Player Matchup

Ganesha
Ganesha
Brandon_colt220
Ganesha
Level 98
God Stats
6W - 1L
1,765 SR
Queue Stats
102W - 102L
1,462 Elo+
Party 2
Charybdis
Charybdis
MysticalBacca
Charybdis
Level 81
God Stats
1W - 2L
1,190 SR
Queue Stats
42W - 35L
1,466 Elo+
Party 2
Zhong Kui
Zhong Kui
iiSeven89ii
Zhong Kui
Level 55
God Stats
49W - 42L
1,652 SR
Queue Stats
504W - 537L
1,526 Elo+
Solo
Team Averages
Level 78
1,536 SR
1,485 Elo+

VS

Team Averages
Level 44
1,579 SR
1,392 Elo+
Eset
Eset
BarbiesPhoenix
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,415 Elo+
Party 1
Nike
Nike
WeldedSmoke
Nike
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,347 Elo+
Party 1
Fenrir
Fenrir
Zeroxify
Fenrir
Level 48
God Stats
0W - 1L
1,737 SR
Queue Stats
6W - 14L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 15
10,499
808
3,637
8,949
10,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
MysticalBacca
Charybdis
19
12 / 1 / 3
13,017
1,001
14,521
11,919
7,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
iiSeven89ii
Zhong Kui
18
4 / 2 / 11
11,591
892
16,627
13,406
10,059
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
9,572
736
9,721
9,605
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 5 / 2
9,563
736
7,663
15,424
12,874
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Zeroxify
Fenrir
14
1 / 5 / 0
9,483
729
5,018
14,657
4,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
3
3
Deaths
16
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
0
0
15
7.5
W
Charybdis
MysticalBacca
Charybdis
12
1
3
13.5
L
1
5
2
0.4
L
Fenrir
Zeroxify
Fenrir
1
5
0
0.2
W
Zhong Kui
iiSeven89ii
Zhong Kui
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,785
Damage
22,402
34,274
Taken
39,686
27,709
Mitigated
20,891
13,241
Healing
3,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,721
545
183
675
9,605
3,157
0
3,275
6,299
37,026
0
W
3,637
341
0
1,030
8,949
10,596
387
2,785
6,164
22,548
0
W
Charybdis
MysticalBacca
Charybdis
14,521
8,772
0
5,067
11,919
7,054
1,925
3,842
8,077
0
71,556
L
7,663
1,005
0
500
15,424
12,874
0
8,567
6,782
503
25,236
L
Fenrir
Zeroxify
Fenrir
5,018
1,064
306
1,978
14,657
4,860
0
7,223
7,329
0
23,002
W
Zhong Kui
iiSeven89ii
Zhong Kui
16,627
6,720
0
7,144
13,406
10,059
1,383
3,405
10,001
38,017
3,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,107
Gold Earned
28,618
189
Minions Killed
135
0
Camps Cleared
0
727,791
Distance Traveled
608,332
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,572
736
55
4
0
200,616
0
W
Ganesha
10,499
808
4
0
0
265,099
0
W
Charybdis
13,017
1,001
108
8
0
228,898
0
L
Nike
9,563
736
39
3
0
224,296
3
L
Fenrir
9,483
729
41
3
0
183,420
0
W
Zhong Kui
11,591
892
77
6
0
233,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role