Player Matchup

Cthulhu
Cthulhu
Diamond I
MagiCano4515
Cthulhu
Diamond I
Level 158
God Stats
101W - 34L
1,862 SR
Queue Stats
667W - 450L
2,278 MMR
Party 1
Horus
Horus
Masters
Sharkwell
Horus
Masters
Level 177
God Stats
5W - 5L
1,585 SR
Queue Stats
242W - 184L
2,539 MMR
Party 1
Xbalanque
Xbalanque
Masters
Śilem
Xbalanque
Masters
Level 148
God Stats
73W - 17L
1,905 SR
Queue Stats
332W - 91L
2,644 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 161
1,784 SR
2,487 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 82
1,520 SR
1,638 MMR
Vulcan
Vulcan
Gold I
McLaren1411
Vulcan
Gold I
Level 61
God Stats
1W - 3L
1,574 SR
Queue Stats
75W - 69L
1,699 MMR
Party 2
Thanatos
Thanatos
Gold V
guilhermeiv11
Thanatos
Gold V
Level 106
God Stats
2W - 3L
1,485 SR
Queue Stats
96W - 102L
1,494 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
mirdi130
Kuzenbo
Gold II
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,722 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MagiCano4515
Cthulhu
14
3 / 0 / 12
8,840
884
12,230
12,054
11,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Horus
Sharkwell
Horus
15
6 / 0 / 9
9,335
934
4,414
13,720
11,323
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Xbalanque
Śilem
Xbalanque
16
7 / 1 / 8
9,701
970
15,758
8,887
3,649
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FafnirAresAphroditeOdinMulan

VS

Bans
MedusaCupidCerberusAnhurBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 3 / 1
6,943
694
8,596
8,436
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
guilhermeiv11
Thanatos
11
1 / 8 / 0
7,066
707
4,356
11,933
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
mirdi130
Kuzenbo
12
0 / 5 / 0
6,907
691
7,814
14,041
16,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
16
Kills
1
1
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
MagiCano4515
Cthulhu
3
0
12
9
L
Vulcan
0
3
1
0.17
W
Horus
Sharkwell
Horus
6
0
9
10.5
L
Thanatos
guilhermeiv11
Thanatos
1
8
0
0.13
L
Kuzenbo
mirdi130
Kuzenbo
0
5
0
0
W
Xbalanque
Śilem
Xbalanque
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,402
Damage
20,766
34,661
Taken
34,410
26,141
Mitigated
23,921
18,154
Healing
6,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
MagiCano4515
Cthulhu
12,230
757
659
4,466
12,054
11,169
354
5,963
5,822
25,232
2,252
L
Vulcan
8,596
329
75
2,456
8,436
2,925
0
2,260
5,938
24,327
0
W
Horus
Sharkwell
Horus
4,414
1,896
2,742
8,196
13,720
11,323
440
5,400
8,113
0
16,514
L
Thanatos
guilhermeiv11
Thanatos
4,356
321
0
2,780
11,933
4,289
0
3,124
8,548
0
17,167
L
Kuzenbo
mirdi130
Kuzenbo
7,814
986
0
1,034
14,041
16,707
0
5,324
8,361
19,257
2,130
W
Xbalanque
Śilem
Xbalanque
15,758
10,821
0
2,091
8,887
3,649
2,737
3,409
5,210
0
57,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,876
Gold Earned
20,916
146
Minions Killed
89
0
Camps Cleared
0
608,535
Distance Traveled
538,711
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,840
884
17
2
0
217,334
0
L
Vulcan
6,943
694
32
3
0
196,715
0
W
Horus
9,335
934
30
3
0
194,815
2
L
Thanatos
7,066
707
23
2
0
170,472
4
L
Kuzenbo
6,907
691
34
3
0
171,524
0
W
Xbalanque
9,701
970
99
10
0
196,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role