Player Matchup

Chronos
Chronos
Gold I
CORNICULA
Chronos
Gold I
Level 164
God Stats
14W - 19L
1,549 SR
Queue Stats
376W - 389L
1,528 MMR
Solo
Mulan
Mulan
Gold II
Co0braA
Mulan
Gold II
Level 167
God Stats
6W - 6L
1,505 SR
Queue Stats
327W - 323L
1,558 MMR
Solo
Odin
Odin
Gold I
THESOSA
Odin
Gold I
Level 297
God Stats
7W - 6L
1,546 SR
Queue Stats
204W - 194L
1,507 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
rshalaby
Zhong Kui
Silver II
Level 149
God Stats
4W - 3L
1,537 SR
Queue Stats
13W - 10L
1,530 MMR
Solo
Skadi
Skadi
Gold IV
xldavid98
Skadi
Gold IV
Level 125
God Stats
25W - 27L
1,632 SR
Queue Stats
58W - 68L
1,512 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 180
1,554 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,474 SR
1,563 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Silver I
LastxKryptonian
Hercules
Silver I
Level 128
God Stats
0W - 1L
1,283 SR
Queue Stats
4W - 4L
1,537 MMR
Party 1
Bacchus
Bacchus
Gold IV
Rebellion775
Bacchus
Gold IV
Level 148
God Stats
0W - 3L
1,213 SR
Queue Stats
203W - 210L
1,507 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
SadAmericanPie
Morgan Le Fay
Gold I
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 21L
1,803 MMR
Party 2
Izanami
Izanami
Bronze III
unknwnjon
Izanami
Bronze III
Level 103
God Stats
0W - 1L
1,874 SR
Queue Stats
2W - 4L
1,468 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CORNICULA
Chronos
20
10 / 3 / 5
12,764
638
10,003
17,027
7,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mulan
Co0braA
Mulan
18
3 / 1 / 7
11,137
557
13,200
17,287
17,527
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Odin
THESOSA
Odin
17
3 / 2 / 13
11,325
566
9,056
17,536
15,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Zhong Kui
rshalaby
Zhong Kui
17
5 / 5 / 3
11,065
553
12,444
16,892
12,035
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
xldavid98
Skadi
19
2 / 2 / 3
11,695
585
9,070
10,015
3,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AgniKing ArthurAh Muzen CabMedusa

VS

Bans
ThanatosThorAthenaRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 6 / 5
9,749
487
7,757
14,844
6,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
16
4 / 4 / 2
10,396
520
10,943
16,739
16,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Rebellion775
Bacchus
14
2 / 2 / 5
9,500
475
7,411
16,182
19,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
SadAmericanPie
Morgan Le Fay
17
2 / 7 / 6
9,796
490
14,271
13,763
6,077
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
unknwnjon
Izanami
16
1 / 4 / 2
9,813
491
7,347
11,392
3,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
33
23
Kills
13
13
Deaths
23
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
6
5
1.08
W
Chronos
CORNICULA
Chronos
10
3
5
4.17
W
Mulan
Co0braA
Mulan
3
1
7
6.5
L
Hercules
4
4
2
1.25
L
Bacchus
Rebellion775
Bacchus
2
2
5
2.25
L
Morgan Le Fay
SadAmericanPie
Morgan Le Fay
2
7
6
0.71
W
Odin
THESOSA
Odin
3
2
13
4.75
W
Zhong Kui
rshalaby
Zhong Kui
5
5
3
1.3
L
Izanami
unknwnjon
Izanami
1
4
2
0.5
W
Skadi
xldavid98
Skadi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,773
Damage
47,729
78,757
Taken
72,920
56,037
Mitigated
53,398
28,075
Healing
20,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,757
1,785
0
4,264
14,844
6,678
0
4,776
10,068
0
60,831
W
Chronos
CORNICULA
Chronos
10,003
3,420
0
8,083
17,027
7,208
5,038
3,584
13,443
121,667
2,726
W
Mulan
Co0braA
Mulan
13,200
2,574
0
10,006
17,287
17,527
204
1,717
15,570
0
79,406
L
Hercules
10,943
3,203
0
5,151
16,739
16,949
0
3,189
13,550
0
50,640
L
Bacchus
Rebellion775
Bacchus
7,411
428
0
4,453
16,182
19,715
0
6,047
10,135
34,250
0
L
Morgan Le Fay
SadAmericanPie
Morgan Le Fay
14,271
552
0
2,984
13,763
6,077
0
7,828
5,935
92,139
0
W
Odin
THESOSA
Odin
9,056
1,813
0
4,430
17,536
15,554
66
6,294
11,242
1,378
37,860
W
Zhong Kui
rshalaby
Zhong Kui
12,444
1,235
0
4,912
16,892
12,035
51
8,679
8,213
72,923
3,441
L
Izanami
unknwnjon
Izanami
7,347
4,890
0
3,207
11,392
3,979
837
385
11,007
0
79,767
W
Skadi
xldavid98
Skadi
9,070
2,664
0
644
10,015
3,713
896
1,638
8,377
0
109,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,986
Gold Earned
49,254
647
Minions Killed
502
0
Camps Cleared
0
1,986,866
Distance Traveled
1,950,445
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,749
487
87
4
0
437,916
0
W
Chronos
12,764
638
193
10
0
436,101
0
W
Mulan
11,137
557
108
5
0
385,456
0
L
Hercules
10,396
520
78
4
0
400,253
1
L
Bacchus
9,500
475
51
3
0
399,099
0
L
Morgan Le Fay
9,796
490
125
6
0
369,371
0
W
Odin
11,325
566
50
3
0
438,420
8
W
Zhong Kui
11,065
553
112
6
0
371,588
0
L
Izanami
9,813
491
161
8
0
343,806
3
W
Skadi
11,695
585
184
9
0
355,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role