Player Matchup

Bacchus
Bacchus
Solomon-Detod
Bacchus
Level 66
God Stats
2W - 6L
1,217 SR
Queue Stats
458W - 449L
1,477 Elo+
Solo
Ratatoskr
Ratatoskr
faustfromGGS
Ratatoskr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,154 Elo+
Party 1
Medusa
Medusa
ibrahimic jr
Medusa
Level 60
God Stats
13W - 22L
1,338 SR
Queue Stats
30W - 32L
1,400 Elo+
Solo
Horus
Horus
supernovasup
Horus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,380 Elo+
Party 1
Sol
Sol
thelunaticisback
Sol
Level 127
God Stats
233W - 230L
1,448 SR
Queue Stats
233W - 230L
1,392 Elo+
Solo
Team Averages
Level 71
1,401 SR
1,360 Elo+

VS

Team Averages
Level 92
1,415 SR
1,386 Elo+
Tyr
Tyr
KarolGorecki16
Tyr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,295 Elo+
Solo
Cliodhna
Cliodhna
Kreut
Cliodhna
Level 126
God Stats
2W - 2L
1,227 SR
Queue Stats
233W - 263L
1,439 Elo+
Party 2
Charon
Charon
LittleJota5
Charon
Level 79
God Stats
1W - 4L
1,139 SR
Queue Stats
4W - 9L
1,305 Elo+
Solo
Sol
Sol
Starks95
Sol
Level 31
God Stats
9W - 7L
1,693 SR
Queue Stats
139W - 152L
1,432 Elo+
Party 2
Neith
Neith
l3yr3firelakes
Neith
Level 142
God Stats
38W - 39L
1,516 SR
Queue Stats
198W - 213L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
1
0 / 0 / 0
2,445
489
0
0
0
Ratatoskr
faustfromGGS
Ratatoskr
5
0 / 0 / 0
3,007
601
0
1,875
445
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
4
0 / 1 / 0
2,946
589
1,766
1,987
467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
0 / 1 / 0
3,304
661
1,617
3,569
2,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

3
0 / 0 / 0
2,730
546
281
824
150
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,972
794
0
2,168
652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cliodhna
Kreut
Cliodhna
7
1 / 0 / 1
3,735
747
1,207
3,449
897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charon
5
0 / 1 / 2
3,492
698
900
3,610
1,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 0 / 1
4,299
860
881
1,136
232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 0 / 1
3,265
653
1,259
2,336
496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
2
2
Deaths
1
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Cliodhna
Kreut
Cliodhna
1
0
1
1.5
W
Charon
0
1
2
1
L
Bacchus
0
0
0
0
W
1
0
1
1.5
L
Ratatoskr
faustfromGGS
Ratatoskr
0
0
0
0
L
Medusa
0
1
0
0
W
0
0
1
0.5
L
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,664
Damage
4,247
8,255
Taken
12,699
3,070
Mitigated
3,998
3,735
Healing
5,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
0
0
0
482
2,168
652
56
0
2,168
0
12,841
W
Cliodhna
Kreut
Cliodhna
1,207
297
0
1,810
3,449
897
442
0
3,449
0
16,744
W
Charon
900
240
0
1,564
3,610
1,721
198
0
3,610
4,731
0
L
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
881
226
0
797
1,136
232
1,284
281
855
21,378
0
L
Ratatoskr
faustfromGGS
Ratatoskr
0
0
0
750
1,875
445
0
0
1,875
0
10,171
L
Medusa
1,766
731
0
459
1,987
467
0
624
1,363
0
13,975
W
1,259
456
0
1,324
2,336
496
0
0
2,336
0
15,218
L
1,617
925
240
1,922
3,569
2,008
0
877
2,692
0
7,682
L
281
193
0
364
824
150
0
280
544
4,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,432
Gold Earned
18,763
62
Minions Killed
128
0
Camps Cleared
0
367,217
Distance Traveled
504,320
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,972
794
27
5
0
90,228
0
W
Cliodhna
3,735
747
32
6
0
130,148
0
W
Charon
3,492
698
4
1
0
111,896
0
L
Bacchus
2,445
489
0
0
0
0
0
W
Sol
4,299
860
42
8
0
80,798
2
L
Ratatoskr
3,007
601
22
4
0
126,198
0
L
Medusa
2,946
589
21
4
0
89,261
2
W
Neith
3,265
653
23
5
0
91,250
1
L
Horus
3,304
661
11
2
0
116,979
0
L
Sol
2,730
546
8
2
0
34,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role