Player Matchup

Achilles
Achilles
Assassinate567
Achilles
Level 113
God Stats
8W - 3L
1,777 SR
Queue Stats
303W - 285L
1,502 Elo+
Party 1
Bacchus
Bacchus
DarkzShadowz92
Bacchus
Level 108
God Stats
23W - 6L
1,850 SR
Queue Stats
491W - 488L
1,488 Elo+
Party 1
Ra
Ra
Mud_Golem332
Ra
Level 88
God Stats
1W - 1L
1,312 SR
Queue Stats
154W - 166L
1,423 Elo+
Solo
Fenrir
Fenrir
Tazzy1925
Fenrir
Level 94
God Stats
218W - 159L
1,563 SR
Queue Stats
410W - 379L
1,516 Elo+
Solo
Izanami
Izanami
VampireQueen0515
Izanami
Level 81
God Stats
17W - 12L
1,618 SR
Queue Stats
181W - 189L
1,475 Elo+
Party 1
Team Averages
Level 97
1,624 SR
1,481 Elo+

VS

Team Averages
Level 86
1,538 SR
1,479 Elo+
King Arthur
King Arthur
Dashie6
King Arthur
Level 50
God Stats
6W - 14L
1,446 SR
Queue Stats
71W - 77L
1,381 Elo+
Solo
Anubis
Anubis
Kumies
Anubis
Level 128
God Stats
2W - 1L
1,630 SR
Queue Stats
93W - 99L
1,490 Elo+
Party 2
Maui
Maui
Maeka
Maui
Level 67
God Stats
12W - 10L
1,616 SR
Queue Stats
105W - 107L
1,489 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NA_Donut
Ah Muzen Cab
Level 96
God Stats
9W - 7L
1,510 SR
Queue Stats
166W - 175L
1,456 Elo+
Party 3
Thor
Thor
ZerO___Skies
Thor
Level 88
God Stats
2W - 5L
1,489 SR
Queue Stats
90W - 84L
1,581 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
3 / 1 / 0
5,582
698
4,496
5,244
2,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 2 / 1
4,364
546
3,116
5,607
3,939
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 2
5,094
637
1,626
4,172
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Tazzy1925
Fenrir
11
3 / 0 / 2
5,401
675
2,529
4,684
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 1
4,743
593
1,977
1,548
357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dashie6
King Arthur
5
1 / 2 / 0
3,966
496
2,394
5,478
2,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anubis
Kumies
Anubis
10
2 / 3 / 0
5,268
659
3,522
4,175
1,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maui
Maeka
Maui
7
0 / 0 / 1
4,511
564
542
5,493
2,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
NA_Donut
Ah Muzen Cab
8
1 / 2 / 1
4,327
541
2,926
5,487
1,523
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 1 / 0
4,185
523
740
5,268
1,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
5
5
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
3
1
0
3
W
0
2
1
0.25
L
King Arthur
Dashie6
King Arthur
1
2
0
0.5
L
Anubis
Kumies
Anubis
2
3
0
0.67
L
Maui
Maeka
Maui
0
0
1
0.5
W
1
2
2
1
L
Ah Muzen Cab
NA_Donut
Ah Muzen Cab
1
2
1
0.75
W
Fenrir
Tazzy1925
Fenrir
3
0
2
4
W
1
0
1
1.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,744
Damage
10,124
21,255
Taken
25,901
9,673
Mitigated
9,606
9,912
Healing
5,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
4,496
890
0
2,536
5,244
2,962
0
63
5,181
0
31,958
W
3,116
649
0
1,943
5,607
3,939
0
373
5,234
12,275
0
L
King Arthur
Dashie6
King Arthur
2,394
354
0
933
5,478
2,104
0
0
5,192
0
12,552
L
Anubis
Kumies
Anubis
3,522
83
0
1,254
4,175
1,773
0
1,558
2,574
38,296
819
L
Maui
Maeka
Maui
542
421
0
1,832
5,493
2,526
0
566
4,809
13,653
0
W
1,626
82
150
1,190
4,172
831
0
3,276
896
26,002
0
L
Ah Muzen Cab
NA_Donut
Ah Muzen Cab
2,926
1,832
0
906
5,487
1,523
0
2,205
3,282
0
20,591
W
Fenrir
Tazzy1925
Fenrir
2,529
420
0
3,304
4,684
1,584
0
243
4,441
0
34,823
W
1,977
1,458
0
789
1,548
357
0
67
1,481
0
30,013
L
740
157
0
1,018
5,268
1,680
0
370
4,862
0
24,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,184
Gold Earned
22,257
273
Minions Killed
190
0
Camps Cleared
0
827,865
Distance Traveled
748,169
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,582
698
59
7
0
175,755
2
W
Bacchus
4,364
546
23
3
0
160,896
2
L
King Arthur
3,966
496
16
2
0
127,421
0
L
Anubis
5,268
659
71
9
0
151,306
2
L
Maui
4,511
564
28
4
0
166,627
0
W
Ra
5,094
637
46
6
0
160,577
2
L
Ah Muzen Cab
4,327
541
25
3
0
139,911
0
W
Fenrir
5,401
675
77
10
0
187,031
4
W
Izanami
4,743
593
68
9
0
143,606
1
L
Thor
4,185
523
50
6
0
162,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role