Player Matchup

Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Magic_Corvo
Horus
Level 109
God Stats
6W - 0L
2,036 SR
Queue Stats
190W - 189L
1,481 Elo+
Party 1
Tiamat
Tiamat
Magic_Volpe
Tiamat
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 223L
1,475 Elo+
Party 1
Yu Huang
Yu Huang
Xmap_Shadow
Yu Huang
Level 108
God Stats
3W - 2L
1,545 SR
Queue Stats
143W - 139L
1,494 Elo+
Party 2
Team Averages
Level 103
1,616 SR
1,490 Elo+

VS

Team Averages
Level 63
1,611 SR
1,499 Elo+
Hel
Hel
Amewiuh
Hel
Level 38
God Stats
5W - 4L
1,664 SR
Queue Stats
20W - 14L
1,441 Elo+
Solo
Ishtar
Ishtar
PurpleDripp
Ishtar
Level 68
God Stats
30W - 26L
1,562 SR
Queue Stats
98W - 88L
1,550 Elo+
Party 3
Cerberus
Cerberus
TheLastChew
Cerberus
Level 45
God Stats
1W - 1L
1,761 SR
Queue Stats
98W - 86L
1,552 Elo+
Solo
Janus
Janus
cowsarecute2604
Janus
Level 60
God Stats
2W - 3L
1,568 SR
Queue Stats
10W - 16L
1,427 Elo+
Solo
Thanatos
Thanatos
wompppp
Thanatos
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
121W - 100L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 1
7,168
652
3,674
3,481
962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
 
Bellona
11
5 / 0 / 3
6,321
575
6,355
5,736
2,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 0 / 5
6,074
552
2,216
4,724
2,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
12
3 / 3 / 3
7,210
655
5,891
6,090
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Yu Huang
Xmap_Shadow
Yu Huang
13
2 / 0 / 3
7,386
671
1,878
4,528
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
8
0 / 2 / 0
4,822
438
550
6,768
2,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
5
0 / 1 / 0
4,363
397
1,882
3,951
765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
TheLastChew
Cerberus
10
2 / 3 / 0
5,833
530
3,439
9,305
3,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
5,245
477
1,625
5,625
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
wompppp
Thanatos
8
1 / 3 / 0
4,836
440
2,883
7,443
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
14
Kills
3
3
Deaths
14
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
W
Bellona
 
Bellona
5
0
3
6.5
L
Hel
0
2
0
0
W
1
0
5
3.5
W
Tiamat
3
3
3
1.5
L
Ishtar
0
1
0
0
L
Cerberus
TheLastChew
Cerberus
2
3
0
0.67
W
Yu Huang
Xmap_Shadow
Yu Huang
2
0
3
3.5
L
0
5
0
0
L
Thanatos
wompppp
Thanatos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,014
Damage
10,379
24,559
Taken
33,092
10,352
Mitigated
10,076
4,997
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,674
1,014
0
624
3,481
962
604
68
3,413
0
48,857
W
Bellona
 
Bellona
6,355
2,054
0
486
5,736
2,728
0
966
4,664
0
34,495
L
Hel
550
115
2,082
2,756
6,768
2,213
0
374
6,354
13,355
0
W
2,216
1,028
240
1,598
4,724
2,345
0
342
4,382
0
20,140
W
Tiamat
5,891
996
0
1,386
6,090
3,012
0
3,306
2,784
34,847
1,323
L
Ishtar
1,882
977
0
678
3,951
765
0
0
3,951
0
16,936
L
Cerberus
TheLastChew
Cerberus
3,439
425
0
2,880
9,305
3,656
0
2,954
5,805
35,442
0
W
Yu Huang
Xmap_Shadow
Yu Huang
1,878
70
0
663
4,528
1,305
132
744
3,702
55,002
2,278
L
1,625
214
0
0
5,625
1,405
0
1,813
3,616
30,518
0
L
Thanatos
wompppp
Thanatos
2,883
690
0
4,992
7,443
2,037
0
1,306
5,984
0
21,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,159
Gold Earned
25,099
357
Minions Killed
272
0
Camps Cleared
0
1,177,236
Distance Traveled
863,521
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,168
652
78
7
0
222,304
0
W
Bellona
6,321
575
53
5
0
272,033
0
L
Hel
4,822
438
19
2
0
200,243
0
W
Horus
6,074
552
36
3
0
248,229
4
W
Tiamat
7,210
655
82
7
0
214,951
1
L
Ishtar
4,363
397
40
4
0
93,626
0
L
Cerberus
5,833
530
98
9
0
198,105
0
W
Yu Huang
7,386
671
108
10
0
219,719
2
L
Janus
5,245
477
69
6
0
196,891
5
L
Thanatos
4,836
440
46
4
0
174,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role