Player Matchup

Ares
Ares
Shadoboros
Ares
Level 127
God Stats
11W - 1L
2,005 SR
Queue Stats
285W - 190L
1,615 Elo+
Solo
Guan Yu
Guan Yu
Stinnyp
Guan Yu
Level 89
God Stats
3W - 0L
1,847 SR
Queue Stats
361W - 348L
1,472 Elo+
Solo
Izanami
Izanami
jayvicious
Izanami
Level 79
God Stats
2W - 3L
1,624 SR
Queue Stats
11W - 17L
1,573 Elo+
Party 1
Nut
Nut
thiccpapaseuss
Nut
Level 143
God Stats
1W - 0L
1,390 SR
Queue Stats
22W - 22L
1,560 Elo+
Party 1
Raijin
Raijin
zoomzumzoom
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,581 Elo+
Party 1
Team Averages
Level 92
1,673 SR
1,560 Elo+

VS

Team Averages
Level 93
1,551 SR
1,521 Elo+
Ix Chel
Ix Chel
Mikescarn1096
Ix Chel
Level 27
God Stats
3W - 4L
1,617 SR
Queue Stats
89W - 106L
1,569 Elo+
Solo
Thoth
Thoth
NeweyDewey
Thoth
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,528 Elo+
Solo
Raijin
Raijin
ScandaLDayi
Raijin
Level 84
God Stats
1W - 4L
1,299 SR
Queue Stats
120W - 123L
1,462 Elo+
Solo
Charybdis
Charybdis
aztecgamer247
Charybdis
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 82L
1,579 Elo+
Solo
Agni
Agni
jhasdkjalksjd
Agni
Level 123
God Stats
0W - 1L
1,839 SR
Queue Stats
137W - 139L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 12
10,319
938
7,505
10,854
11,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
Stinnyp
Guan Yu
15
1 / 1 / 14
8,947
813
5,822
11,512
10,846
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Izanami
jayvicious
Izanami
17
3 / 1 / 12
9,858
896
9,175
7,294
3,401
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 2 / 10
9,275
843
13,916
12,084
4,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
15
4 / 2 / 12
9,065
824
10,204
11,303
7,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
1 / 1 / 2
7,197
654
4,871
8,955
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
13
0 / 6 / 2
7,086
644
5,658
10,912
3,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
12
1 / 5 / 1
7,272
661
8,892
10,324
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
aztecgamer247
Charybdis
14
1 / 3 / 1
7,639
694
7,278
11,028
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 5 / 2
7,227
657
11,400
7,954
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
12
20
Kills
4
6
Deaths
20
60
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
1
1
2
2
L
Thoth
0
6
2
0.17
L
Raijin
1
5
1
0.3
W
7
0
12
13
W
Guan Yu
Stinnyp
Guan Yu
1
1
14
8
L
Charybdis
aztecgamer247
Charybdis
1
3
1
0.5
W
Izanami
jayvicious
Izanami
3
1
12
9
L
1
5
2
0.4
W
5
2
10
5
W
Raijin
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,622
Damage
38,099
53,047
Taken
49,173
36,792
Mitigated
17,008
29,500
Healing
20,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
4,871
433
7,137
4,661
8,955
4,870
0
4,415
4,540
10,987
0
L
Thoth
5,658
303
541
1,799
10,912
3,087
0
2,636
8,276
14,495
0
L
Raijin
8,892
771
1,524
812
10,324
3,361
0
3,283
7,041
21,031
0
W
7,505
111
551
1,178
10,854
11,129
764
5,331
5,169
8,473
2,360
W
Guan Yu
Stinnyp
Guan Yu
5,822
522
7,900
5,610
11,512
10,846
381
4,559
6,723
0
14,472
L
Charybdis
aztecgamer247
Charybdis
7,278
3,478
821
2,953
11,028
3,569
0
3,628
7,400
0
19,320
W
Izanami
jayvicious
Izanami
9,175
3,886
4,191
1,683
7,294
3,401
1,036
3,641
3,487
0
33,840
L
11,400
335
298
157
7,954
2,121
0
2,566
5,388
16,550
0
W
13,916
6,473
962
2,367
12,084
4,383
1,286
8,691
3,095
0
26,523
W
Raijin
10,204
1,367
2,553
2,505
11,303
7,033
498
7,169
3,752
20,580
833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,464
Gold Earned
36,421
141
Minions Killed
109
0
Camps Cleared
0
1,107,072
Distance Traveled
904,472
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,197
654
10
1
0
218,276
0
L
Thoth
7,086
644
20
2
0
168,002
0
L
Raijin
7,272
661
35
3
0
153,973
0
W
Ares
10,319
938
10
1
0
240,987
0
W
Guan Yu
8,947
813
16
1
0
252,948
0
L
Charybdis
7,639
694
32
3
0
184,589
0
W
Izanami
9,858
896
55
5
0
224,226
0
L
Agni
7,227
657
12
1
0
179,632
0
W
Nut
9,275
843
33
3
0
204,688
0
W
Raijin
9,065
824
27
2
0
184,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role