Player Matchup

Neith
Neith
Yager_Bomber13
Neith
Level 186
God Stats
3W - 2L
1,378 SR
Queue Stats
230W - 232L
1,461 Elo+
Party 1
Cerberus
Cerberus
cold_Gemini
Cerberus
Level 154
God Stats
8W - 3L
1,544 SR
Queue Stats
112W - 113L
1,515 Elo+
Party 1
Eset
Eset
phantazmmm
Eset
Level 101
God Stats
1W - 0L
1,692 SR
Queue Stats
8W - 10L
1,453 Elo+
Party 1
Team Averages
Level 147
1,538 SR
1,476 Elo+

VS

Team Averages
Level 96
1,327 SR
1,508 Elo+
Sobek
Sobek
CaptainBuds2452
Sobek
Level 112
God Stats
0W - 1L
1,085 SR
Queue Stats
58W - 53L
1,555 Elo+
Solo
Kukulkan
Kukulkan
Ghost_FGC
Kukulkan
Level 69
God Stats
3W - 3L
1,168 SR
Queue Stats
11W - 14L
1,353 Elo+
Solo
Chernobog
Chernobog
Ohitsmule
Chernobog
Level 107
God Stats
1W - 2L
1,728 SR
Queue Stats
72W - 63L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
9,142
914
9,937
5,313
2,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
cold_Gemini
Cerberus
13
0 / 0 / 6
7,675
768
5,080
5,665
4,698
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 1 / 4
8,204
820
2,853
4,632
1,557
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
7,823
782
4,684
8,067
8,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Ghost_FGC
Kukulkan
14
0 / 2 / 0
7,965
797
2,322
5,819
1,537
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Ohitsmule
Chernobog
13
1 / 3 / 0
7,954
795
4,988
7,695
2,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
7
Kills
1
1
Deaths
7
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Kukulkan
Ghost_FGC
Kukulkan
0
2
0
0
L
Chernobog
Ohitsmule
Chernobog
1
3
0
0.33
W
6
0
1
6.5
W
Cerberus
cold_Gemini
Cerberus
0
0
6
3
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,870
Damage
11,994
15,610
Taken
21,581
8,279
Mitigated
12,386
3,783
Healing
4,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,684
242
0
1,559
8,067
8,300
0
1,771
6,296
17,379
3,305
L
Kukulkan
Ghost_FGC
Kukulkan
2,322
75
0
210
5,819
1,537
0
3,628
2,191
32,002
0
L
Chernobog
Ohitsmule
Chernobog
4,988
2,813
0
2,403
7,695
2,549
0
2,574
5,121
0
23,983
W
9,937
2,700
0
1,183
5,313
2,024
0
2,104
3,051
0
35,139
W
Cerberus
cold_Gemini
Cerberus
5,080
260
0
1,428
5,665
4,698
0
1,928
3,402
12,286
0
W
2,853
90
0
1,172
4,632
1,557
0
2,176
2,282
20,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,021
Gold Earned
23,742
130
Minions Killed
149
0
Camps Cleared
0
575,249
Distance Traveled
586,346
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,823
782
27
3
0
206,489
0
L
Kukulkan
7,965
797
66
7
0
201,747
1
L
Chernobog
7,954
795
56
6
0
178,110
0
W
Neith
9,142
914
67
7
0
197,251
0
W
Cerberus
7,675
768
25
3
0
198,502
8
W
Eset
8,204
820
38
4
0
179,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role