Player Matchup

Danzaburou
Danzaburou
Gilga0900
Danzaburou
Level 113
God Stats
2W - 6L
1,375 SR
Queue Stats
157W - 142L
1,519 Elo+
Solo
He Bo
He Bo
Gravy110Train
He Bo
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 104L
1,572 Elo+
Solo
Erlang Shen
Erlang Shen
Maiky11
Erlang Shen
Level 66
God Stats
2W - 3L
1,422 SR
Queue Stats
178W - 166L
1,559 Elo+
Solo
Martichoras
Martichoras
ausboss579
Martichoras
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,569 Elo+
Party 2
Chronos
Chronos
gimmiesnacks29
Chronos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,628 Elo+
Party 2
Team Averages
Level 73
1,459 SR
1,569 Elo+

VS

Team Averages
Level 92
1,458 SR
1,506 Elo+
Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AceMint
Thanatos
Level 83
God Stats
4W - 3L
1,301 SR
Queue Stats
119W - 97L
1,538 Elo+
Party 1
Amaterasu
Amaterasu
MostFlea640
Amaterasu
Level 40
God Stats
20W - 20L
1,447 SR
Queue Stats
53W - 49L
1,476 Elo+
Party 1
Nut
Nut
rob8056
Nut
Level 108
God Stats
49W - 52L
1,499 SR
Queue Stats
168W - 157L
1,496 Elo+
Party 1
Janus
Janus
stedude2
Janus
Level 143
God Stats
34W - 34L
1,544 SR
Queue Stats
193W - 169L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gilga0900
Danzaburou
8
1 / 1 / 1
4,584
655
1,389
3,114
791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
2 / 0 / 0
4,704
672
2,149
3,383
757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Maiky11
Erlang Shen
5
0 / 0 / 0
3,566
509
398
1,038
353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
ausboss579
Martichoras
6
0 / 2 / 0
3,284
469
2,726
4,264
1,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 1
3,680
526
1,560
5,369
1,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 1 / 3
4,265
609
3,182
4,997
2,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
AceMint
Thanatos
8
2 / 1 / 1
4,148
593
1,383
4,526
1,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
MostFlea640
Amaterasu
8
0 / 0 / 0
4,391
627
521
4,443
2,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nut
8
2 / 0 / 2
4,580
654
3,809
3,337
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
stedude2
Janus
8
0 / 1 / 0
4,240
606
1,376
1,708
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
5
5
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
3
2.5
W
Thanatos
AceMint
Thanatos
2
1
1
2.5
L
Danzaburou
Gilga0900
Danzaburou
1
1
1
1.5
L
2
0
0
2
L
Erlang Shen
Maiky11
Erlang Shen
0
0
0
0
W
Amaterasu
MostFlea640
Amaterasu
0
0
0
0
L
Martichoras
ausboss579
Martichoras
0
2
0
0
L
0
2
1
0.25
W
Nut
2
0
2
3
W
Janus
stedude2
Janus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,222
Damage
10,271
17,168
Taken
19,011
5,101
Mitigated
7,767
7,483
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,182
242
0
1,089
4,997
2,928
0
1,175
3,822
8,876
0
W
Thanatos
AceMint
Thanatos
1,383
336
0
3,296
4,526
1,466
0
225
4,301
0
17,623
L
Danzaburou
Gilga0900
Danzaburou
1,389
331
0
1,365
3,114
791
0
1,331
1,619
0
22,311
L
2,149
102
0
2,391
3,383
757
0
117
3,228
25,988
0
L
Erlang Shen
Maiky11
Erlang Shen
398
292
0
634
1,038
353
0
0
1,010
0
10,317
W
Amaterasu
MostFlea640
Amaterasu
521
147
0
2,430
4,443
2,063
0
1,035
3,408
0
25,368
L
Martichoras
ausboss579
Martichoras
2,726
814
0
1,023
4,264
1,205
0
1,026
3,238
0
17,230
L
1,560
547
0
2,070
5,369
1,995
0
1,870
3,499
7,382
0
W
Nut
3,809
2,381
0
1,860
3,337
894
168
1,274
2,063
0
33,337
W
Janus
stedude2
Janus
1,376
81
0
27
1,708
416
0
0
1,708
23,629
483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,818
Gold Earned
21,624
162
Minions Killed
212
0
Camps Cleared
0
584,186
Distance Traveled
736,316
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,265
609
13
2
0
148,963
1
W
Thanatos
4,148
593
34
5
0
170,164
1
L
Danzaburou
4,584
655
45
6
0
131,646
0
L
He Bo
4,704
672
54
8
0
146,429
0
L
Erlang Shen
3,566
509
25
4
0
61,188
0
W
Amaterasu
4,391
627
51
7
0
152,281
1
L
Martichoras
3,284
469
25
4
0
117,468
0
L
Chronos
3,680
526
13
2
0
127,455
0
W
Nut
4,580
654
52
7
0
115,866
0
W
Janus
4,240
606
62
9
0
149,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role