Player Matchup

Bacchus
Bacchus
ADeadbeatBeet
Bacchus
Level 53
God Stats
22W - 9L
1,800 SR
Queue Stats
40W - 26L
1,639 Elo+
Party 1
Geb
Geb
CORNMAC
Geb
Level 63
God Stats
20W - 7L
1,825 SR
Queue Stats
71W - 47L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
CrazyCatLady5645
Danzaburou
Level 83
God Stats
9W - 8L
1,409 SR
Queue Stats
292W - 290L
1,494 Elo+
Solo
Horus
Horus
NotFuniMeanit
Horus
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 5L
1,879 Elo+
Party 1
Thoth
Thoth
flooppyy
Thoth
Level 85
God Stats
8W - 1L
1,760 SR
Queue Stats
74W - 44L
1,686 Elo+
Party 1
Team Averages
Level 60
1,659 SR
1,667 Elo+

VS

Team Averages
Level 81
1,607 SR
1,564 Elo+
Artemis
Artemis
Bati616
Artemis
Level 126
God Stats
5W - 9L
1,642 SR
Queue Stats
68W - 60L
1,585 Elo+
Party 3
Raijin
Raijin
LauraT
Raijin
Level 126
God Stats
2W - 4L
1,539 SR
Queue Stats
80W - 78L
1,582 Elo+
Party 3
Guan Yu
Guan Yu
TheLandscaper
Guan Yu
Level 57
God Stats
3W - 1L
1,713 SR
Queue Stats
113W - 97L
1,496 Elo+
Solo
Horus
Horus
Twinkydragon
Horus
Level 80
God Stats
0W - 1L
1,641 SR
Queue Stats
29W - 20L
1,607 Elo+
Party 2
Aphrodite
Aphrodite
silvermagE 05
Aphrodite
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
5 / 2 / 11
10,801
1,080
10,915
12,771
17,416
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
16
1 / 0 / 15
11,057
1,106
8,297
4,846
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
CrazyCatLady5645
Danzaburou
16
2 / 1 / 11
11,022
1,102
8,010
5,524
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 0 / 9
10,351
1,035
14,235
9,228
8,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Thoth
flooppyy
Thoth
16
2 / 0 / 12
10,077
1,008
17,800
4,200
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

288

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bati616
Artemis
15
0 / 4 / 1
9,532
953
7,875
10,707
3,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
LauraT
Raijin
15
1 / 0 / 1
9,611
961
7,989
11,284
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
15
2 / 2 / 1
9,893
989
4,236
10,303
10,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

15
0 / 2 / 3
9,368
937
8,444
20,361
14,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
silvermagE 05
Aphrodite
15
0 / 8 / 2
9,317
932
2,931
11,208
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
11
16
Kills
3
3
Deaths
16
58
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
2
11
5.25
L
Artemis
Bati616
Artemis
0
4
1
0.13
W
Geb
1
0
15
8.5
W
Danzaburou
CrazyCatLady5645
Danzaburou
2
1
11
7.5
L
Raijin
LauraT
Raijin
1
0
1
1.5
W
6
0
9
10.5
L
Guan Yu
2
2
1
1.25
L
0
2
3
0.75
W
Thoth
flooppyy
Thoth
2
0
12
8
L
Aphrodite
silvermagE 05
Aphrodite
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,257
Damage
31,475
36,569
Taken
63,863
33,750
Mitigated
36,811
6,411
Healing
8,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
10,915
760
0
197
12,771
17,416
0
3,909
8,423
17,403
0
L
Artemis
Bati616
Artemis
7,875
3,432
0
1,564
10,707
3,253
0
4,958
5,749
0
45,516
W
Geb
8,297
626
0
681
4,846
4,276
0
1,782
2,853
17,603
521
W
Danzaburou
CrazyCatLady5645
Danzaburou
8,010
1,649
0
2,013
5,524
2,191
0
1,300
4,057
0
41,889
L
Raijin
LauraT
Raijin
7,989
1,635
0
417
11,284
3,562
0
7,003
4,281
28,695
0
W
14,235
4,695
705
2,815
9,228
8,294
0
3,567
5,389
0
21,815
L
Guan Yu
4,236
264
207
511
10,303
10,351
0
5,538
4,765
0
8,353
L
8,444
2,267
783
2,366
20,361
14,693
0
12,098
8,263
180
20,210
W
Thoth
flooppyy
Thoth
17,800
321
0
0
4,200
1,573
0
542
3,481
42,677
0
L
Aphrodite
silvermagE 05
Aphrodite
2,931
105
1,468
1,028
11,208
4,952
0
7,266
3,942
8,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,308
Gold Earned
47,721
179
Minions Killed
194
11
Camps Cleared
6
1,053,464
Distance Traveled
885,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,801
1,080
14
1
2
208,417
0
L
Artemis
9,532
953
66
7
5
161,648
0
W
Geb
11,057
1,106
19
2
1
216,378
0
W
Danzaburou
11,022
1,102
79
8
4
197,327
0
L
Raijin
9,611
961
71
7
1
186,462
0
W
Horus
10,351
1,035
9
1
2
213,445
0
L
Guan Yu
9,893
989
19
2
0
162,149
0
L
Horus
9,368
937
17
2
0
198,617
0
W
Thoth
10,077
1,008
58
6
2
217,897
0
L
Aphrodite
9,317
932
21
2
0
176,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role