Player Matchup

Bellona
Bellona
Biggolbitties
Bellona
Level 86
God Stats
4W - 5L
1,542 SR
Queue Stats
63W - 60L
1,484 Elo+
Party 2
Ao Kuang
Ao Kuang
Fortunigi
Ao Kuang
Level 146
God Stats
0W - 3L
1,198 SR
Queue Stats
96W - 105L
1,508 Elo+
Party 3
King Arthur
King Arthur
Itzshmabe
King Arthur
Level 125
God Stats
6W - 7L
1,665 SR
Queue Stats
104W - 105L
1,483 Elo+
Party 2
Achilles
Achilles
LaDeiydad
Achilles
Level 142
God Stats
21W - 18L
1,581 SR
Queue Stats
101W - 99L
1,514 Elo+
Party 3
Baron Samedi
Baron Samedi
dope_boi_slayer
Baron Samedi
Level 61
God Stats
1W - 1L
1,718 SR
Queue Stats
4W - 16L
1,369 Elo+
Party 2
Team Averages
Level 112
1,541 SR
1,472 Elo+

VS

Team Averages
Level 110
1,573 SR
1,448 Elo+
Bacchus
Bacchus
KiKi-Hampo
Bacchus
Level 68
God Stats
4W - 4L
1,592 SR
Queue Stats
7W - 11L
1,356 Elo+
Party 1
Mulan
Mulan
OMWTFUB1969
Mulan
Level 109
God Stats
4W - 10L
1,277 SR
Queue Stats
112W - 154L
1,426 Elo+
Party 1
Skadi
Skadi
The_ReaI_Jay
Skadi
Level 82
God Stats
24W - 14L
1,576 SR
Queue Stats
164W - 187L
1,468 Elo+
Party 1
Zeus
Zeus
fluffy_Samurai_
Zeus
Level 140
God Stats
8W - 8L
1,616 SR
Queue Stats
227W - 269L
1,437 Elo+
Party 1
Cthulhu
Cthulhu
zWickedd
Cthulhu
Level 153
God Stats
6W - 3L
1,802 SR
Queue Stats
293W - 273L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
8
1 / 6 / 1
4,875
488
3,643
9,428
3,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Ao Kuang
Fortunigi
Ao Kuang
11
1 / 1 / 0
6,045
605
3,140
6,740
2,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Itzshmabe
King Arthur
8
1 / 6 / 1
5,091
509
5,342
10,355
6,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
LaDeiydad
Achilles
10
0 / 2 / 0
5,726
573
4,417
8,707
4,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
dope_boi_slayer
Baron Samedi
9
0 / 2 / 0
5,029
503
2,046
5,310
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KiKi-Hampo
Bacchus
9
2 / 1 / 7
5,727
573
4,635
6,056
4,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 2
6,071
607
1,801
6,112
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
3 / 2 / 6
5,695
570
5,421
6,110
1,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
7 / 1 / 2
6,843
684
7,595
5,364
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
zWickedd
Cthulhu
11
1 / 0 / 1
5,927
593
5,296
6,513
5,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
17
17
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
1
6
1
0.25
L
Ao Kuang
Fortunigi
Ao Kuang
1
1
0
1
L
King Arthur
Itzshmabe
King Arthur
1
6
1
0.25
W
Bacchus
KiKi-Hampo
Bacchus
2
1
7
5.5
L
Achilles
LaDeiydad
Achilles
0
2
0
0
W
4
0
2
5
W
3
2
6
3
L
Baron Samedi
dope_boi_slayer
Baron Samedi
0
2
0
0
W
7
1
2
8
W
Cthulhu
zWickedd
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,588
Damage
24,748
40,540
Taken
30,155
20,024
Mitigated
15,496
10,231
Healing
8,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
3,643
835
0
2,622
9,428
3,977
0
4,073
5,225
0
24,329
L
Ao Kuang
Fortunigi
Ao Kuang
3,140
629
0
1,585
6,740
2,460
0
1,681
5,013
45,057
2,644
L
King Arthur
Itzshmabe
King Arthur
5,342
831
0
1,821
10,355
6,801
0
3,400
6,815
0
20,593
W
Bacchus
KiKi-Hampo
Bacchus
4,635
240
0
1,170
6,056
4,703
0
0
5,775
18,010
2,114
L
Achilles
LaDeiydad
Achilles
4,417
553
0
3,220
8,707
4,983
0
4,272
4,435
0
33,189
W
1,801
264
0
1,232
6,112
2,519
0
547
5,462
0
45,671
W
5,421
1,682
0
1,112
6,110
1,567
0
0
5,832
0
31,383
L
Baron Samedi
dope_boi_slayer
Baron Samedi
2,046
234
30
953
5,310
1,803
0
2,862
2,214
23,592
0
W
7,595
462
0
1,770
5,364
1,503
0
3,617
1,747
37,255
1,299
W
Cthulhu
zWickedd
Cthulhu
5,296
505
0
3,145
6,513
5,204
0
1,022
4,842
36,398
985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,766
Gold Earned
30,263
261
Minions Killed
315
0
Camps Cleared
0
1,053,971
Distance Traveled
1,078,104
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,875
488
38
4
0
210,645
0
L
Ao Kuang
6,045
605
91
9
0
230,163
2
L
King Arthur
5,091
509
29
3
0
216,432
0
W
Bacchus
5,727
573
33
3
0
227,800
0
L
Achilles
5,726
573
64
6
0
223,524
0
W
Mulan
6,071
607
77
8
0
242,512
2
W
Skadi
5,695
570
34
3
0
204,638
2
L
Baron Samedi
5,029
503
39
4
0
173,207
0
W
Zeus
6,843
684
99
10
0
198,277
0
W
Cthulhu
5,927
593
72
7
0
204,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role