Player Matchup

Tyr
Tyr
Bronze III
GRM Creed
Tyr
Bronze III
Level 81
God Stats
0W - 1L
1,683 SR
Queue Stats
23W - 38L
1,500 MMR
Solo
Sol
Sol
Bronze III
HighJinxed
Sol
Bronze III
Level 69
God Stats
2W - 3L
1,518 SR
Queue Stats
8W - 11L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Phyifty
Ix Chel
Gold IV
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
180W - 190L
1,361 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
Recite_me
Erlang Shen
Bronze III
Level 49
God Stats
0W - 4L
1,421 SR
Queue Stats
115W - 129L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold I
qAxen
Sylvanus
Gold I
Level 122
God Stats
54W - 49L
1,591 SR
Queue Stats
171W - 167L
1,606 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,543 SR
1,493 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 143
1,559 SR
1,491 MMR
Bacchus
Bacchus
Bronze III
Ackly
Bacchus
Bronze III
Level 155
God Stats
2W - 3L
1,639 SR
Queue Stats
88W - 100L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Efravinx
King Arthur
Silver II
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 30L
1,501 MMR
Solo
Chiron
Chiron
Silver II
Holo5
Chiron
Silver II
Level 157
God Stats
1W - 0L
1,322 SR
Queue Stats
8W - 7L
1,489 MMR
Party 2
Thanatos
Thanatos
Silver II
Parrol
Thanatos
Silver II
Level 128
God Stats
4W - 0L
1,622 SR
Queue Stats
8W - 7L
1,489 MMR
Party 2
Kukulkan
Kukulkan
Silver I
tropsimm
Kukulkan
Silver I
Level 119
God Stats
3W - 1L
1,712 SR
Queue Stats
16W - 22L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,657
425
3,817
15,349
11,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
0 / 9 / 1
9,082
505
6,642
16,618
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ix Chel
Phyifty
Ix Chel
15
1 / 4 / 0
8,584
477
5,771
10,785
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Recite_me
Erlang Shen
13
0 / 5 / 2
7,816
434
4,362
17,396
7,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
qAxen
Sylvanus
11
2 / 5 / 0
7,549
419
4,292
14,304
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ao KuangMulanCthulhu

VS

Bans
Chang'eAthenaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ackly
Bacchus
14
6 / 0 / 10
10,314
573
4,593
12,397
14,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

King Arthur
Efravinx
King Arthur
17
5 / 0 / 7
11,411
634
12,951
13,832
12,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Chiron
Holo5
Chiron
17
7 / 0 / 9
11,388
633
17,316
10,131
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Parrol
Thanatos
16
6 / 2 / 8
10,078
560
10,122
13,886
5,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
tropsimm
Kukulkan
17
3 / 1 / 3
10,672
593
8,463
6,919
2,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
3
Kills
27
27
Deaths
3
3
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ackly
Bacchus
6
0
10
11
W
King Arthur
Efravinx
King Arthur
5
0
7
8.5
L
0
4
0
0
L
0
9
1
0.06
W
Chiron
Holo5
Chiron
7
0
9
11.5
W
Thanatos
Parrol
Thanatos
6
2
8
5
L
Ix Chel
Phyifty
Ix Chel
1
4
0
0.25
L
Erlang Shen
Recite_me
Erlang Shen
0
5
2
0.2
L
Sylvanus
qAxen
Sylvanus
2
5
0
0.4
W
Kukulkan
tropsimm
Kukulkan
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,884
Damage
53,445
74,452
Taken
57,165
34,602
Mitigated
37,803
19,101
Healing
30,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ackly
Bacchus
4,593
891
0
4,956
12,397
14,215
474
3,778
8,423
13,824
0
W
King Arthur
Efravinx
King Arthur
12,951
1,147
0
3,234
13,832
12,131
425
2,271
11,530
0
74,322
L
3,817
617
0
694
15,349
11,994
0
667
14,682
0
38,951
L
6,642
1,283
0
4,632
16,618
3,641
3,020
1,709
14,909
64,798
3,527
W
Chiron
Holo5
Chiron
17,316
7,845
828
7,060
10,131
3,776
3,535
5,063
5,068
0
86,420
W
Thanatos
Parrol
Thanatos
10,122
2,134
0
14,245
13,886
5,179
1,839
3,227
10,537
0
75,721
L
Ix Chel
Phyifty
Ix Chel
5,771
198
485
3,209
10,785
3,099
0
2,761
8,024
56,778
0
L
Erlang Shen
Recite_me
Erlang Shen
4,362
2,048
0
8,085
17,396
7,698
0
3,245
14,151
0
49,654
L
Sylvanus
qAxen
Sylvanus
4,292
1,193
204
1,792
14,304
8,170
0
4,322
9,982
22,628
8,850
W
Kukulkan
tropsimm
Kukulkan
8,463
578
0
648
6,919
2,502
175
3,466
3,139
91,321
1,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,688
Gold Earned
53,863
432
Minions Killed
509
0
Camps Cleared
0
1,751,952
Distance Traveled
1,873,629
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,314
573
4
0
0
379,615
3
W
King Arthur
11,411
634
126
7
0
370,535
3
L
Tyr
7,657
425
62
3
0
339,489
0
L
Sol
9,082
505
117
7
0
343,562
0
W
Chiron
11,388
633
138
8
0
355,459
5
W
Thanatos
10,078
560
91
5
0
427,763
2
L
Ix Chel
8,584
477
117
7
0
356,381
3
L
Erlang Shen
7,816
434
85
5
0
376,110
1
L
Sylvanus
7,549
419
51
3
0
336,410
6
W
Kukulkan
10,672
593
150
8
0
340,257
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role