Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
IanMG3469
Freya
Level 108
God Stats
2W - 0L
1,778 SR
Queue Stats
489W - 473L
1,490 Elo+
Party 3
Ne Zha
Ne Zha
MikeObama420
Ne Zha
Level 152
God Stats
3W - 2L
1,585 SR
Queue Stats
132W - 104L
1,573 Elo+
Party 2
King Arthur
King Arthur
QuetzalDrago
King Arthur
Level 83
God Stats
32W - 29L
1,409 SR
Queue Stats
406W - 391L
1,495 Elo+
Party 3
Team Averages
Level 126
1,554 SR
1,511 Elo+

VS

Team Averages
Level 123
1,515 SR
1,517 Elo+
Yemoja
Yemoja
Adriana0708
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,622 Elo+
Party 1
Baron Samedi
Baron Samedi
Cartafiloz
Baron Samedi
Level 129
God Stats
2W - 2L
1,557 SR
Queue Stats
290W - 264L
1,454 Elo+
Party 1
Medusa
Medusa
Nikofuscan
Medusa
Level 163
God Stats
28W - 31L
1,608 SR
Queue Stats
407W - 381L
1,466 Elo+
Party 1
Skadi
Skadi
Warrior Knight7
Skadi
Level 156
God Stats
1W - 3L
1,661 SR
Queue Stats
628W - 613L
1,560 Elo+
Solo
Sol
Sol
thiccsheep
Sol
Level 104
God Stats
0W - 2L
1,248 SR
Queue Stats
162W - 155L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
7 / 3 / 3
7,331
611
8,080
9,675
3,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
 
Bacchus
11
2 / 0 / 5
6,637
553
6,701
6,326
4,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
IanMG3469
Freya
12
0 / 2 / 2
6,380
532
3,549
7,674
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
12
7 / 2 / 6
7,271
606
10,278
11,855
6,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

King Arthur
QuetzalDrago
King Arthur
12
3 / 3 / 3
7,012
584
5,367
9,776
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
2 / 2 / 2
6,791
566
2,737
9,552
6,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Cartafiloz
Baron Samedi
10
2 / 6 / 1
6,097
508
3,230
10,602
5,027
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Nikofuscan
Medusa
12
3 / 5 / 3
6,785
565
6,562
9,939
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 3
6,477
540
6,920
8,496
2,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 2 / 0
6,569
547
5,125
6,748
1,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
19
Kills
10
10
Deaths
19
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
3
3
2.83
W
Bacchus
 
Bacchus
2
0
5
4.5
L
Yemoja
2
2
2
1.5
L
Baron Samedi
Cartafiloz
Baron Samedi
2
6
1
0.42
W
Freya
IanMG3469
Freya
0
2
2
0.5
W
Ne Zha
7
2
6
5
L
Medusa
Nikofuscan
Medusa
3
5
3
0.9
W
King Arthur
QuetzalDrago
King Arthur
3
3
3
1.5
L
1
4
3
0.63
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,975
Damage
24,574
45,306
Taken
45,337
22,307
Mitigated
18,409
11,777
Healing
14,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
8,080
4,390
0
1,767
9,675
3,345
10
793
8,882
0
38,963
W
Bacchus
 
Bacchus
6,701
1,093
2,583
2,695
6,326
4,749
0
877
5,449
23,704
2,436
L
Yemoja
2,737
608
2,553
2,719
9,552
6,017
0
3,854
5,698
19,913
1,541
L
Baron Samedi
Cartafiloz
Baron Samedi
3,230
590
0
3,573
10,602
5,027
0
57
10,545
31,443
0
W
Freya
IanMG3469
Freya
3,549
1,313
0
2,640
7,674
2,122
0
5,077
2,597
41,504
2,632
W
Ne Zha
10,278
3,380
0
946
11,855
6,923
0
839
11,016
0
58,834
L
Medusa
Nikofuscan
Medusa
6,562
2,885
0
3,314
9,939
2,982
0
534
9,405
0
42,249
W
King Arthur
QuetzalDrago
King Arthur
5,367
302
0
1,146
9,776
5,168
0
2,700
7,076
0
42,749
L
6,920
2,096
0
908
8,496
2,681
22
1,491
7,005
0
42,858
L
5,125
2,336
0
1,761
6,748
1,702
0
4,181
2,567
43,686
4,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,631
Gold Earned
32,719
329
Minions Killed
366
0
Camps Cleared
0
1,217,578
Distance Traveled
1,119,596
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,331
611
65
5
0
228,644
0
W
Bacchus
6,637
553
35
3
0
244,102
0
L
Yemoja
6,791
566
44
4
0
200,626
2
L
Baron Samedi
6,097
508
52
4
0
192,270
4
W
Freya
6,380
532
76
6
0
227,264
0
W
Ne Zha
7,271
606
80
7
0
284,702
0
L
Medusa
6,785
565
77
6
0
260,160
0
W
King Arthur
7,012
584
73
6
0
232,866
3
L
Skadi
6,477
540
97
8
0
221,455
3
L
Sol
6,569
547
96
8
0
245,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role