Player Matchup

Charybdis
Charybdis
BigBlackTrain
Charybdis
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 98L
1,454 Elo+
Party 3
Erlang Shen
Erlang Shen
IDOGONEGATIVE
Erlang Shen
Level 16
God Stats
2W - 1L
1,723 SR
Queue Stats
23W - 15L
1,592 Elo+
Party 2
Ymir
Ymir
IDONTGOPOSITIVE
Ymir
Level 134
God Stats
3W - 2L
1,646 SR
Queue Stats
64W - 60L
1,537 Elo+
Party 2
Janus
Janus
ILuckyyShott
Janus
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 70L
1,458 Elo+
Party 3
King Arthur
King Arthur
puppydog
King Arthur
Level 78
God Stats
3W - 3L
1,528 SR
Queue Stats
34W - 34L
1,508 Elo+
Party 2
Team Averages
Level 102
1,579 SR
1,510 Elo+

VS

Team Averages
Level 119
1,615 SR
1,525 Elo+
Surtr
Surtr
Beavis16
Surtr
Level 119
God Stats
8W - 10L
1,651 SR
Queue Stats
255W - 248L
1,473 Elo+
Party 1
Apollo
Apollo
VzZLeo-
Apollo
Level 121
God Stats
9W - 6L
1,630 SR
Queue Stats
380W - 361L
1,607 Elo+
Solo
Kali
Kali
kendrick_2_fly
Kali
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
335W - 346L
1,485 Elo+
Solo
Cerberus
Cerberus
mahimoon
Cerberus
Level 106
God Stats
13W - 13L
1,570 SR
Queue Stats
302W - 308L
1,537 Elo+
Party 1
Yu Huang
Yu Huang
snoota
Yu Huang
Level 125
God Stats
12W - 7L
1,723 SR
Queue Stats
207W - 189L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigBlackTrain
Charybdis
13
0 / 5 / 4
7,650
450
3,524
10,105
3,155
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
IDOGONEGATIVE
Erlang Shen
18
13 / 1 / 2
11,173
657
19,617
21,552
11,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 1 / 12
9,791
576
6,948
16,824
15,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 5
9,358
550
11,272
9,416
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
puppydog
King Arthur
13
1 / 3 / 2
8,355
491
4,150
11,664
10,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Beavis16
Surtr
14
4 / 4 / 1
9,331
549
10,117
15,361
11,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
VzZLeo-
Apollo
5
1 / 2 / 0
5,982
352
2,246
2,908
605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
3 / 5 / 1
8,787
517
7,194
18,460
6,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
mahimoon
Cerberus
12
1 / 6 / 4
7,335
431
5,380
16,207
9,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yu Huang
snoota
Yu Huang
16
4 / 3 / 2
9,811
577
16,344
11,635
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
20
Kills
13
13
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
Beavis16
Surtr
4
4
1
1.13
W
Charybdis
BigBlackTrain
Charybdis
0
5
4
0.4
W
Erlang Shen
IDOGONEGATIVE
Erlang Shen
13
1
2
14
W
2
1
12
8
W
4
3
5
2.17
L
Apollo
VzZLeo-
Apollo
1
2
0
0.5
L
3
5
1
0.7
L
Cerberus
mahimoon
Cerberus
1
6
4
0.5
W
King Arthur
puppydog
King Arthur
1
3
2
0.67
L
Yu Huang
snoota
Yu Huang
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,511
Damage
41,281
69,561
Taken
64,571
43,323
Mitigated
32,541
16,363
Healing
19,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Beavis16
Surtr
10,117
3,531
0
3,513
15,361
11,946
627
3,631
11,554
1,478
58,307
W
Charybdis
BigBlackTrain
Charybdis
3,524
1,537
0
1,476
10,105
3,155
614
4,103
5,643
0
48,988
W
Erlang Shen
IDOGONEGATIVE
Erlang Shen
19,617
12,082
0
9,370
21,552
11,387
1,158
7,151
13,887
0
101,467
W
6,948
1,814
0
3,870
16,824
15,431
242
5,547
10,889
31,531
0
W
11,272
696
0
940
9,416
2,631
1,030
2,596
6,365
66,359
423
L
Apollo
VzZLeo-
Apollo
2,246
1,375
0
1,112
2,908
605
0
1,191
1,635
0
13,867
L
7,194
3,961
0
9,250
18,460
6,352
7
3,796
14,510
0
66,659
L
Cerberus
mahimoon
Cerberus
5,380
359
0
2,882
16,207
9,951
0
5,449
10,522
23,679
2,313
W
King Arthur
puppydog
King Arthur
4,150
562
0
707
11,664
10,719
106
1,119
10,123
0
40,253
L
Yu Huang
snoota
Yu Huang
16,344
720
75
3,005
11,635
3,687
759
3,460
7,923
71,509
1,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,327
Gold Earned
41,246
463
Minions Killed
384
0
Camps Cleared
0
1,595,896
Distance Traveled
1,363,108
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,331
549
97
6
0
323,687
0
W
Charybdis
7,650
450
86
5
0
320,631
1
W
Erlang Shen
11,173
657
150
9
0
403,313
3
W
Ymir
9,791
576
40
2
0
335,144
2
W
Janus
9,358
550
116
7
0
358,833
1
L
Apollo
5,982
352
18
1
0
70,602
0
L
Kali
8,787
517
96
6
0
319,156
0
L
Cerberus
7,335
431
44
3
0
325,533
0
W
King Arthur
8,355
491
71
4
0
177,975
0
L
Yu Huang
9,811
577
129
8
0
324,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role