Player Matchup

Pele
Pele
Duffman49
Pele
Level 138
God Stats
16W - 19L
1,499 SR
Queue Stats
36W - 41L
1,459 Elo+
Party 1
Charybdis
Charybdis
Robitotabi
Charybdis
Level 261
God Stats
182W - 170L
1,471 SR
Queue Stats
1,755W - 1,751L
1,479 Elo+
Solo
Nu Wa
Nu Wa
SprayingFilly1
Nu Wa
Level 153
God Stats
14W - 10L
1,877 SR
Queue Stats
258W - 238L
1,567 Elo+
Party 3
Xing Tian
Xing Tian
WeBdAbOt
Xing Tian
Level 130
God Stats
13W - 11L
1,644 SR
Queue Stats
194W - 182L
1,571 Elo+
Party 3
Artemis
Artemis
tmantheawesome22
Artemis
Level 122
God Stats
1W - 2L
1,312 SR
Queue Stats
39W - 41L
1,488 Elo+
Party 1
Team Averages
Level 161
1,561 SR
1,513 Elo+

VS

Team Averages
Level 118
1,510 SR
1,474 Elo+
Skadi
Skadi
MoodLighting
Skadi
Level 122
God Stats
13W - 5L
1,500 SR
Queue Stats
148W - 149L
1,498 Elo+
Party 2
Loki
Loki
NickelFaucet
Loki
Level 106
God Stats
19W - 11L
1,500 SR
Queue Stats
125W - 122L
1,469 Elo+
Party 2
Artio
Artio
RogueThePain
Artio
Level 158
God Stats
41W - 28L
1,556 SR
Queue Stats
577W - 545L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Vibin Sosa
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 107L
1,502 Elo+
Solo
Apollo
Apollo
mixingbeaters
Apollo
Level 103
God Stats
11W - 12L
1,494 SR
Queue Stats
102W - 113L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 1 / 0
5,647
471
5,442
9,282
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
Robitotabi
Charybdis
9
0 / 5 / 0
5,344
445
1,522
7,357
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,064
505
4,700
4,970
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xing Tian
WeBdAbOt
Xing Tian
9
1 / 1 / 1
5,696
475
5,440
7,996
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 4 / 1
5,215
435
5,366
7,201
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,060
588
6,661
6,479
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
3 / 1 / 1
6,751
563
3,788
7,724
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 6
6,864
572
6,193
11,992
7,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
Vibin Sosa
Cthulhu
14
4 / 0 / 0
8,176
681
5,771
6,410
5,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 2 / 5
6,952
579
4,826
7,660
2,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
13
13
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
2
1
0
2
W
2
1
1
2.5
W
3
1
1
3.5
L
Charybdis
Robitotabi
Charybdis
0
5
0
0
W
2
0
6
5
L
0
2
1
0.25
W
Cthulhu
Vibin Sosa
Cthulhu
4
0
0
4
L
Xing Tian
WeBdAbOt
Xing Tian
1
1
1
1.5
W
2
2
5
2.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,470
Damage
27,239
36,806
Taken
40,265
11,317
Mitigated
18,970
4,951
Healing
20,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,442
607
0
1,289
9,282
3,141
0
1,547
7,735
0
33,506
W
6,661
1,912
0
2,095
6,479
1,777
0
3,888
2,397
0
56,484
W
3,788
881
0
5,329
7,724
2,338
0
1,175
6,509
0
49,472
L
Charybdis
Robitotabi
Charybdis
1,522
1,096
0
1,458
7,357
2,230
0
4,896
2,461
0
28,258
W
6,193
152
578
5,970
11,992
7,256
0
3,294
8,468
25,539
1,230
L
4,700
1,049
0
500
4,970
1,033
264
646
4,324
44,970
0
W
Cthulhu
Vibin Sosa
Cthulhu
5,771
425
0
2,613
6,410
5,260
52
250
6,160
53,330
1,423
L
Xing Tian
WeBdAbOt
Xing Tian
5,440
669
0
1,073
7,996
2,955
0
2,486
5,510
18,869
347
W
4,826
2,965
0
3,497
7,660
2,339
493
1,039
6,439
0
34,932
L
5,366
1,777
0
631
7,201
1,958
0
2,196
5,005
0
25,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,966
Gold Earned
35,803
270
Minions Killed
404
0
Camps Cleared
0
1,155,182
Distance Traveled
1,209,426
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,647
471
62
5
0
299,749
3
W
Skadi
7,060
588
115
10
0
231,668
1
W
Loki
6,751
563
87
7
0
270,691
2
L
Charybdis
5,344
445
55
5
0
172,292
0
W
Artio
6,864
572
30
3
0
274,842
2
L
Nu Wa
6,064
505
76
6
0
209,689
4
W
Cthulhu
8,176
681
105
9
0
215,837
0
L
Xing Tian
5,696
475
38
3
0
238,201
0
W
Apollo
6,952
579
67
6
0
216,388
0
L
Artemis
5,215
435
39
3
0
235,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role