Player Matchup

Cerberus
Cerberus
RainbowKumquat
Cerberus
Level 28
God Stats
3W - 4L
1,610 SR
Queue Stats
36W - 32L
1,490 Elo+
Party 1
Arachne
Arachne
Susshomaru
Arachne
Level 145
God Stats
19W - 15L
1,677 SR
Queue Stats
576W - 517L
1,580 Elo+
Solo
Chiron
Chiron
funkeot0
Chiron
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,461 Elo+
Party 1
Sol
Sol
jawnss
Sol
Level 28
God Stats
1W - 2L
1,515 SR
Queue Stats
35W - 45L
1,434 Elo+
Party 1
Chaac
Chaac
kiqai
Chaac
Level 133
God Stats
34W - 18L
1,751 SR
Queue Stats
362W - 297L
1,541 Elo+
Solo
Team Averages
Level 98
1,611 SR
1,501 Elo+

VS

Team Averages
Level 130
1,645 SR
1,525 Elo+
King Arthur
King Arthur
Ex90Trouble
King Arthur
Level 124
God Stats
194W - 150L
1,625 SR
Queue Stats
330W - 274L
1,544 Elo+
Solo
Ra
Ra
PidgeDouglas
Ra
Level 146
God Stats
2W - 4L
1,782 SR
Queue Stats
98W - 97L
1,498 Elo+
Solo
Charon
Charon
TheGhostParadox
Charon
Level 154
God Stats
3W - 4L
1,499 SR
Queue Stats
157W - 151L
1,554 Elo+
Solo
Chernobog
Chernobog
YaBoiTturnai
Chernobog
Level 77
God Stats
4W - 3L
1,534 SR
Queue Stats
325W - 301L
1,507 Elo+
Solo
Arachne
Arachne
kakatoess2
Arachne
Level 147
God Stats
4W - 5L
1,783 SR
Queue Stats
118W - 120L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
5
0 / 0 / 1
3,633
727
654
2,837
1,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Susshomaru
Arachne
6
0 / 1 / 0
3,312
662
203
3,602
888
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chiron
funkeot0
Chiron
6
0 / 0 / 0
3,755
751
1,026
2,158
513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
jawnss
Sol
6
1 / 2 / 0
3,857
771
1,271
2,512
461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chaac
kiqai
Chaac
6
1 / 1 / 0
3,806
761
1,650
3,686
1,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ex90Trouble
King Arthur
7
1 / 1 / 0
4,102
820
1,861
4,079
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
0 / 0 / 0
3,589
718
1,089
1,874
417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 0 / 2
3,201
640
1,015
2,153
1,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
YaBoiTturnai
Chernobog
1
0 / 0 / 0
2,430
486
0
0
0
Arachne
kakatoess2
Arachne
7
2 / 1 / 0
3,576
715
2,280
3,979
965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ex90Trouble
King Arthur
1
1
0
1
L
0
0
0
0
W
Cerberus
0
0
1
0.5
W
Arachne
Susshomaru
Arachne
0
1
0
0
L
0
0
2
1
L
Chernobog
YaBoiTturnai
Chernobog
0
0
0
0
W
Chiron
funkeot0
Chiron
0
0
0
0
W
Sol
jawnss
Sol
1
2
0
0.5
L
Arachne
kakatoess2
Arachne
2
1
0
2
W
Chaac
kiqai
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,804
Damage
6,245
14,795
Taken
12,085
4,799
Mitigated
4,452
7,074
Healing
3,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ex90Trouble
King Arthur
1,861
278
0
395
4,079
1,849
0
0
4,079
0
21,545
L
1,089
0
144
920
1,874
417
0
381
1,493
17,330
218
W
Cerberus
654
0
0
1,310
2,837
1,053
20
844
1,993
8,863
0
W
Arachne
Susshomaru
Arachne
203
157
0
1,930
3,602
888
0
46
3,556
0
16,370
L
1,015
412
0
841
2,153
1,221
0
583
1,570
12,471
1,180
L
Chernobog
YaBoiTturnai
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Chiron
funkeot0
Chiron
1,026
404
150
1,012
2,158
513
0
700
1,413
0
20,860
W
Sol
jawnss
Sol
1,271
513
0
722
2,512
461
827
371
2,141
16,144
4,725
L
Arachne
kakatoess2
Arachne
2,280
1,677
0
1,431
3,979
965
0
753
3,226
0
16,350
W
Chaac
kiqai
Chaac
1,650
583
0
1,950
3,686
1,884
0
0
3,686
0
18,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,363
Gold Earned
16,898
180
Minions Killed
133
0
Camps Cleared
0
502,989
Distance Traveled
450,128
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,102
820
47
9
0
108,259
0
L
Ra
3,589
718
41
8
0
117,350
0
W
Cerberus
3,633
727
20
4
0
107,952
0
W
Arachne
3,312
662
36
7
0
104,838
0
L
Charon
3,201
640
12
2
0
98,052
0
L
Chernobog
2,430
486
0
0
0
0
0
W
Chiron
3,755
751
48
10
0
90,314
0
W
Sol
3,857
771
38
8
0
94,968
0
L
Arachne
3,576
715
33
7
0
126,467
1
W
Chaac
3,806
761
38
8
0
104,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role