Player Matchup

Arachne
Arachne
 
Arachne
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
OsChapeuDePalha
Anhur
Level 98
God Stats
3W - 2L
1,310 SR
Queue Stats
118W - 165L
1,374 Elo+
Solo
Horus
Horus
Styder
Horus
Level 127
God Stats
1W - 0L
1,625 SR
Queue Stats
9W - 12L
1,289 Elo+
Solo
Athena
Athena
shadowartist04
Athena
Level 157
God Stats
2W - 2L
1,333 SR
Queue Stats
170W - 174L
1,482 Elo+
Solo
Team Averages
Level 109
1,453 SR
1,429 Elo+

VS

Team Averages
Level 106
1,480 SR
1,362 Elo+
Terra
Terra
HamWhammer
Terra
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 160L
1,398 Elo+
Solo
Yu Huang
Yu Huang
MarcXnations
Yu Huang
Level 87
God Stats
3W - 11L
1,421 SR
Queue Stats
603W - 576L
1,457 Elo+
Solo
Agni
Agni
T0XIC BIOHAZARD
Agni
Level 149
God Stats
2W - 3L
1,481 SR
Queue Stats
144W - 157L
1,431 Elo+
Solo
Nike
Nike
TravyPatty_420
Nike
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,119 Elo+
Party 1
Susano
Susano
juzzie_wit_a_uzi
Susano
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
10 / 1 / 8
9,874
1,234
9,187
9,944
7,584
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sol
 
Sol
12
1 / 1 / 8
7,463
933
5,624
3,600
1,020
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 1 / 13
7,808
976
5,050
6,181
2,106
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Styder
Horus
13
2 / 3 / 8
8,019
1,002
3,940
12,345
11,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
4 / 4 / 12
8,918
1,115
8,661
17,276
16,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
1
0 / 0 / 0
2,146
268
0
0
0
Yu Huang
MarcXnations
Yu Huang
13
4 / 3 / 2
7,476
935
13,080
7,062
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 6
7,746
968
8,081
5,690
2,115
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 6 / 2
6,979
872
6,129
14,257
7,561
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
2 / 6 / 4
7,257
907
8,363
8,457
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
24
18
Kills
10
10
Deaths
18
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
1
8
14
W
Sol
 
Sol
1
1
8
5
L
Terra
0
0
0
0
L
Yu Huang
MarcXnations
Yu Huang
4
3
2
1.67
W
1
1
13
7.5
W
Horus
Styder
Horus
2
3
8
2
L
3
3
6
2
L
1
6
2
0.33
L
2
6
4
0.67
W
4
4
12
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,462
Damage
35,653
49,346
Taken
35,466
38,692
Mitigated
15,300
20,348
Healing
6,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,187
6,876
1,182
4,312
9,944
7,584
815
3,336
6,378
0
19,794
W
Sol
 
Sol
5,624
695
98
723
3,600
1,020
1,103
2,238
1,312
14,107
0
L
Terra
0
0
0
0
0
0
0
0
0
0
0
L
Yu Huang
MarcXnations
Yu Huang
13,080
1,453
586
1,045
7,062
2,595
0
3,190
3,872
21,630
539
W
5,050
3,237
2,421
813
6,181
2,106
1,301
3,072
2,927
0
11,798
W
Horus
Styder
Horus
3,940
1,650
2,614
4,549
12,345
11,864
194
5,068
6,823
1,123
8,106
L
8,081
796
576
1,155
5,690
2,115
0
2,754
2,936
24,871
0
L
6,129
730
378
2,482
14,257
7,561
0
5,220
9,037
2,594
14,418
L
8,363
595
13
278
8,457
3,029
0
3,778
4,679
0
21,620
W
8,661
1,026
728
2,908
17,276
16,118
265
6,971
9,855
18,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,082
Gold Earned
31,604
95
Minions Killed
125
0
Camps Cleared
0
799,090
Distance Traveled
529,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,874
1,234
34
4
0
199,507
0
W
Sol
7,463
933
15
2
0
139,976
0
L
Terra
2,146
268
0
0
0
0
0
L
Yu Huang
7,476
935
21
3
0
140,982
0
W
Anhur
7,808
976
16
2
0
147,522
0
W
Horus
8,019
1,002
11
1
0
153,288
0
L
Agni
7,746
968
44
6
0
123,059
0
L
Nike
6,979
872
26
3
0
128,495
0
L
Susano
7,257
907
34
4
0
136,626
0
W
Athena
8,918
1,115
19
2
0
158,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role