Party 2
Chang'e
Chang'e
axerziv
Chang'e
Level 122
God Stats
1W - 2L
1,753 SR
Queue Stats
34W - 36L
1,473 Elo+
Party 2
Mulan
Mulan
benjiweeds62910
Mulan
Level 115
God Stats
155W - 150L
1,524 SR
Queue Stats
925W - 944L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
5 / 1 / 2
6,694
669
6,907
5,625
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
 
Achilles
9
2 / 0 / 6
6,097
610
4,000
6,922
4,492
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 0 / 3
5,968
597
2,239
5,916
1,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
NSH110
Hel
12
2 / 0 / 3
6,099
610
4,048
4,389
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
saifnasee
Anhur
11
3 / 1 / 2
6,344
634
4,200
5,561
1,567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
1 / 2 / 0
5,619
562
3,817
4,242
770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
RainOver
Lancelot
9
0 / 4 / 1
4,843
484
2,983
7,724
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Stronkia
Jormungandr
8
0 / 5 / 1
4,808
481
2,485
7,546
3,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
axerziv
Chang'e
11
1 / 1 / 0
5,857
586
1,496
5,595
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
4,730
473
2,086
7,675
5,047
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
2
2
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
1
2
6
W
Achilles
 
Achilles
2
0
6
5
L
Chiron
1
2
0
0.5
W
3
0
3
4.5
W
Hel
NSH110
Hel
2
0
3
3.5
L
Lancelot
RainOver
Lancelot
0
4
1
0.13
L
Jormungandr
Stronkia
Jormungandr
0
5
1
0.1
L
Chang'e
axerziv
Chang'e
1
1
0
1
L
0
3
1
0.17
W
Anhur
saifnasee
Anhur
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,394
Damage
12,867
28,413
Taken
32,782
13,549
Mitigated
13,510
15,505
Healing
8,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,907
644
0
1,463
5,625
4,383
0
2,602
3,023
28,005
2,437
W
Achilles
 
Achilles
4,000
1,014
0
2,977
6,922
4,492
0
850
6,072
0
20,727
L
Chiron
3,817
1,432
191
1,504
4,242
770
0
0
4,242
0
40,960
W
2,239
602
0
3,981
5,916
1,829
0
133
5,783
0
40,068
W
Hel
NSH110
Hel
4,048
439
1,097
3,511
4,389
1,278
0
941
3,448
51,314
0
L
Lancelot
RainOver
Lancelot
2,983
721
0
2,414
7,724
2,495
0
2,473
5,139
0
29,119
L
Jormungandr
Stronkia
Jormungandr
2,485
780
0
820
7,546
3,590
0
4,686
2,430
22,828
0
L
Chang'e
axerziv
Chang'e
1,496
80
170
2,718
5,595
1,608
0
2,270
3,285
40,932
835
L
2,086
363
0
1,051
7,675
5,047
0
632
7,043
0
16,273
W
Anhur
saifnasee
Anhur
4,200
1,927
0
2,476
5,561
1,567
0
0
5,561
0
45,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,202
Gold Earned
25,857
317
Minions Killed
298
0
Camps Cleared
0
1,128,712
Distance Traveled
1,026,260
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,694
669
46
5
0
224,546
2
W
Achilles
6,097
610
21
2
0
234,485
0
L
Chiron
5,619
562
84
8
0
175,425
1
W
Susano
5,968
597
64
6
0
267,332
3
W
Hel
6,099
610
93
9
0
215,102
2
L
Lancelot
4,843
484
60
6
0
236,733
2
L
Jormungandr
4,808
481
42
4
0
190,420
0
L
Chang'e
5,857
586
81
8
0
230,317
3
L
Mulan
4,730
473
31
3
0
193,365
2
W
Anhur
6,344
634
93
9
0
187,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role