Player Matchup

Athena
Athena
ALASKANriddle
Athena
Level 155
God Stats
1W - 0L
1,457 SR
Queue Stats
33W - 22L
1,557 Elo+
Solo
Ah Puch
Ah Puch
Awalt7
Ah Puch
Level 127
God Stats
22W - 13L
1,677 SR
Queue Stats
809W - 815L
1,488 Elo+
Solo
Amaterasu
Amaterasu
Crashes
Amaterasu
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,664 Elo+
Solo
Baron Samedi
Baron Samedi
GodZcyIIa
Baron Samedi
Level 188
God Stats
5W - 3L
1,467 SR
Queue Stats
238W - 197L
1,605 Elo+
Solo
Kukulkan
Kukulkan
TheTryHardX0
Kukulkan
Level 197
God Stats
10W - 6L
1,692 SR
Queue Stats
321W - 339L
1,559 Elo+
Solo
Team Averages
Level 164
1,559 SR
1,575 Elo+

VS

Team Averages
Level 163
1,528 SR
1,513 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AchillesPeleus
Artemis
Level 194
God Stats
7W - 4L
1,641 SR
Queue Stats
322W - 235L
1,493 Elo+
Solo
Hercules
Hercules
IamSAMurEYE
Hercules
Level 156
God Stats
1W - 1L
1,460 SR
Queue Stats
52W - 58L
1,535 Elo+
Solo
Zeus
Zeus
KAOTIC lilj70
Zeus
Level 177
God Stats
1W - 4L
1,537 SR
Queue Stats
248W - 264L
1,526 Elo+
Solo
Eset
Eset
WisePower
Eset
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 10
6,704
958
2,702
8,420
5,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
Awalt7
Ah Puch
11
2 / 2 / 5
6,721
960
6,243
4,707
1,725
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
Crashes
Amaterasu
13
1 / 2 / 10
7,238
1,034
7,326
10,521
10,110
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
GodZcyIIa
Baron Samedi
14
5 / 0 / 7
7,712
1,102
5,161
5,466
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kukulkan
TheTryHardX0
Kukulkan
15
7 / 1 / 5
8,258
1,180
6,907
4,746
1,918
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 2 / 4
6,478
925
4,970
7,780
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 4
5,787
827
7,754
6,304
2,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
IamSAMurEYE
Hercules
9
1 / 2 / 2
5,798
828
2,427
6,669
7,149
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 3 / 1
7,159
1,023
6,218
4,802
1,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Eset
10
1 / 5 / 2
5,783
826
3,156
6,195
2,243
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
15
Kills
7
7
Deaths
15
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
2
4
2.5
W
0
2
10
2.5
L
0
3
4
0.67
W
Ah Puch
Awalt7
Ah Puch
2
2
5
2.25
W
Amaterasu
Crashes
Amaterasu
1
2
10
3
W
Baron Samedi
GodZcyIIa
Baron Samedi
5
0
7
8.5
L
Hercules
IamSAMurEYE
Hercules
1
2
2
1
L
2
3
1
0.83
W
Kukulkan
TheTryHardX0
Kukulkan
7
1
5
9.5
L
Eset
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,339
Damage
24,525
33,860
Taken
31,750
23,105
Mitigated
20,288
16,569
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,970
776
0
2,115
7,780
7,112
0
4,965
2,815
6,850
0
W
2,702
1,012
402
1,636
8,420
5,607
44
3,183
5,170
4,826
171
L
7,754
1,413
0
726
6,304
2,163
0
3,309
2,995
0
15,413
W
Ah Puch
Awalt7
Ah Puch
6,243
149
0
453
4,707
1,725
344
2,995
1,633
9,320
0
W
Amaterasu
Crashes
Amaterasu
7,326
1,332
1,042
5,366
10,521
10,110
150
3,816
6,481
0
13,897
W
Baron Samedi
GodZcyIIa
Baron Samedi
5,161
255
3,738
2,440
5,466
3,745
150
1,946
3,477
9,505
353
L
Hercules
IamSAMurEYE
Hercules
2,427
748
302
3,211
6,669
7,149
0
4,385
2,284
0
2,724
L
6,218
370
0
733
4,802
1,621
0
3,700
1,102
19,972
0
W
Kukulkan
TheTryHardX0
Kukulkan
6,907
471
940
552
4,746
1,918
382
1,991
2,755
29,276
0
L
Eset
3,156
230
1,053
827
6,195
2,243
0
4,318
1,877
7,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,633
Gold Earned
31,005
92
Minions Killed
79
0
Camps Cleared
0
781,625
Distance Traveled
625,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,478
925
8
1
0
125,085
0
W
Athena
6,704
958
7
1
0
154,398
0
L
Artemis
5,787
827
12
2
0
152,523
0
W
Ah Puch
6,721
960
10
1
0
145,436
0
W
Amaterasu
7,238
1,034
17
2
0
172,811
0
W
Baron Samedi
7,712
1,102
17
2
0
149,816
0
L
Hercules
5,798
828
3
0
0
95,421
0
L
Zeus
7,159
1,023
44
6
0
127,681
0
W
Kukulkan
8,258
1,180
41
6
0
159,164
0
L
Eset
5,783
826
12
2
0
124,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role