Player Matchup

Olorun
Olorun
Baene
Olorun
Level 178
God Stats
6W - 0L
1,897 SR
Queue Stats
166W - 178L
1,509 Elo+
Party 1
Kuzenbo
Kuzenbo
Kairos1234
Kuzenbo
Level 126
God Stats
4W - 0L
1,942 SR
Queue Stats
82W - 75L
1,502 Elo+
Party 3
Neith
Neith
Meyrre
Neith
Level 155
God Stats
11W - 11L
1,493 SR
Queue Stats
115W - 116L
1,514 Elo+
Party 3
Camazotz
Camazotz
Trollaflagger
Camazotz
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 116L
1,574 Elo+
Solo
Medusa
Medusa
sbaene86
Medusa
Level 143
God Stats
11W - 6L
1,540 SR
Queue Stats
164W - 158L
1,471 Elo+
Party 1
Team Averages
Level 146
1,674 SR
1,514 Elo+

VS

Team Averages
Level 136
1,529 SR
1,475 Elo+
Sun Wukong
Sun Wukong
CobraKommandR
Sun Wukong
Level 109
God Stats
3W - 4L
1,589 SR
Queue Stats
57W - 59L
1,477 Elo+
Party 2
Ishtar
Ishtar
Faydon-exe
Ishtar
Level 157
God Stats
0W - 2L
1,304 SR
Queue Stats
190W - 180L
1,535 Elo+
Party 2
Xing Tian
Xing Tian
LaBelleSansMerci
Xing Tian
Level 147
God Stats
3W - 3L
1,545 SR
Queue Stats
67W - 69L
1,439 Elo+
Solo
Scylla
Scylla
kittycatcareasy
Scylla
Level 142
God Stats
0W - 2L
1,541 SR
Queue Stats
106W - 94L
1,484 Elo+
Party 2
Mercury
Mercury
piojosandey
Mercury
Level 126
God Stats
4W - 2L
1,667 SR
Queue Stats
221W - 201L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Baene
Olorun
13
3 / 3 / 4
7,932
610
3,997
8,676
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Kuzenbo
Kairos1234
Kuzenbo
12
2 / 0 / 5
7,080
545
5,027
6,588
6,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Neith
Meyrre
Neith
14
2 / 1 / 4
7,807
601
7,377
6,923
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Camazotz
Trollaflagger
Camazotz
13
6 / 0 / 4
7,723
594
6,271
8,739
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
sbaene86
Medusa
14
0 / 0 / 0
8,285
637
1,864
3,708
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CobraKommandR
Sun Wukong
12
0 / 0 / 0
6,223
479
1,415
6,818
5,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ishtar
Faydon-exe
Ishtar
10
0 / 4 / 1
5,984
460
5,041
7,972
2,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Xing Tian
9
1 / 1 / 0
5,878
452
3,240
9,079
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 4 / 1
7,212
555
6,605
6,432
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
piojosandey
Mercury
12
1 / 4 / 2
6,456
497
4,820
10,178
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
4
4
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
Baene
Olorun
3
3
4
1.67
L
Sun Wukong
CobraKommandR
Sun Wukong
0
0
0
0
L
Ishtar
Faydon-exe
Ishtar
0
4
1
0.13
W
Kuzenbo
Kairos1234
Kuzenbo
2
0
5
4.5
L
Xing Tian
1
1
0
1
W
Neith
Meyrre
Neith
2
1
4
4
W
Camazotz
Trollaflagger
Camazotz
6
0
4
8
L
2
4
1
0.63
L
Mercury
piojosandey
Mercury
1
4
2
0.5
W
Medusa
sbaene86
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,536
Damage
21,121
34,634
Taken
40,479
15,249
Mitigated
17,681
12,978
Healing
7,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Baene
Olorun
3,997
2,309
119
2,010
8,676
2,323
1,007
4,465
3,829
49,076
5,396
L
Sun Wukong
CobraKommandR
Sun Wukong
1,415
303
0
2,294
6,818
5,354
0
47
6,771
0
42,230
L
Ishtar
Faydon-exe
Ishtar
5,041
3,035
0
2,263
7,972
2,177
0
1,324
6,648
0
40,677
W
Kuzenbo
Kairos1234
Kuzenbo
5,027
2,099
0
1,277
6,588
6,718
116
1,842
4,639
15,825
1,675
L
Xing Tian
3,240
162
0
1,931
9,079
5,191
0
1,859
7,220
19,909
0
W
Neith
Meyrre
Neith
7,377
1,207
0
2,290
6,923
2,477
196
1,410
5,513
0
63,772
W
Camazotz
Trollaflagger
Camazotz
6,271
1,863
0
5,597
8,739
2,551
0
1,635
7,044
0
43,941
L
6,605
521
0
658
6,432
1,478
0
1,513
4,919
61,451
0
L
Mercury
piojosandey
Mercury
4,820
2,478
0
523
10,178
3,481
0
3,914
6,264
0
50,328
W
Medusa
sbaene86
Medusa
1,864
596
0
1,685
3,708
1,180
284
0
3,511
0
69,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,827
Gold Earned
31,753
431
Minions Killed
369
0
Camps Cleared
0
1,282,424
Distance Traveled
1,273,841
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,932
610
92
7
0
231,125
0
L
Sun Wukong
6,223
479
71
5
0
243,312
0
L
Ishtar
5,984
460
78
6
0
214,645
1
W
Kuzenbo
7,080
545
23
2
0
294,403
3
L
Xing Tian
5,878
452
18
1
0
265,541
4
W
Neith
7,807
601
113
9
0
251,978
0
W
Camazotz
7,723
594
84
6
0
285,391
2
L
Scylla
7,212
555
114
9
0
242,413
4
L
Mercury
6,456
497
88
7
0
307,930
0
W
Medusa
8,285
637
119
9
0
219,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role