Player Matchup

Mulan
Mulan
 
Mulan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Dime_Neutron
Cliodhna
Level 103
God Stats
1W - 3L
1,409 SR
Queue Stats
123W - 126L
1,544 Elo+
Solo
Cerberus
Cerberus
RainbowKumquat
Cerberus
Level 28
God Stats
3W - 4L
1,665 SR
Queue Stats
36W - 32L
1,516 Elo+
Party 1
Janus
Janus
funkeot0
Janus
Level 156
God Stats
0W - 5L
1,040 SR
Queue Stats
27W - 27L
1,492 Elo+
Party 1
Sol
Sol
jawnss
Sol
Level 28
God Stats
1W - 2L
1,679 SR
Queue Stats
35W - 45L
1,463 Elo+
Party 1
Team Averages
Level 84
1,459 SR
1,503 Elo+

VS

Team Averages
Level 83
1,582 SR
1,512 Elo+
Hades
Hades
 
Hades
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ChrisBeClean215
Agni
Level 108
God Stats
7W - 6L
1,624 SR
Queue Stats
186W - 185L
1,495 Elo+
Solo
Nemesis
Nemesis
DaddyEspresso
Nemesis
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 95L
1,536 Elo+
Solo
Cerberus
Cerberus
LilRawRaw10
Cerberus
Level 108
God Stats
15W - 15L
1,794 SR
Queue Stats
58W - 59L
1,554 Elo+
Solo
Apollo
Apollo
NiuBi69
Apollo
Level 88
God Stats
26W - 29L
1,494 SR
Queue Stats
172W - 177L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
2 / 4 / 2
6,240
520
4,985
7,865
3,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Dime_Neutron
Cliodhna
12
3 / 3 / 2
6,622
552
4,692
9,989
2,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
11
0 / 2 / 1
6,320
527
5,466
14,549
10,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
funkeot0
Janus
12
6 / 7 / 0
7,721
643
7,308
8,054
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
jawnss
Sol
10
0 / 6 / 0
5,510
459
5,970
7,536
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
4 / 6 / 0
6,900
575
7,537
11,587
7,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 3 / 2
6,820
568
2,710
5,067
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
13
8 / 1 / 4
7,695
641
9,108
9,719
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
LilRawRaw10
Cerberus
13
3 / 1 / 6
7,630
636
7,555
12,490
10,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
NiuBi69
Apollo
12
3 / 0 / 4
6,945
579
7,187
8,380
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
11
Kills
22
22
Deaths
11
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
2
4
2
0.75
W
Hades
 
Hades
4
6
0
0.67
W
4
3
2
1.67
W
Nemesis
8
1
4
10
L
Cliodhna
Dime_Neutron
Cliodhna
3
3
2
1.33
W
Cerberus
LilRawRaw10
Cerberus
3
1
6
6
W
Apollo
NiuBi69
Apollo
3
0
4
5
L
Cerberus
0
2
1
0.25
L
Janus
funkeot0
Janus
6
7
0
0.86
L
Sol
jawnss
Sol
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,421
Damage
34,097
47,993
Taken
47,243
21,003
Mitigated
25,146
12,552
Healing
15,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,985
940
0
1,213
7,865
3,635
0
3,593
4,272
0
26,702
W
Hades
 
Hades
7,537
1,126
125
4,050
11,587
7,334
0
2,813
8,774
38,754
746
W
2,710
149
0
1,005
5,067
1,202
0
2,393
2,674
31,682
0
W
Nemesis
9,108
3,784
0
1,355
9,719
3,567
0
2,563
7,156
0
51,490
L
Cliodhna
Dime_Neutron
Cliodhna
4,692
603
0
4,658
9,989
2,820
0
3,219
6,656
0
41,564
W
Cerberus
LilRawRaw10
Cerberus
7,555
535
236
3,955
12,490
10,211
0
5,707
6,783
30,962
1,157
W
Apollo
NiuBi69
Apollo
7,187
4,180
0
5,191
8,380
2,832
310
4,605
3,775
0
57,841
L
Cerberus
5,466
510
0
4,297
14,549
10,374
0
5,665
8,864
24,177
0
L
Janus
funkeot0
Janus
7,308
367
0
540
8,054
2,450
0
2,354
5,484
42,015
2,514
L
Sol
jawnss
Sol
5,970
2,973
0
1,844
7,536
1,724
0
2,366
5,170
35,353
7,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,413
Gold Earned
35,990
336
Minions Killed
359
0
Camps Cleared
0
1,169,651
Distance Traveled
1,185,611
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,240
520
55
5
0
151,380
0
W
Hades
6,900
575
66
6
0
205,669
2
W
Agni
6,820
568
65
5
0
202,753
1
W
Nemesis
7,695
641
73
6
0
270,468
2
L
Cliodhna
6,622
552
74
6
0
289,309
3
W
Cerberus
7,630
636
48
4
0
256,918
5
W
Apollo
6,945
579
107
9
0
249,803
0
L
Cerberus
6,320
527
43
4
0
251,837
1
L
Janus
7,721
643
81
7
0
250,425
0
L
Sol
5,510
459
83
7
0
226,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role